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forked from 0ad/0ad

animation fixes

This was SVN commit r2349.
This commit is contained in:
Wijitmaker 2005-05-26 21:44:31 +00:00
parent 3522d0c6bc
commit db592f08f6
6 changed files with 4 additions and 10 deletions

View File

@ -13,7 +13,6 @@
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -13,7 +13,6 @@
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,9 +12,8 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -12,8 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -12,8 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -13,7 +13,6 @@
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>