animation fixes
This was SVN commit r2349.
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@ -13,7 +13,6 @@
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
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<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
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</animations>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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@ -13,7 +13,6 @@
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
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<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
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</animations>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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@ -12,9 +12,8 @@
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<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
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<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
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<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
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<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
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<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
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</animations>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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@ -12,8 +12,7 @@
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
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<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
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<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -12,8 +12,7 @@
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
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<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
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<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -13,7 +13,6 @@
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
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<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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