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forked from 0ad/0ad

Update "autumn" biome

Patch by: marder
Differential Revision: https://code.wildfiregames.com/D4065
This was SVN commit r25663.
This commit is contained in:
wraitii 2021-06-04 08:33:13 +00:00
parent 82c44e826d
commit dd61eb4751
2 changed files with 72 additions and 53 deletions

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<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/temperate/grass_05.png"/>
<texture name="normTex" file="types/temperate/grass_02_norm.png"/>
<texture name="specTex" file="types/temperate/grass_02_spec.png"/>
</textures>
<props size="60.0"/>
<material>terrain_norm_strong_spec.xml</material>
</terrain>

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@ -1,87 +1,96 @@
{
"Description": {
"Title": "Autumn",
"Description": "Autumn at its peak. The landscape is a dazzling dash of colors irrevocably intertwined. The native beech and oak trees of this temperate zone display a multi-colored foliage while the evergreen pines look on with indifference at the approaching winter."
"Title": "Rhine Valley (Fall)",
"Description": "The first leaves have fallen. The landscape is a dazzling dash of colors irrevocably intertwined. The native beech and oak trees of this temperate zone display a multi-colored foliage while animals try to prepare for the approaching winter."
},
"Environment": {
"SunColor": { "r": 1.032, "g": 0.99, "b": 0.866 },
"SunElevation": 0.446,
"SunRotation": -0.488,
"AmbientColor": { "r": 0.364706, "g": 0.376471, "b": 0.419608 },
"Water": {
"WaterBody": {
"Color": { "r": 0.157, "g": 0.149, "b": 0.443 },
"Tint": { "r": 0.443, "g": 0.42, "b": 0.824 },
"Murkiness": 0.83,
"Waviness": 2.5
"Color": { "r": 0.419608, "g": 0.364706, "b": 0.313726 },
"Tint": { "r": 0.501961, "g": 0.501961, "b": 0.247059 },
"Murkiness": 0.97,
"Waviness": 5
}
},
"Fog": {
"FogThickness": 0.22,
"FogFactor": 0.0035,
"FogColor": { "r": 0.82, "g": 0.82, "b": 0.73 }
},
"Postproc": {
"PostprocEffect": "hdr",
"Saturation": 1.12,
"Contrast": 1.06,
"Bloom": 0.124
"Saturation": 0.9,
"Contrast": 1.1,
"Bloom": 0.16
}
},
"Terrains": {
"mainTerrain": [
"temp_grass_aut",
"temp_grass_aut",
"temp_grass_d_aut"
"temperate_grass_04",
"temperate_grass_05"
],
"forestFloor1": "temp_plants_bog_aut",
"forestFloor2": "temp_forestfloor_aut",
"forestFloor1": "temperate_forestfloor_02_autumn",
"forestFloor2": "temperate_forestfloor_02_autumn",
"cliff": [
"temp_cliff_a",
"temp_cliff_b"
"temperate_cliff_01",
"temperate_cliff_02"
],
"tier1Terrain": [
"temperate_grass_05"
],
"tier1Terrain": "temp_grass_plants_aut",
"tier2Terrain": [
"temp_grass_b_aut",
"temp_grass_c_aut"
"temperate_grass_dirt_02"
],
"tier3Terrain": [
"temp_grass_b_aut",
"temp_grass_long_b_aut"
"alpine_grass_01"
],
"tier4Terrain": [
"temperate_grass_02"
],
"hill": [
"temperate_rocks_dirt_01"
],
"tier4Terrain": "temp_grass_plants_aut",
"hill": "temp_highlands_aut",
"dirt": [
"temp_cliff_a",
"temp_cliff_b"
"temperate_grass_dirt_01",
"temperate_grass_dirt_02"
],
"road": "temp_road_aut",
"roadWild": "temp_road_overgrown_aut",
"shoreBlend": "temp_grass_plants_aut",
"shore": "temp_forestfloor_pine",
"water": "medit_sand_wet"
"road": "temperate_paving_01",
"roadWild": "temperate_paving_01",
"shoreBlend": "temperate_grass_dirt_01",
"shore": "temperate_grass_dirt_01",
"water": "temperate_mud_01"
},
"Gaia": {
"tree1": "gaia/tree/euro_beech_aut",
"tree2": "gaia/tree/euro_beech_aut",
"tree3": "gaia/tree/pine",
"tree4": "gaia/tree/oak_aut",
"tree5": "gaia/tree/oak_aut",
"tree1": "gaia/tree/oak_aut",
"tree2": "gaia/tree/euro_beech_aut",
"tree3": "gaia/tree/oak_hungarian_autumn",
"tree4": "gaia/tree/poplar_lombardy_autumn",
"tree5": "gaia/tree/temperate_autumn",
"fruitBush": "gaia/fruit/berry_01",
"chicken": "gaia/fauna_chicken",
"mainHuntableAnimal": "gaia/fauna_deer",
"fish": "gaia/fish/generic",
"secondaryHuntableAnimal": "gaia/fauna_rabbit",
"stoneLarge": "gaia/rock/temperate_large",
"mainHuntableAnimal": "gaia/fauna_deer",
"secondaryHuntableAnimal": "gaia/fauna_sheep",
"stoneLarge": "gaia/rock/temperate_large_02",
"stoneSmall": "gaia/rock/temperate_small",
"metalLarge": "gaia/ore/temperate_large",
"metalLarge": "gaia/ore/temperate_01",
"metalSmall": "gaia/ore/temperate_small"
},
"Decoratives": {
"grass": "actor|props/flora/grass_soft_dry_small_tall.xml",
"grassShort": "actor|props/flora/grass_soft_dry_large.xml",
"reeds": "actor|props/flora/reeds_pond_dry.xml",
"lillies": "actor|geology/stone_granite_large.xml",
"rockLarge": "actor|geology/stone_granite_large.xml",
"rockMedium": "actor|geology/stone_granite_med.xml",
"bushMedium": "actor|props/flora/bush_desert_dry_a.xml",
"bushSmall": "actor|props/flora/bush_desert_dry_a.xml",
"tree": "actor|flora/trees/european_beech_aut.xml"
"grass": "actor|props/flora/grass_soft_large_tall.xml",
"grassShort": "actor|props/flora/grass_soft_large.xml",
"reeds": "actor|props/flora/cattails.xml",
"lillies": "actor|props/flora/water_lillies.xml",
"rockLarge": "actor|geology/stone_granite_med.xml",
"rockMedium": "actor|geology/stone_granite_small.xml",
"bushMedium": "gaia/tree/bush_temperate",
"bushSmall": "actor|props/flora/bush_medit_sm.xml",
"tree": "actor|flora/trees/elm_dead.xml"
},
"ResourceCounts": {
"trees": {
"min": 1000,
"max": 6000,
"forestProbability": 0.7
}
}
}