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forked from 0ad/0ad

Fixed some Greek corral prop problems.

Fixed Storehouses tip.

Fixed the names for ALL Iberian units and buildings.

Added a build restriction for the Iberian Monument.

This was SVN commit r13769.
This commit is contained in:
Michael D. Hafer 2013-08-25 22:20:09 +00:00
parent ff6b3e5725
commit e75765faae
40 changed files with 62 additions and 68 deletions

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@ -30,6 +30,7 @@
<prop actor="props/structures/hellenes/corral_ceiling.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
</props>

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@ -1,4 +1,4 @@
STOREHOUSES (Resource Dropsites)
- A cheap dropsite for non-food resources.
STOREHOUSES
- A cheap dropsite for non-food resources (wood, stone, metal).
- Research gathering technologies.
- Research technologies to improve the gathering capabilities of your citizens.

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@ -53,6 +53,7 @@ BuildRestrictions.prototype.Schema =
"<value>Wonder</value>" +
"<value>Apadana</value>" +
"<value>Embassy</value>" +
"<value>Monument</value>" +
"</choice>" +
"</element>" +
"<optional>" +

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@ -13,6 +13,7 @@ EntityLimits.prototype.Schema =
"<LimitPerCivCentre>1</LimitPerCivCentre>" +
"</Special>" +
"<Apadana>1</Apadana>" +
"<Monument>5</Monument>" +
"</Limits>" +
"</a:example>" +
"<element name='LimitMultiplier'>" +

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@ -8,8 +8,8 @@
</Cost>
<Identity>
<Civ>iber</Civ>
<SpecificName>Cuartel</SpecificName>
<History>To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place.</History>
<SpecificName>Kaserna</SpecificName>
<History>The Iberians did not have standing armies in the sense that we know of them elsewhere or of today. Citizens were expected to take up arms whenever called by necessity.</History>
</Identity>
<ProductionQueue>
<Entities datatype="tokens">

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@ -9,8 +9,8 @@
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Corral</SpecificName>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse functions similarly to a relic as in AoK.. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled.</History>
<SpecificName>Saroe</SpecificName>
<History>Corrals have been utilised by people husbanding animals since 'time immemorial'; the Iberians mostly built stone-walled corrals that kept cattle, sheep, goats, pigs, and horses.</History>
</Identity>
<Obstruction>
<Static width="14.0" depth="14.0"/>

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@ -24,7 +24,7 @@
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Torre Iberica</SpecificName>
<SpecificName>Dorre</SpecificName>
<History>These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain.</History>
</Identity>
<Obstruction>

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@ -9,7 +9,7 @@
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Puerto</SpecificName>
<SpecificName>Kai</SpecificName>
<History>No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant.</History>
</Identity>
<Obstruction>

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@ -2,8 +2,8 @@
<Entity parent="template_structure_economic_farmstead">
<Identity>
<Civ>iber</Civ>
<SpecificName>Hacienda</SpecificName>
<History>The Hacienda is adopted as being a farm centre that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times.</History>
<SpecificName>Baserri</SpecificName>
<History>The Baserri is adopted as being a farmstead that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/farmstead.xml</Actor>

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@ -2,7 +2,7 @@
<Entity parent="template_structure_resource_field">
<Identity>
<Civ>iber</Civ>
<SpecificName>Huerta</SpecificName>
<History>'Huerta' is a term that can mean either farm field or orchard. In historical terms, the Iberians tended to growing grains and vegetables, including a variety of roots, greens and artichokes (large blue thistle-like flower-heads), grape vines, and fruit trees ranging from the olive and fig to the apple. The Iberian Peninsula was an agricultural surplus area. </History>
<SpecificName>Soro</SpecificName>
<History>'Soro' is a Basque term for a field for the growing of food. In historical terms, the Iberians tended to growing grains and vegetables, including a variety of roots, greens and artichokes (large blue thistle-like flower-heads), grape vines, and fruit trees ranging from the olive and fig to the apple. The Iberian Peninsula was an agricultural surplus area.</History>
</Identity>
</Entity>

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@ -14,7 +14,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Castro</SpecificName>
<History>The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone.</History>
<History>The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archaeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone.</History>
</Identity>
<Obstruction>
<Static width="27.0" depth="27.0"/>

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@ -9,7 +9,7 @@
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Casa</SpecificName>
<SpecificName>Etxe</SpecificName>
<History>Iberian structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles.</History>
</Identity>
<Obstruction>

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@ -9,7 +9,7 @@
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Mercado</SpecificName>
<SpecificName>Merkatu</SpecificName>
<History>The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place.</History>
</Identity>
<Obstruction>

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@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<BuildRestrictions>
<Category>Monument</Category>
</BuildRestrictions>
<Cost>
<BuildTime>120</BuildTime>
<Resources>
@ -20,9 +23,10 @@
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Monumento Venerado</SpecificName>
<GenericName>Revered Monument</GenericName>
<SpecificName>Gur Oroigarri</SpecificName>
<Icon>structures/iberian_bull.png</Icon>
<Tooltip>All units within vision of this monument will fight harder (not implemented yet). Build limit: 1 per territory.</Tooltip>
<Tooltip>All units within vision of this monument will fight harder (not implemented yet). Build limit: 5.</Tooltip>
<History>The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.</History>
</Identity>
<Obstruction>

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@ -2,8 +2,8 @@
<Entity parent="template_structure_economic_storehouse">
<Identity>
<Civ>iber</Civ>
<SpecificName>Centro de Recursos</SpecificName>
<History>There was no such thing as an Iberians resource centre during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations.</History>
<SpecificName>Ola</SpecificName>
<History>There was no such thing as an Iberians resource center during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/storehouse.xml</Actor>

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@ -9,7 +9,7 @@
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Templo</SpecificName>
<SpecificName>Loki</SpecificName>
<History>The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat.</History>
</Identity>
<Obstruction>

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@ -6,7 +6,7 @@
</Footprint>
<Identity>
<Civ>iber</Civ>
<SpecificName>Muro Ancho</SpecificName>
<SpecificName>Zabal Horma</SpecificName>
<History>High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.</History>
</Identity>
<Obstruction>

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@ -6,8 +6,8 @@
</Footprint>
<Identity>
<Civ>iber</Civ>
<SpecificName>Puerta Mortal</SpecificName>
<History>One of the central attributes of the Iberians civ is that it was a highly defensive one that constantly gave the Carthaginians trouble in their bid to conquer the peninsula (which they never really did) and took the Romans another 200 years to subdue, along with incredibly large cumulative loss of Roman soldier's lives. This doubled gate has been found incorporated into walls surrounding Iberian villages, Oppidum, and fortresses, Castros. It presents rather formidable aspects with its 4 towers, 2 gates, and a courtyard-like interior wherein enemy forces could become entrapped between the two gates, combined with a monolithically strong stone structure. The concept comes from archeologist and paleontologist descriptions of the remains of such gates at various locations scattered about the Iberian Peninsula.</History>
<SpecificName>Biko Sarbide</SpecificName>
<History>One of the central attributes of the Iberians civ is that it was a highly defensive one that constantly gave the Carthaginians trouble in their bid to conquer the peninsula (which they never really did) and took the Romans another 200 years to subdue, along with incredibly large cumulative loss of Roman lives. This doubled gate has been found incorporated into walls surrounding Iberian villages, Oppida, and fortresses, Castros. It presents rather formidable aspects with its 4 towers, 2 gates, and a courtyard-like interior wherein enemy forces could become entrapped between the two gates, combined with a monolithically strong stone structure. The concept comes from archaeologist and palaeontologist descriptions of the remains of such gates at various locations scattered about the Iberian Peninsula.</History>
</Identity>
<Obstruction>
<Obstructions>

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@ -7,7 +7,7 @@
<Identity>
<Civ>iber</Civ>
<SelectionGroupName>structures/iber_wallset_stone</SelectionGroupName>
<SpecificName>Muro Ancho</SpecificName>
<SpecificName>Zabal Horma</SpecificName>
<History>High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.</History>
</Identity>
<Obstruction>

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@ -10,7 +10,7 @@
<Identity>
<Civ>iber</Civ>
<SelectionGroupName>structures/iber_wallset_stone</SelectionGroupName>
<SpecificName>Muro Ancho</SpecificName>
<SpecificName>Zabal Horma</SpecificName>
<History>High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.</History>
</Identity>
<Obstruction>

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@ -10,7 +10,7 @@
<Identity>
<Civ>iber</Civ>
<SelectionGroupName>structures/iber_wallset_stone</SelectionGroupName>
<SpecificName>Muro Ancho</SpecificName>
<SpecificName>Zabal Horma</SpecificName>
<History>High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.</History>
</Identity>
<Obstruction>

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@ -6,7 +6,7 @@
</Footprint>
<Identity>
<Civ>iber</Civ>
<SpecificName>Torre</SpecificName>
<SpecificName>Dorre</SpecificName>
<History>Sturdy battlements for city walls.</History>
</Identity>
<Obstruction>

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@ -2,7 +2,7 @@
<Entity parent="template_structure_defense_wallset">
<Identity>
<Civ>iber</Civ>
<SpecificName>Muro Ancho</SpecificName>
<SpecificName>Zabal Horma</SpecificName>
<History>High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.</History>
</Identity>
<WallSet>

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@ -3,7 +3,6 @@
<Identity>
<Civ>iber</Civ>
<SelectionGroupName>units/iber_cavalry_javelinist_b</SelectionGroupName>
<GenericName>Cantabrian Cavalry</GenericName>
<SpecificName>Caballero Cantabri</SpecificName>
<History></History>
<Icon>units/iber_cavalry_javelinist.png</Icon>

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@ -3,7 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SelectionGroupName>units/iber_cavalry_spearman_b</SelectionGroupName>
<SpecificName>Epones</SpecificName>
<SpecificName>Lantzari</SpecificName>
<Icon>units/iber_cavalry_spearman.png</Icon>
<History>Armed like the light infantry, Iberian cavalry were often pursued as mercenaries, especially by the Carthaginians. Mounted on excellent horses and wielding high-grade swords they were capable of taking on heavy or light cavalry. As with all Iberians armor was scarce, but they wore the ubiquitous sinew caps made famous by the peoples of the peninsula.</History>
<RequiredTechnology>phase_town</RequiredTechnology>

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@ -20,7 +20,7 @@
</Cost>
<Identity>
<Civ>iber</Civ>
<SpecificName>Epones Devotio</SpecificName>
<SpecificName>Leial Zalduneria</SpecificName>
<Icon>units/iber_champion_cavalry.png</Icon>
<History>Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive. These cavalrymen skirmish with flaming javelins, giving them a rare siege ability.</History>
<Tooltip>Champion Cavalry Raider.

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@ -2,7 +2,7 @@
<Entity parent="template_unit_champion_infantry_swordsman">
<Identity>
<Civ>iber</Civ>
<SpecificName>Devotio</SpecificName>
<SpecificName>Leial Ezpatari</SpecificName>
<Icon>units/iber_champion_infantry.png</Icon>
<History>The Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society.</History>
</Identity>

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@ -2,13 +2,13 @@
<Entity parent="template_unit_infantry_ranged_javelinist">
<Builder>
<Entities datatype="tokens">
structures/iber_sb1
structures/iber_monument
</Entities>
</Builder>
<Identity>
<Civ>iber</Civ>
<SelectionGroupName>units/iber_infantry_javelinist_b</SelectionGroupName>
<SpecificName>Caetrati Lusitano</SpecificName>
<SpecificName>Lusitano Ezpatari</SpecificName>
<History>Iberians, especially the Lusitanians, were good at ranged combat and ambushing enemy columns. They throw heavy iron javelins and sometimes even add burning pitch to them, making them good as a cheap siege weapon.</History>
<Icon>units/iber_infantry_javelinist.png</Icon>
</Identity>

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@ -2,13 +2,13 @@
<Entity parent="template_unit_infantry_ranged_slinger">
<Builder>
<Entities datatype="tokens">
structures/iber_sb1
structures/iber_monument
</Entities>
</Builder>
<Identity>
<Civ>iber</Civ>
<SelectionGroupName>units/iber_infantry_slinger_b</SelectionGroupName>
<SpecificName>Karsken</SpecificName>
<SpecificName>Habailari</SpecificName>
<Icon>units/iber_infantry_slinger.png</Icon>
<History>Iberian slingers were the undisputed masters of the weapon and extracted a high toll of the enemy. Going into combat scantily clad at best, the slinger carried three slings tied around his waist, each of a different length allowing him to attack opponents from all ranges. Unlike other cultures, the Iberian slingers threw rocks instead of specially made lead shot.</History>
<RequiredTechnology>phase_town</RequiredTechnology>

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@ -2,13 +2,13 @@
<Entity parent="template_unit_infantry_melee_spearman">
<Builder>
<Entities datatype="tokens">
structures/iber_sb1
structures/iber_monument
</Entities>
</Builder>
<Identity>
<Civ>iber</Civ>
<SelectionGroupName>units/iber_infantry_spearman_b</SelectionGroupName>
<SpecificName>Scutarius</SpecificName>
<SpecificName>Ezkutari</SpecificName>
<Icon>units/iber_infantry_spearman.png</Icon>
<History>A long-bladed spear was a chief melee weapon of the Iberian infantry, often used after the javelins had been thrown. Typically carried by infantry known as scutarii for their long oval body shields, the spearmen would close in formation to attack their opponents. Usually lightly armored, they were quick and had a ferocious reputation.</History>
<RequiredTechnology>phase_town</RequiredTechnology>

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@ -1,27 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_swordsman">
<Attack>
<Melee>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Builder>
<Entities datatype="tokens">
structures/iber_sb1
structures/iber_monument
</Entities>
</Builder>
<Cost>
<Resources>
<metal>60</metal>
</Resources>
</Cost>
<Identity>
<Civ>iber</Civ>
<SelectionGroupName>units/iber_infantry_swordsman_b</SelectionGroupName>
<SpecificName>Caetrati</SpecificName>
<SpecificName>Ezpatari</SpecificName>
<Icon>units/iber_infantry_swordsman.png</Icon>
<History>The Iberians were master sword-smiths and the falcata was their greatest creation. Wielded by superb swordsmen equipped with light armor and a buckler known as a caetra, they caused untold carnage. Thanks to this Iberian infantry were fast and agile unlike many of their opponents and could bite hard when they attacked. Their skill with sword and buckler were legendary, allowing them to go toe-to-toe with heavy infantry.</History>
</Identity>

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@ -6,7 +6,7 @@
</Footprint>
<Identity>
<Civ>iber</Civ>
<SpecificName>Ariete</SpecificName>
<SpecificName>Ahariburu</SpecificName>
<History>It is not known if any of the Iberians culture tribes used rams; the unit is added to the civ roster for gameplay purposes.</History>
<Icon>units/iber_mechanical_siege_ram.png</Icon>
</Identity>

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@ -3,7 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Iberian Fire Ship</SpecificName>
<History>Need History</History>
<History>Need History.</History>
<Icon>units/iber_ship_fire.png</Icon>
</Identity>
<VisualActor>

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@ -2,8 +2,8 @@
<Entity parent="template_unit_mechanical_ship_fishing">
<Identity>
<Civ>iber</Civ>
<SpecificName>/Fishing Boat/</SpecificName>
<History>Need History</History>
<SpecificName>Arrantza Ontzi</SpecificName>
<History>There is still much unknown about fishing among the Iberians. We do know that fishing was very important in Iberia, and many modern day fishing villages share the same site with ancient Iberian fishing villages.</History>
<Icon>units/iber_ship_fishing.png</Icon>
</Identity>
<VisualActor>

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@ -6,8 +6,8 @@
</Footprint>
<Identity>
<Civ>iber</Civ>
<SpecificName>Emporiko Plio</SpecificName>
<History>Need History</History>
<SpecificName>Merkataritza Itsasontzi</SpecificName>
<History>The Iberians, especially along the western and northwestern coasts of the peninsula, had been trading by sea with peoples in North Africa, Western Europe along the coast of Gaul and the British Isles by boat well back into the 2nd millennium BC. As such, their ships were very seaworthy, crossing stretches of the Atlantic Ocean (while they are not known to have traded by sea in the Mediterranean). Though the Carthaginians came along around the beginning of the 1st millennium and co-opted much of that trade, along with the Greeks in the Mediterranean, with 'better ships', they still would have influenced the seafaring peoples who built the 'high sided sailing vessels' along the Atlantic Seaboard. So it is not such a stretch to specify a good strong sailing ship for Iberians that can be used as either a merchant trading vessel or a quasi-war fighting transport of units.</History>
<Icon>units/iber_ship_merchant.png</Icon>
</Identity>
<Obstruction>

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@ -2,7 +2,7 @@
<Entity parent="template_unit_support_female_citizen">
<Identity>
<Civ>iber</Civ>
<SpecificName>Ciudadana</SpecificName>
<SpecificName>Emazteki</SpecificName>
<Icon>units/iber_support_female_citizen.png</Icon>
<History>Iberian women were privileged members of society, equal in rank to men and superior in some areas. For instance a woman would inherit her father's wealth and then distribute it among male family members, in addition to finding wives for her brothers. Manual labor was a common activity, including farming and ditch digging, for which women received pay. Marriage and other commitments to individuals were fervently embraced by both genders. Iberian women were also capable of slaying their own children to prevent them from being captured.</History>
</Identity>

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@ -3,8 +3,9 @@
<Identity>
<Civ>iber</Civ>
<SelectionGroupName>units/iber_support_healer_b</SelectionGroupName>
<SpecificName>Sacerdotisa de Ataekina</SpecificName>
<History> To the best of our knowledge, only one 'temple'-like structure has been found on the Iberian Peninsula dating from the times and the Iberians worshiped their pantheon of gods at small home altars; however, a very special sculptured head and torso was found in a farmer's field around the turn of the 20th century of a personage who was obviously someone of great substance. As the two principal gods, of the many worshiped, were male Endovellikos and female Ataekina, we thought it would be nice to adopt The Lady of Elche as our priestess-healer representing Ataekina. We know from archelogy and the Romans that Ataekina was associated with spring, the changing of seasons, and nature in general. Ataekina also seems to have been associated with the cycle of birth-death-rebirth.</History>
<GenericName>Priestess of Ataekina</GenericName>
<SpecificName>Emakumezko Apaiz de Ataekina</SpecificName>
<History>To the best of our knowledge, only one 'temple'-like structure has been found on the Iberian Peninsula dating from the times and the Iberians worshipped their pantheon of gods at small home altars; however, a very special sculptured head and torso was found in a farmer's field around the turn of the 20th century of a personage who was obviously someone of great substance. As the two principal gods, of the many worshipped, were male Endovellikos and female Ataekina, we thought it would be nice to adopt The Lady of Elche as our priestess-healer representing Ataekina. We know from archaeology and the Romans that Ataekina was associated with spring, the changing of seasons, and nature in general. Ataekina also seems to have been associated with the cycle of birth-death-rebirth.</History>
<Icon>units/iber_support_healer.png</Icon>
<Rank>Basic</Rank>
</Identity>

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@ -2,7 +2,7 @@
<Entity parent="template_unit_support_trader">
<Identity>
<Civ>iber</Civ>
<SpecificName>Comerciante</SpecificName>
<SpecificName>Merkatari</SpecificName>
<Icon>units/iber_support_trader.png</Icon>
<History>Iberian merchants traded among themselves and had access to larger markets through Carthaginian ports such a Cartegena. Using wagons and carts, the traders also plied wares to Carthaginians, Greeks, and Romans who came to the Iberian Peninsula. Oil, wine, slaves, wool, and wheat were all exported by the Iberians, but most prized of all were its fine horses and remarkably pure iron, which made the finest swords of the ancient world.</History>
</Identity>