Switch Military Colonies to use the mercenary camp actor.
Update a few tech names (shouldn't affect translations). This was SVN commit r15137.
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@ -6,6 +6,8 @@
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"mace": "Andreia",
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"spart": "Andreia",
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"athen": "Andreia",
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"ptol": "Andreia",
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"sele": "Andreia",
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"rome": "Fortitudo"
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},
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"description": "Guard units have uncommon bravery and valor in battle.",
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@ -5,7 +5,9 @@
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"hele": "Dynamis",
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"mace": "Dynamis",
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"spart": "Dynamis",
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"athen": "Dynamis"
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"athen": "Dynamis",
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"ptol": "Dynamis",
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"sele": "Dynamis"
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},
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"description": "The will to fight is crucial to victory.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
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@ -5,7 +5,8 @@
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"hele": "Thesmophoria",
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"mace": "Thesmophoria",
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"spart": "Thesmophoria",
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"athen": "Thesmophoria"
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"athen": "Thesmophoria",
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"rome": "Bona Dea"
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},
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"description": "A festival attended by women-only, to celebrate female fertility.",
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"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
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@ -5,7 +5,7 @@
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<Territory>own neutral</Territory>
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<Distance>
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<FromClass>Colony</FromClass>
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<MinDistance>100</MinDistance>
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<MinDistance>120</MinDistance>
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</Distance>
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</BuildRestrictions>
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<Cost>
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@ -5,7 +5,7 @@
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<Territory>own neutral</Territory>
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<Distance>
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<FromClass>Colony</FromClass>
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<MinDistance>100</MinDistance>
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<MinDistance>120</MinDistance>
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</Distance>
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</BuildRestrictions>
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<Cost>
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