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forked from 0ad/0ad

Making M_s look better. Removed 2nd special building for S_s.

This was SVN commit r11437.
This commit is contained in:
Michael D. Hafer 2012-04-05 04:01:53 +00:00
parent a569194d37
commit ea66f950e7
29 changed files with 126 additions and 48 deletions

View File

@ -13,9 +13,12 @@
<variant frequency="1" name="sail_dokana">
<texture>props/spart_sail_b.png</texture>
</variant>
<variant frequency="1" name="sail_lamda">
<variant frequency="2" name="sail_lamda">
<texture>props/spart_sail_c.png</texture>
</variant>
<variant frequency="1" name="sail_gorgon">
<texture>props/spart_sail_d.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -10,14 +10,8 @@
</variant>
</group>
<group>
<variant frequency="4" name="Argyraspis (A)">
<texture>props/shield/mace_silver_a.dds</texture>
</variant>
<variant frequency="3" name="Argyraspis (B)">
<texture>props/shield/mace_silver_b.dds</texture>
</variant>
<variant frequency="2" name="Argyraspis (C)">
<texture>props/shield/mace_silver_c.dds</texture>
<variant frequency="1" name="Silver Shield C">
<texture>props/shield/mace_round_c_silver.png</texture>
</variant>
</group>
<material>player_trans.xml</material>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back_purple.xml" attachpoint="root"/>
</props>
<texture>props/shield/mace_round_c1.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -9,17 +9,11 @@
</variant>
</group>
<group>
<variant frequency="3" name="shield-b">
<texture>props/shield/hele_round_b.dds</texture>
<variant frequency="1" name="shield mace a">
<texture>props/shield/mace_round_a1.png</texture>
</variant>
<variant frequency="3" name="shield-q">
<texture>props/shield/hele_round_q.dds</texture>
</variant>
<variant frequency="3" name="shield-v">
<texture>props/shield/hele_round_v.dds</texture>
</variant>
<variant frequency="2" name="shield-w">
<texture>props/shield/hele_round_w.dds</texture>
<variant frequency="1" name="shield mace b">
<texture>props/shield/mace_round_b1.png</texture>
</variant>
</group>
<material>player_trans.xml</material>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/mace_round_e.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/mace_round_f.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield d">
<texture>props/shield/mace_round_d.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -12,7 +12,7 @@
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
@ -21,7 +21,7 @@
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/hele_iar_e.dds</texture>
<texture>skeletal/mace_bronzeshield_2.png</texture>
</variant>
</group>
<group>

View File

@ -20,7 +20,7 @@
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/mace_bronzeshield_2.png</texture>
<texture>skeletal/spart_phalangite_officer.dds</texture>
</variant>
</group>
<group>

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@ -14,6 +14,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/macedonians/champion_cavalry_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
</variant>
</group>

View File

@ -4,23 +4,30 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="130"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="111"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="80"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="50"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="80"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
<prop actor="props/units/shields/mace_aspis_demetrius.xml" attachpoint="shield"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/hele_demetrius.dds</texture>
</variant>

View File

@ -31,7 +31,7 @@
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
<prop actor="props/units/shields/mace_pez_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
</props>
</variant>

View File

@ -30,7 +30,7 @@
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
<prop actor="props/units/shields/mace_pez_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_tunic.dds</texture>

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@ -33,7 +33,7 @@
<props>
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
<prop actor="props/units/shields/mace_pez_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_pezhetairoi_2.dds</texture>

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@ -78,19 +78,10 @@
"Name":"Syssiton",
"Class":"",
"Emblem":"",
"History":"The Syssiton was the Mess Hall for full-blooded Spartiates.",
"History":"The Syssiton was the Mess Hall for full-blooded Spartiates. Every Spartan peer, even kings, belonged to one.",
"Requirements":"",
"Phase":"",
"Special":"Train champion units and research technologies related to champions."
},
{
"Name":"Gerousia",
"Class":"",
"Emblem":"",
"History":"The Gerousia is the elected Spartiate citizen assembly.",
"Requirements":"",
"Phase":"",
"Special":"Train heroes and research technologies related to heroes."
"Special":"Train heroes and champion units and research technologies related to them."
}
],
"StartEntities":

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@ -19,8 +19,8 @@
<Civ>spart</Civ>
<GenericName>Military Mess Hall</GenericName>
<SpecificName>Syssíton</SpecificName>
<Tooltip>Train champion units.</Tooltip>
<History>The Syssítia was where full-blooded Spartans were barracked and dined together.</History>
<Tooltip>Train heroes and champion units.</Tooltip>
<History>The Syssítia was where full-blooded Spartans were barracked and dined together, even Spartan kings.</History>
<Icon>structures/gymnasion.png</Icon>
</Identity>
<Obstruction>

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@ -6,7 +6,6 @@
-structures/{civ}_wall_gate
-structures/{civ}_wall_tower
structures/spart_syssiton
structures/spart_gerousia
</Entities>
</Builder>
<Identity>

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@ -17,7 +17,6 @@
-structures/{civ}_wall_gate
-structures/{civ}_wall_tower
structures/spart_syssiton
structures/spart_gerousia
</Entities>
</Builder>
<Cost>