New Carthaginian camel trader
This was SVN commit r10262.
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782bf32e53
commit
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="camel prop1">
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<mesh>props/kart_camel_prop1.dae</mesh>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,25 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_dress_a.pmd</mesh>
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<variant frequency="1" name="camel">
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<mesh>skeletal/camel_1.dae</mesh>
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<texture>skeletal/animal_camel.png</texture>
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<props>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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<prop actor="props/units/kart_camel_props.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/hele_trd.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/kart_camel_prop1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/kart_camel_prop1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_support_trader.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_support_trader.png
(Stored with Git LFS)
Binary file not shown.
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