Added normal, parallax and spec maps for all Mauryan buildings - except for those who aren't done yet.
Added normal, parallax and spec maps for the Mauryan ships. ~Gen.Kenobi This was SVN commit r13171.
This commit is contained in:
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@ -4,7 +4,12 @@
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<group>
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<variant name="stupa_gate">
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<mesh>props/ashoka_lion.dae</mesh>
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<textures><texture file="structural/ashoka_lion.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/ashoka_lion.png" name="baseTex"/>
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<texture file="structural/ashoka_lion_spec.png" name="specTex"/>
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<texture file="structural/ashoka_lion_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -4,10 +4,15 @@
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<group>
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<variant name="ashoka_pillar">
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<mesh>props/ashoka_pillar.dae</mesh>
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<textures><texture file="structural/ashoka_pillar.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/ashoka_pillar.png" name="baseTex"/>
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<texture file="structural/ashoka_pillar_spec.png" name="specTex"/>
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<texture file="structural/ashoka_pillar_norm.png" name="normTex"/>
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</textures>
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<props>
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<prop actor="props/structures/mauryans/ashoka_lion.xml" attachpoint="ashoka_lion"/>
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -6,9 +6,11 @@
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<mesh>props/maur_barracks_a_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -6,9 +6,11 @@
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<mesh>props/maur_barracks_b_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,10 +4,13 @@
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<group>
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<variant name="maur cc lions">
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<mesh>props/maur_cc_lions.dae</mesh>
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<textures><texture file="structural/ashoka_lion.png" name="baseTex"/>
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<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
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<textures>
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<texture file="structural/ashoka_lion.png" name="baseTex"/>
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<texture file="structural/ashoka_lion_spec.png" name="specTex"/>
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<texture file="structural/ashoka_lion_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,10 +4,14 @@
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<group>
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<variant name="maur cc pillars">
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<mesh>props/maur_cc_pillar.dae</mesh>
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<textures><texture file="structural/ashoka_pillar.png" name="baseTex"/>
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<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
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<textures>
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<texture file="structural/ashoka_pillar.png" name="baseTex"/>
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<texture file="structural/ashoka_pillar.png" name="baseTex"/>
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<texture file="structural/ashoka_pillar_spec.png" name="specTex"/>
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<texture file="structural/ashoka_pillar_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,10 +4,13 @@
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<group>
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<variant name="maur cc plants">
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<mesh>props/maur_cc_plants.dae</mesh>
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<textures><texture file="props/structs_nature.png" name="baseTex"/>
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<textures>
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<texture file="props/structs_nature.png" name="baseTex"/>
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<texture file="props/structs_nature_spec.png" name="specTex"/>
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<texture file="props/structs_nature_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_ao.xml</material>
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<material>basic_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,10 +4,13 @@
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<group>
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<variant name="maur cc struct b">
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<mesh>props/maur_cc_struct_b.dae</mesh>
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<textures><texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,11 +4,14 @@
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<group>
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<variant name="maur docks struct b">
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<mesh>structural/maur_docks_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/>
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</textures>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -6,8 +6,10 @@
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<mesh>structural/maur_farmstead_prop_a.dae</mesh>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/maur_struct_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -6,6 +6,7 @@
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<mesh>props/maur_fort_shields_bell.dae</mesh>
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<textures>
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<texture file="props/shield/maur_shield_bell_a.png" name="baseTex"/>
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<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
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</textures>
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</variant>
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@ -6,9 +6,11 @@
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<mesh>props/maur_fort_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,13 @@
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<group>
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<variant name="house a struct b">
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<mesh>structural/maur_house_a_struct_b.dae</mesh>
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<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,15 @@
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<group>
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<variant name="house a struct b">
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<mesh>structural/maur_house_b_struct_b.dae</mesh>
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<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,14 @@
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<group>
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<variant name="house a struct c">
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<mesh>structural/maur_house_c_struct_b.dae</mesh>
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<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,15 @@
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<group>
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<variant name="house a struct d">
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<mesh>structural/maur_house_d_struct_b.dae</mesh>
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<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -6,9 +6,11 @@
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<mesh>props/maur_scout_tower_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_scout_tower_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -6,9 +6,11 @@
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<mesh>structural/maur_stables_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_stables_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,14 @@
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<group>
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<variant name="stupa_gate">
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<mesh>props/stupa_gate.dae</mesh>
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<textures><texture file="structural/stupa_gate.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/stupa_gate.png" name="baseTex"/>
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<texture file="structural/stupa_gate_spec.png" name="specTex"/>
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<texture file="structural/stupa_gate_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -6,9 +6,11 @@
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<mesh>structural/maur_temple_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_temple_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -16,6 +16,8 @@
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</props>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/maur_struct_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/></textures>
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</variant>
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<variant frequency="1" name="Barracks B">
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@ -32,6 +34,8 @@
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</props>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/maur_struct_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
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</textures>
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</variant>
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@ -52,5 +56,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
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</textures>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/maur_struct_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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@ -28,5 +32,6 @@
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</props>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -7,7 +7,12 @@
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<props>
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<prop actor="props/structures/celts/corral_mud.xml" attachpoint="mud"/>
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</props>
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<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -21,5 +26,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -7,9 +7,12 @@
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<props>
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<prop actor="props/structures/mauryans/docks_struct_b.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/></textures>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/maur_struct_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/></textures>
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</variant>
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||||
</group>
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<material>player_trans_ao.xml</material>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -9,8 +9,12 @@
|
||||
<prop actor="props/structures/mauryans/farmstead_prop_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/special/eyecandy/hay_cart.xml" attachpoint="cart"/>
|
||||
</props>
|
||||
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/maur_struct_b.png" name="baseTex"/>
|
||||
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -5,8 +5,14 @@
|
||||
<variant>
|
||||
<mesh>structural/maur_fishing_boat.dae</mesh>
|
||||
|
||||
<textures><texture file="structural/maur_fishing_boat.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/maur_fishing_boat.png" name="baseTex"/>
|
||||
<texture file="structural/maur_fishing_boat_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_fishing_boat_norm.png" name="normTex"/>
|
||||
|
||||
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -21,6 +21,8 @@
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/maur_struct.png" name="baseTex"/>
|
||||
<texture file="structural/maur_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
@ -41,5 +43,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao.xml</material>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
@ -7,29 +7,45 @@
|
||||
<props>
|
||||
<prop actor="props/structures/mauryans/house_a_struct_b.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/maur_struct.png" name="baseTex"/>
|
||||
<texture file="structural/maur_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_struct_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="House B">
|
||||
<mesh>structural/maur_house_b.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/mauryans/house_b_struct_b.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/maur_struct.png" name="baseTex"/>
|
||||
<texture file="structural/maur_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_struct_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="House C">
|
||||
<mesh>structural/maur_house_c.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/mauryans/house_c_struct_b.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/maur_struct.png" name="baseTex"/>
|
||||
<texture file="structural/maur_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_struct_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="House D">
|
||||
<mesh>structural/maur_house_d.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/mauryans/house_d_struct_b.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/maur_struct.png" name="baseTex"/>
|
||||
<texture file="structural/maur_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_struct_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -7,8 +7,12 @@
|
||||
<props>
|
||||
<prop actor="props/structures/mauryans/mill_props.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/maur_struct_b.png" name="baseTex"/>
|
||||
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -8,8 +8,12 @@
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/maur_struct.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
||||
<texture file="structural/maur_struct.png" name="baseTex"/>
|
||||
<texture file="structural/maur_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_struct_norm.png" name="normTex"/>
|
||||
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -27,5 +31,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -18,9 +18,11 @@
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/maur_struct.png" name="baseTex"/>
|
||||
<texture file="structural/ao/maur_scout_tower_ao.png" name="aoTex"/>
|
||||
</textures>
|
||||
<texture file="structural/maur_struct.png" name="baseTex"/>
|
||||
<texture file="structural/maur_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ao/maur_scout_tower_ao.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -39,5 +41,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao.xml</material>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -20,6 +20,8 @@
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/maur_struct.png" name="baseTex"/>
|
||||
<texture file="structural/maur_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ao/maur_stables_ao.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
@ -42,5 +44,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao.xml</material>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -8,7 +8,9 @@
|
||||
<prop actor="props/structures/mauryans/temple_struct_b.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
|
||||
<texture file="structural/ao/maur_temple_ao.png" name="aoTex"/>
|
||||
<texture file="structural/maur_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ao/maur_temple_ao.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@ -28,5 +30,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao.xml</material>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -28,8 +28,13 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Blue Eye">
|
||||
<textures><texture file="structural/maur_trireme.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/maur_trireme.png" name="baseTex"/>
|
||||
<texture file="structural/maur_trireme_spec.png" name="specTex"/>
|
||||
<texture file="structural/maur_trireme_norm.png" name="normTex"/>
|
||||
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/public/art/textures/skins/props/structs_nature_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/structs_nature_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/structs_nature_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/structs_nature_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_ox.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_ox.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_ox_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_ox_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ashoka_lion_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ashoka_lion_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ashoka_lion_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ashoka_lion_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ashoka_pillar_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ashoka_pillar_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ashoka_pillar_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ashoka_pillar_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_fishing_boat_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_fishing_boat_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_fishing_boat_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_fishing_boat_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_struct_b_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_struct_b_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_struct_b_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_struct_b_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_struct_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_struct_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_struct_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_struct_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_trireme_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_trireme_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_trireme_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/maur_trireme_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/stupa_gate_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/stupa_gate_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/stupa_gate_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/stupa_gate_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user