Farm field edit for decal
This was SVN commit r9060.
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28096de106
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@ -2,8 +2,8 @@
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<actor version="1">
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<group>
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<variant>
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<mesh>structural/field_plot.dae</mesh>
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<texture>structural/field_01.dds</texture>
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<decal width="35" depth="35" angle="0" offsetx="0" offsetz="0"/>
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<texture>structural/plot_field_found.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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@ -1,14 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1">
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<mesh>props/decal_struct_6x6.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1">
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<variant>
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<decal width="35" depth="35" angle="0" offsetx="0" offsetz="0"/>
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<texture>gaia/decal_farmland.png</texture>
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</variant>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/structural/plot_field_found.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/plot_field_found.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -32,7 +32,7 @@
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<Crush>40.0</Crush>
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</Armour>
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<VisualActor>
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<Actor>props/special/common/field_grain.xml</Actor>
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<Actor>structures/plot_field_new.xml</Actor>
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<FoundationActor>structures/plot_field_found.xml</FoundationActor>
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</VisualActor>
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<Footprint>
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