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forked from 0ad/0ad

Fixing a bug in wall_builder by FeXoR:

This was SVN commit r12939.
This commit is contained in:
O.Davoodi 2012-12-04 13:07:49 +00:00
parent 610623f010
commit f705a2910d

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@ -133,7 +133,7 @@ for (var style in wallScaleByType)
wallStyles[style]["entryFort"] = new WallElement("entryFort", "structures/" + civ + "_fortress", 0*PI, 8*wallScaleByType[style], 6*wallScaleByType[style]);
// Defensive wall elements with 0 width outside the wall
wallStyles[style]["outpost"] = new WallElement("outpost", "structures/" + civ + "_outpost", PI, 0, -4*wallScaleByType[style]);
wallStyles[style]["defenseTower"] = new WallElement("defenseTower", "structures/" + civ + "_defenseTower", PI, 0, -4*wallScaleByType[style]);
wallStyles[style]["defenseTower"] = new WallElement("defenseTower", "structures/" + civ + "_defense_tower", PI, 0, -4*wallScaleByType[style]);
// Base buildings wall elements with 0 width inside the wall
wallStyles[style]["barracks"] = new WallElement("barracks", "structures/" + civ + "_barracks", PI, 0, 4.5*wallScaleByType[style]);
wallStyles[style]["civilCentre"] = new WallElement("civilCentre", "structures/" + civ + "_civil_centre", PI, 0, 4.5*wallScaleByType[style]);