This was SVN commit r8054.
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commit
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="stone fence a">
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<mesh>props/fence_stone_a.dae</mesh>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_scout_tower_f.dae</mesh>
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_scout_tower_p.dae</mesh>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -7,6 +7,7 @@
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<props>
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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BIN
binaries/data/mods/public/art/meshes/props/fence_stone_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/fence_stone_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Gold_Rush.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Gold_Rush.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Gold_Rush.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Gold_Rush.xml
(Stored with Git LFS)
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Identity>
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<IconSheet>snPortraitSheetSpecialGaia</IconSheet>
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<IconCell>4</IconCell>
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<Civ>gaia</Civ>
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<GenericName>Stone Fence</GenericName>
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<SpecificName>Stone Fence</SpecificName>
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<History>A stone fence.</History>
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</Identity>
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<Health>
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<Max>200</Max>
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</Health>
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<Armour>
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<Hack>5.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>5.0</Crush>
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</Armour>
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<Loot>
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<xp>1</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>20</stone>
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<metal>0</metal>
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</Loot>
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<VisualActor>
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<Actor>props/special/eyecandy/fence_stone_medit.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="1.5" depth="11.0"/>
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<Height>4.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="1.0" depth="10.5"/>
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</Obstruction>
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<Vision>
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<Range>4</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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</Entity>
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