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forked from 0ad/0ad

This was SVN commit r8054.

This commit is contained in:
Michael D. Hafer 2010-09-02 19:21:49 +00:00
parent 38f29e055c
commit f80ee08f5f
9 changed files with 80 additions and 5 deletions

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="stone fence a">
<mesh>props/fence_stone_a.dae</mesh>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/hele_scout_tower_f.dae</mesh>
<texture>structural/hele_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/hele_scout_tower_p.dae</mesh>
<texture>props/hele_props_a.dds</texture>
</variant>
</group>
</actor>

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@ -7,6 +7,7 @@
<props>
<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
</variant>

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binaries/data/mods/public/art/meshes/props/fence_stone_a.dae (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<IconSheet>snPortraitSheetSpecialGaia</IconSheet>
<IconCell>4</IconCell>
<Civ>gaia</Civ>
<GenericName>Stone Fence</GenericName>
<SpecificName>Stone Fence</SpecificName>
<History>A stone fence.</History>
</Identity>
<Health>
<Max>200</Max>
</Health>
<Armour>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
<wood>0</wood>
<stone>20</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/fence_stone_medit.xml</Actor>
</VisualActor>
<Footprint>
<Square width="1.5" depth="11.0"/>
<Height>4.0</Height>
</Footprint>
<Obstruction>
<Static width="1.0" depth="10.5"/>
</Obstruction>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>