d6a9489ccb
Ptolemaic walls commit
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This was SVN commit r14227.
2013-11-25 00:34:31 +00:00
2db4f3fe40
A few new portraits from Pureon.
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This was SVN commit r14226.
2013-11-24 23:53:29 +00:00
ff0eb70f4a
Portrait tweaks for NAF Ele and Tiger.
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Added tigers to these maps.
This was SVN commit r14225.
2013-11-24 23:19:41 +00:00
b08b478403
tweaked tiger animations ratio
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This was SVN commit r14224.
2013-11-24 23:07:11 +00:00
dc8cea3fa4
New tiger mesh, texture and animations
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This was SVN commit r14223.
2013-11-24 21:38:36 +00:00
9fc30533d4
This was SVN commit r14222.
2013-11-24 15:29:23 +00:00
7109c34297
Observer Hack attempt.
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Tweaks to Alpine Valleys and Greek Acropolis.
This was SVN commit r14221.
2013-11-24 15:27:03 +00:00
6a58044cc6
add missing protection to previous fix, fixes #1052
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This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
b7c3efac50
Ptol camel archer a little faster.
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Brand new Alpine Valleys skirm map. My take on it anyway. 1v1.
This was SVN commit r14219.
2013-11-23 21:34:03 +00:00
d930244f02
update RallyPoint targets when renamed, fixes #1052
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This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
26c2ded9c5
New specific name for "Hellenization" = Exellinismós
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More accurate names for Spartiate and Spartan Woman.
Tweaked some maps.
This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
3d75d4e69c
do not show carrying resources animation in attack-move
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This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
5da63764e0
Fix compilation with wxWidgets 3.0.
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This was SVN commit r14215.
2013-11-20 19:29:10 +00:00
09d5507ecb
clean some useless code
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This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
e8d8673734
let non-fighting units flee when attacked even if the attacker is not visible
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This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
95d5a25be1
Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider
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This was SVN commit r14212.
2013-11-18 03:43:36 +00:00
5ce8de1f0a
Removes unused var from JS debugger, from patch by Markus. Fixes #1852
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This was SVN commit r14211.
2013-11-17 23:41:19 +00:00
d672d9625d
Changes update-workspaces.bat to not generate a vc2013 workspace by default, since the game won't successfully build yet, refs #2271
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This was SVN commit r14210.
2013-11-17 23:11:56 +00:00
c1609697d7
camel armature rider fix.
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This was SVN commit r14209.
2013-11-17 22:48:03 +00:00
e397993dae
Deleting a bunch of scenarios.
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Made peacock easier to hunt.
Fixed elite Ptolemaic slinger promotion.
Reduced the health of basic ranged citizen soldiers slightly.
Updated Deccan Plateau with moar forestry.
Fixed Athenian Marine specific name.
This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
e881099d43
Use functions to change variables. Remove broken branding of cheating player.
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This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
3a24eab0f0
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045 .
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This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
0d876adc13
add some var
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This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
294aa142d8
Fixes compiling with the flag "--without-lobby".
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Refs #2267
This was SVN commit r14203.
2013-11-17 11:52:11 +00:00
7595ea4534
2 player Badlands skirmish.
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This was SVN commit r14202.
2013-11-17 01:40:39 +00:00
d5e7c1c44a
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
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Champion spearmen -> 80 metal instead of 80 wood.
This was SVN commit r14201.
2013-11-16 23:30:34 +00:00
6fba293088
In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade ( #1886 ).
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The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.
Fixes #2267
Refs #2241
Refs #1886
This was SVN commit r14199.
2013-11-16 18:38:40 +00:00
451e801f6a
Minor things.
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This was SVN commit r14198.
2013-11-16 18:36:35 +00:00
1f677c17b1
Fixed deccan plateau.
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This was SVN commit r14197.
2013-11-16 17:37:13 +00:00
30c2abd529
Hannibal now rides an Asian elephant.
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This was SVN commit r14196.
2013-11-16 17:26:30 +00:00
6794bc5258
Made tropic forest floor darker.
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Tweaked Deccan Plateau skirmish map.
Tweaked Sahel skim map.
This was SVN commit r14195.
2013-11-16 17:24:28 +00:00
bde9d19b7a
Adding wbg to more maps.
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This was SVN commit r14194.
2013-11-16 16:11:43 +00:00
d7ef47959d
Sahel random map.
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This was SVN commit r14193.
2013-11-16 15:17:18 +00:00
7ab15cb721
Building animation for mauryan support elephant
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This was SVN commit r14192.
2013-11-16 15:05:55 +00:00
b8e9f74070
Added animations to gaia asian elephant male.
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Maur support elephant is now asian, it has new texture.
Added normal texture for the skin of all asian elephants. (only armors
before)
This was SVN commit r14191.
2013-11-16 13:03:58 +00:00
19bd71af5d
fixed unecessary prop point
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This was SVN commit r14190.
2013-11-15 23:52:28 +00:00
51b1de2dee
Carthaginian Fortress commit!
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This was SVN commit r14189.
2013-11-15 23:44:02 +00:00
3ab983f8a1
Some "varfare" again plus a call to initMusic because that will be needed for the Spidermonkey upgrade.
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This was SVN commit r14188.
2013-11-15 18:35:19 +00:00
54fcb3b4ca
Updated (and completed) Sahel skirmish map.
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This was SVN commit r14187.
2013-11-15 16:41:05 +00:00
1cd4e6ffdd
Round footprint for lighthouse.
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Some spec and normal maps for some shields.
Updated some skirmish maps.
This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
9dbd8dbb26
Fixing the broken water on gulf of bothnia.
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This was SVN commit r14185.
2013-11-15 14:42:18 +00:00
5dc7d8dc9f
missing lighthouse files
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This was SVN commit r14184.
2013-11-15 13:52:57 +00:00
ca0575e422
Increasing thIncreasing the generation speed of the maps: Phoenician Levant
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This was SVN commit r14183.
2013-11-15 08:57:32 +00:00
98638a2d2f
Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
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Fixed ptolemaic fortress garrison flag
This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
47b26e56d3
Remove unused VideoRecorder from Atlas.
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This was SVN commit r14181.
2013-11-14 23:05:07 +00:00
d459e97d33
Remove unnecessary Territory element from the fortress and defense tower templates.
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This was SVN commit r14180.
2013-11-14 21:58:49 +00:00
9266d30e17
Build on cf4f7d18a7
based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
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This was SVN commit r14179.
2013-11-14 21:49:02 +00:00
a3a7f1cd22
Adjust siege ram.
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- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.
This was SVN commit r14178.
2013-11-14 21:15:51 +00:00
8ecfbd0899
Remove unused includes of tr1/unordered_map etc.
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They cause build errors with libc++, and we always use
boost::unordered_map instead.
This was SVN commit r14177.
2013-11-14 20:47:59 +00:00
cfba68f8d2
Increase Advanced Siege tech from +3 crush to +5 crush.
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This was SVN commit r14176.
2013-11-14 20:36:05 +00:00