29b5021f97
Fix my previous commit because obviously I had forgotten something.
...
This was SVN commit r13699.
2013-08-18 09:42:02 +00:00
a4707bcc16
Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743 .
...
This was SVN commit r13698.
2013-08-18 09:27:11 +00:00
7ff167e7de
Removes more unused variables, based on patch by Markus, refs #1852 .
...
Adds TODOs to use POT textures in fancy water rendering.
This was SVN commit r13663.
2013-08-15 18:25:32 +00:00
047992e61a
Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
...
Checks if wave vertex buffers were allocated before rendering, fixes
#2017
This was SVN commit r13561.
2013-07-15 03:26:48 +00:00
595c964d77
Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
...
Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532 ).
This was SVN commit r13556.
2013-07-14 12:17:07 +00:00
408c30e061
Probably fixes #2021 . Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map)
...
This was SVN commit r13555.
2013-07-14 08:06:07 +00:00
facd447d0f
Hopefully fixes GCC warning about narrowing conversion in C++11, fixes #1851
...
This was SVN commit r13470.
2013-06-11 02:40:49 +00:00
17bb997e0e
Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
...
This was SVN commit r13423.
2013-05-23 23:16:36 +00:00
94c57085e9
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
...
This was SVN commit r13419.
2013-05-22 21:40:56 +00:00
d7dcd3b26c
Use prefix increment operator for iterators (for consistency), refs #1852 , #1064
...
This was SVN commit r13418.
2013-05-22 18:41:13 +00:00
136f1891c1
Fixes a fix about a fix on the waterManager. Fixes #1891
...
This was SVN commit r13411.
2013-05-21 08:55:49 +00:00
9a0749f3c9
Make sure to actually prevent Atlas from trying to render coastal waves. Fixes #1925
...
This was SVN commit r13386.
2013-05-01 06:47:49 +00:00
d9540ad7f6
Fixes MSVC build error and warning
...
This was SVN commit r13375.
2013-04-27 22:43:22 +00:00
4233acfa36
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
...
This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
a317cd9cba
Fixes memory leak and removes unused code in WaterManager, fixes #1891 , refs #1852
...
This was SVN commit r13337.
2013-04-03 03:30:10 +00:00
a87019ea5a
Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs #1663
...
This was SVN commit r13181.
2013-02-22 07:32:22 +00:00
abd98ad581
Re: disable foam and coastal waves in Atlas until properly optimized (this time with 100% more it-does-not-bug). Refs #1743
...
(sorry about the last time, should not blindly commit).
This was SVN commit r13146.
2013-02-03 15:49:41 +00:00
f51e129628
Temporary revert of revert from 38b0c0eb72
to fix water maps in Atlas, refs #1743
...
This was SVN commit r13138.
2013-01-31 23:03:09 +00:00
38b0c0eb72
Reverts some changes: Atlas now won't recompute the water foam on terrain change, thus reducing the lag until I properly optimize it. refs #1743
...
This was SVN commit r13120.
2013-01-26 17:10:12 +00:00
75a23856cf
Fix some static analysis warnings
...
This was SVN commit r13101.
2013-01-21 20:33:25 +00:00
276f0a41a0
New Year's clean-up.
...
Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.
This was SVN commit r13031.
2013-01-01 18:33:53 +00:00
61734c48d4
Fix a logic error that lead to reflections always being rendered. Might ref #1744
...
This was SVN commit r13013.
2012-12-23 10:50:30 +00:00
e7ef6a57ad
Fixes some build errors from the OS X 10.5 SDK, refs #1768
...
This was SVN commit r12998.
2012-12-18 22:58:34 +00:00
5c94761c3e
Fixes use of NULL for non-pointer type, fixes #1765
...
This was SVN commit r12997.
2012-12-18 22:52:55 +00:00
a4a060cd86
Fixes build warning and cleans up a few things
...
This was SVN commit r12895.
2012-11-26 02:28:35 +00:00
f456112492
Shadowmapping bugfixes and tweaks.
...
This was SVN commit r12884.
2012-11-25 18:35:59 +00:00
d4ea031334
Fix a warning, a bug, and modifies the setting for the Cycladic Archipelagos maps.
...
This was SVN commit r12838.
2012-11-10 07:48:43 +00:00
76676b1e38
Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
...
This was SVN commit r12822.
2012-11-05 12:14:04 +00:00
ed7c66eb82
Updates the water settings: features can now be enabled individually for more modularity. Fixes a few bugs. Allows it to be run at an acceptable speed in Atlas.
...
This was SVN commit r12817.
2012-11-04 15:54:36 +00:00
a3ddd7b1b3
Fix for some problems when using shadows with the superfancywater.
...
This was SVN commit r12809.
2012-11-02 13:08:58 +00:00
cf23990192
Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
...
This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
79f2fc1ac1
Fixes build error on MSVC, use of sqrt was ambiguous. Refs #1572
...
This was SVN commit r12804.
2012-10-31 20:59:43 +00:00
fb035d08e3
fixes #1572 and fixes #932
...
Changes the water rendering in game to support higher quality effects
and to look nicer.
This was SVN commit r12802.
2012-10-31 18:42:17 +00:00
97b46d402c
Removing GL3 dependency from GPU skinning code.
...
This was SVN commit r12801.
2012-10-30 21:57:00 +00:00
367c67d6ad
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
...
This was SVN commit r12795.
2012-10-29 13:20:21 +00:00
1fb7889539
Postproc manager
...
This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
9e328e6b9f
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
...
This was SVN commit r12727.
2012-10-03 12:40:01 +00:00
7d8dc05c68
Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562 .
...
Adds water plane option to actor viewer.
This was SVN commit r12715.
2012-09-28 18:20:36 +00:00
db4b08d1ad
Slight changes to the cubemap stuff in the sky manager, to make it behave better after archivebuild.
...
This was SVN commit r12697.
2012-09-21 20:22:23 +00:00
11b1c59397
A minor change to water rendering on models.
...
This was SVN commit r12677.
2012-09-16 11:39:04 +00:00
779a33ee30
Water and waterfall shaders, materials and examples.
...
This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
3efb235725
And re-enabling the stuff disabled for debugging 2
...
This was SVN commit r12632.
2012-09-04 17:30:01 +00:00
10101b138d
And re-enabling the stuff disabled for debugging
...
This was SVN commit r12631.
2012-09-04 16:59:03 +00:00
8b10290f78
Disabling some LOD stuff to track down Deiz's bug (as a result, parallax also temporarily disabled)
...
This was SVN commit r12629.
2012-09-04 15:55:36 +00:00
1ba858bf6e
More on that bug (warning: renderer temporarily slower)
...
This was SVN commit r12628.
2012-09-04 12:34:02 +00:00
f92cda7a91
Testing something different in the hope it helps with a bug reported on the forums
...
This was SVN commit r12627.
2012-09-04 11:09:36 +00:00
affe91b52c
Fixed fixed renderpath: green water, broken minimap
...
This was SVN commit r12588.
2012-09-01 22:34:36 +00:00
38c1a4c4a1
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
...
This was SVN commit r12551.
2012-08-29 23:07:53 +00:00
89cf2b26e3
Second attempt to fix a graphical glitch in ARB mode
...
This was SVN commit r12526.
2012-08-25 21:41:31 +00:00
e50bf9e539
Sky toggling through config and with Alt+Z
...
This was SVN commit r12513.
2012-08-22 07:32:26 +00:00