d20849d1c4
Add some checks for the sound manager. Fixes the segfault when using -quickstart.
...
This was SVN commit r13453.
2013-06-05 22:10:11 +00:00
004eaf9e75
log warning when stereo sounds are played at position
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This was SVN commit r13442.
2013-06-01 01:52:05 +00:00
b21de66e40
address issue 1929 Ubiquitous Sound Effects, fixes a bug in determining which units are onscreen, also plays distant items softly if at all
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This was SVN commit r13439.
2013-05-31 01:03:07 +00:00
7a8c8e439b
Fixes warning in VC2012 build (C4706: assignment within conditional expression)
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This was SVN commit r13434.
2013-05-28 01:23:43 +00:00
d2b0d25457
Fixes macro redefinition of FACILITY_VISUALCPP in VC2012 (it's defined in winerror.h).
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Removes obsolete hack for old Boost and VC2005 (broke VC2005 build with
modern Boost).
This was SVN commit r13433.
2013-05-28 01:14:41 +00:00
93d0084266
incorporate patch from ticket 1937, fix memory leak in SoundManager
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This was SVN commit r13430.
2013-05-27 13:36:17 +00:00
88c4e5bdd0
Extends binary serializer to support some standard JS classes: Number, String, Boolean. Fixes #406 .
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Extends binary serializer to support typed arrays.
Extends binary serializer to support custom JS prototype objects in AIs,
fixes #407 .
Allows full serialization of AIs (not yet implemented). Refs #1089 ,
#1886
Increases binary serializer script backref arena from 8 MB to 16 MB,
refs #1842
This was SVN commit r13429.
2013-05-26 21:57:24 +00:00
17bb997e0e
Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
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This was SVN commit r13423.
2013-05-23 23:16:36 +00:00
a8a968d32c
Catch exceptions by reference (by convention), based on patch from Markus, refs #1852
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This was SVN commit r13421.
2013-05-22 22:27:53 +00:00
72a8b88b7d
Fixes some unconventional assignment operators, patch by Markus, refs #1852 .
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Fixes typo in test_ShaderManager
This was SVN commit r13420.
2013-05-22 22:04:58 +00:00
94c57085e9
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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This was SVN commit r13419.
2013-05-22 21:40:56 +00:00
d7dcd3b26c
Use prefix increment operator for iterators (for consistency), refs #1852 , #1064
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This was SVN commit r13418.
2013-05-22 18:41:13 +00:00
3ce14e3f4b
fix memory leak in SoundManager, patch taken from ticket #1934
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This was SVN commit r13417.
2013-05-22 12:13:21 +00:00
3f00d4d997
Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852 , #1923 .
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This was SVN commit r13413.
2013-05-21 22:11:47 +00:00
136f1891c1
Fixes a fix about a fix on the waterManager. Fixes #1891
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This was SVN commit r13411.
2013-05-21 08:55:49 +00:00
0d09f290d9
Allow setting rally points for foundations. Patch by Josh. Fixes #902 .
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This was SVN commit r13390.
2013-05-02 20:29:22 +00:00
bf959e1c46
fix build when using --without-audio
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This was SVN commit r13389.
2013-05-02 13:58:28 +00:00
9a0749f3c9
Make sure to actually prevent Atlas from trying to render coastal waves. Fixes #1925
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This was SVN commit r13386.
2013-05-01 06:47:49 +00:00
d9540ad7f6
Fixes MSVC build error and warning
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This was SVN commit r13375.
2013-04-27 22:43:22 +00:00
4233acfa36
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
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This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
092108b304
Must notify sound manager sources are now available
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This was SVN commit r13372.
2013-04-26 23:13:11 +00:00
c30f7a40e0
no need to check errors after destroying context, clean up some OpenAL interface calls
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This was SVN commit r13371.
2013-04-25 10:48:34 +00:00
8324e0f665
add missing music list files
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This was SVN commit r13369.
2013-04-24 19:27:16 +00:00
71486bd57d
SoundManager supports playlists
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This was SVN commit r13368.
2013-04-24 12:03:42 +00:00
503b481468
handle initialization errors cleanly, clean stuff up
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This was SVN commit r13359.
2013-04-18 03:24:20 +00:00
2a3f1cb412
eliminate most warnings produced by Cppcheck
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This was SVN commit r13356.
2013-04-12 03:10:54 +00:00
0cad19ecec
double check that the sound manager has been created before using
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This was SVN commit r13353.
2013-04-10 12:03:17 +00:00
b301d5c84d
fades music in and out when switching to background, also honors g_PauseOnFocusLoss
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This was SVN commit r13352.
2013-04-10 11:51:42 +00:00
c9a5d5cee5
pause music and ambient sounds when game pauses
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This was SVN commit r13347.
2013-04-07 04:13:15 +00:00
c71ddae359
Adds forgotten OpenLogsFolder.vbs to Windows uninstaller
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This was SVN commit r13345.
2013-04-05 21:40:49 +00:00
161d6c1ba7
Improves SDL 2.0 support
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This was SVN commit r13343.
2013-04-05 02:39:30 +00:00
16de5c75ac
Adds game speed option to match setup, adds in-game control for single player games, fixes #785 .
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Refactors some GUI utility functions.
This was SVN commit r13340.
2013-04-03 23:24:22 +00:00
a317cd9cba
Fixes memory leak and removes unused code in WaterManager, fixes #1891 , refs #1852
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This was SVN commit r13337.
2013-04-03 03:30:10 +00:00
74df28f952
Fix --without-pch build
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This was SVN commit r13333.
2013-04-02 15:44:42 +00:00
afde8b04fd
Deletes "obsolete and rubbish" textureconv
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This was SVN commit r13330.
2013-03-31 23:53:53 +00:00
c2ca0209fa
Fixes multiplayer crash when host disconnects while clients are still loading.
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Improves client disconnect handling slightly.
This was SVN commit r13327.
2013-03-25 05:01:36 +00:00
475c722327
Fix serialization issues with Aegis.
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This was SVN commit r13326.
2013-03-24 09:10:32 +00:00
6f78224f8d
Fixes tooltip in Atlas' locked teams checkbox.
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Adds scrollbar to environment panel and reorganizes controls.
This was SVN commit r13324.
2013-03-23 19:22:11 +00:00
71ae5a19d8
Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte.
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Fixes rally point lines not updating, fixes #1865
This was SVN commit r13323.
2013-03-23 17:59:54 +00:00
03c3b1daa3
Fixes a few changes in my previous commit. Makes "Medium" the default difficulty setting.
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This was SVN commit r13303.
2013-03-16 12:55:03 +00:00
5af7544918
Bug fixes and small improvements to Aegis. Change the "C" button into a "Settings" button. Fix to -autostart-aidiff.
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This was SVN commit r13289.
2013-03-15 12:35:16 +00:00
d40a66f310
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
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This was SVN commit r13287.
2013-03-15 10:22:24 +00:00
4edbd21714
elimate small memory leaks in SoundManager
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This was SVN commit r13283.
2013-03-14 02:59:31 +00:00
25293ce0cc
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
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Adds -autostart-aidiff to set the difficulty from the command line from
testing.
This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
637abf8167
Stop following units into FoW. Patch by crezax. Fixes #1827 .
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This was SVN commit r13275.
2013-03-13 18:17:58 +00:00
56784aceab
Fix signed/unsigned comparison warning.
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This was SVN commit r13274.
2013-03-13 16:23:27 +00:00
b75183eba2
remove log entries concerning sound manager distress mode
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This was SVN commit r13273.
2013-03-13 03:55:36 +00:00
9b1b8cc8fd
A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
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This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
ca40764dc6
Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861 .
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Fixes maps that were affected by this bug.
This was SVN commit r13264.
2013-03-11 16:42:41 +00:00
0d7e6b7880
Use pimpl idiom for ThreadDebugger.
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This was SVN commit r13253.
2013-03-10 23:08:01 +00:00
eda2802f6d
Simplify construction of the transformation matrix in GetInterpolatedTransform. Patch by sbte. Fixes #1854
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This was SVN commit r13252.
2013-03-10 20:31:53 +00:00
1778e685ac
Improve detection of when a component needs to be interpolated. Patch by sbte. Fixes #1858 .
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This was SVN commit r13251.
2013-03-10 20:28:01 +00:00
2c17ab70ac
Add support for -autostart-civ to set civilizations when quickstarting.
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Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.
This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
8c756b507a
Fix non-pch build. Maybe use pimpl idiom instead.
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This was SVN commit r13245.
2013-03-08 23:46:32 +00:00
c6043779f6
Better fix for the angle interolation issue. Thanks sbte for spotting it. Refs #1846 .
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This was SVN commit r13244.
2013-03-08 20:01:12 +00:00
8777f68aa0
Fix rotation interpolation. Refs #1846 .
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This was SVN commit r13243.
2013-03-08 19:34:55 +00:00
d892e1887a
My modifications to the jsdebugger's web GUI. Adds a few features and makes it compatible with the current server-side code. Closes #410
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This was SVN commit r13240.
2013-03-07 14:41:03 +00:00
28200e6a04
The original web GUI for the jsdebugger from contributor mmayfield45. I only removed the jquery demo directory and added some licensing information. This is for an older version of the debuggers server-side part, so it doesn't work anymore. The required modifications will be committed soon. Refs #410
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This was SVN commit r13239.
2013-03-07 14:27:34 +00:00
73951b75fc
Adds the server-side part of the javascript debugger. Refs #410
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This was SVN commit r13238.
2013-03-07 13:49:49 +00:00
f5be596ee8
Fixes use of invalid pointer from temporary string (caused some invalid read warnings in Valgrind)
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This was SVN commit r13237.
2013-03-07 03:54:41 +00:00
081721c679
Fix the build and stops the AI from creating tons of AI dump images for no good reason.
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This was SVN commit r13231.
2013-03-06 14:33:15 +00:00
a45a926aeb
Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
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Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.
This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
e33d4a52e9
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
21f13f9683
Only use interpolation for moving objects in VisualActor. Patch by sbte. Fixes #1846 .
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This was SVN commit r13223.
2013-03-05 20:02:16 +00:00
efd42ef490
fixes windows compile error and some nuused param warnings
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This was SVN commit r13217.
2013-03-03 22:28:26 +00:00
ed8746e798
remove log message
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This was SVN commit r13210.
2013-03-01 14:23:28 +00:00
e4a9312c46
newest soundmanager patch, should give better battle sequences, and handle low resource situations correctly.
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This was SVN commit r13209.
2013-03-01 14:22:28 +00:00
284e9cd230
Improves frame rate counter to give smoother results, patch by sbte. Fixes #1016
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This was SVN commit r13204.
2013-02-26 21:50:38 +00:00
e283e75d84
Updates example component documentation
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This was SVN commit r13203.
2013-02-26 19:58:51 +00:00
10373892be
Adds support for Apple command/meta hotkeys by grouping them with unified "Super" hotkey (not bothering to handle the distinction which is only relevant to Apple keyboards and SDL 1.2).
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Adds Super+Q hotkey to close the game on OS X.
This was SVN commit r13195.
2013-02-24 21:42:21 +00:00
ca92e50048
Adds notification tooltips for building placement, fixes #921 .
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Tweaks info tooltip borders and padding to improve readability.
This was SVN commit r13191.
2013-02-24 00:12:41 +00:00
92fdbb49b6
Moves particle interpolation to its own simulation component.
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Fixes inconsistency between Atlas and in-game particle rendering during
pauses.
Fixes some issues related to Atlas simulation test and map loading.
This was SVN commit r13184.
2013-02-22 23:20:59 +00:00
a87019ea5a
Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs #1663
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This was SVN commit r13181.
2013-02-22 07:32:22 +00:00
1e3bdc439b
Fix MSVC warning. Refs #1838 .
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Remove special support for removed internal mod.
This was SVN commit r13180.
2013-02-21 19:59:39 +00:00
2f19cf86d3
Fix mod priority. Add user mod support. Fixes #1838 .
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This was SVN commit r13167.
2013-02-14 00:40:02 +00:00
f9bbd97dde
Adds startup warning(s) about removing fixed renderpath, fixes #1795
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This was SVN commit r13156.
2013-02-09 22:55:42 +00:00
14f1917a34
NOTE: Requires update-workspaces!
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Adds build script for OS X dependencies, fixes #1112 . OS X builds no
longer use MacPorts/Homebrew, check BuildInstructions.
Adds build script for OS X bundles. Adds OS X icon and DMG background
image.
Moves bundled libraries to libraries/source.
Moves most headers and precompiled static libs for Windows to
libraries/win32.
Updates Premake and packaging scripts to support this.
This was SVN commit r13148.
2013-02-03 23:49:29 +00:00
abd98ad581
Re: disable foam and coastal waves in Atlas until properly optimized (this time with 100% more it-does-not-bug). Refs #1743
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(sorry about the last time, should not blindly commit).
This was SVN commit r13146.
2013-02-03 15:49:41 +00:00
1f7e6cb2ba
Adds actor seed support to scenario XML data, optionally used in place of entity ID.
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Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except
walls).
This was SVN commit r13144.
2013-02-03 02:16:52 +00:00
31be9cd0de
Adds building previews that rise during construction, fixes #1174 , refs #21 .
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Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes #1581 .
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.
This was SVN commit r13143.
2013-02-03 02:08:20 +00:00
03cc1b3a6b
Fixes minor bugs in reference checker script.
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Fixes missing template in pathfinding terrain demo
This was SVN commit r13140.
2013-02-01 00:26:23 +00:00
f51e129628
Temporary revert of revert from 38b0c0eb72
to fix water maps in Atlas, refs #1743
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This was SVN commit r13138.
2013-01-31 23:03:09 +00:00
1fdaca5cec
Attempts to fix StringifyJSON by clearing pending exceptions from JS API
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This was SVN commit r13125.
2013-01-27 01:38:43 +00:00
25928f1a8b
Updates and organizes main LICENSE.txt.
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Adds new LICENSE.txts for /libraries and /source/tools. Refs #1682
This was SVN commit r13121.
2013-01-26 21:36:18 +00:00
38b0c0eb72
Reverts some changes: Atlas now won't recompute the water foam on terrain change, thus reducing the lag until I properly optimize it. refs #1743
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This was SVN commit r13120.
2013-01-26 17:10:12 +00:00
3e8bdebc6d
Add Clang detection and add BSD to the collected stats.
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This was SVN commit r13111.
2013-01-23 16:01:17 +00:00
75a23856cf
Fix some static analysis warnings
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This was SVN commit r13101.
2013-01-21 20:33:25 +00:00
c037e3f78e
Add detection of Win8 in wversion, to help stats collection
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This was SVN commit r13100.
2013-01-21 20:32:07 +00:00
a074eb814a
Adds blinking cursors with configurable rate, based on patch by kingadami. Fixes #876
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This was SVN commit r13068.
2013-01-12 01:20:01 +00:00
0be4a49c3f
get my name in the contributors file in alphabetical order
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This was SVN commit r13064.
2013-01-11 18:40:13 +00:00
8aa62da454
get my name in the contributors file
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This was SVN commit r13063.
2013-01-11 18:38:18 +00:00
17181e5a73
Fixes incorrect working directory for Windows installer shortcuts
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This was SVN commit r13062.
2013-01-11 01:51:05 +00:00
670deaef2a
added variable sleep time depending on load an seperate mutex for deleting old items
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This was SVN commit r13055.
2013-01-07 21:02:22 +00:00
e89193d66d
Fixes serialization test failure from CmpVisualActor not setting initial animation state with graphics disabled, fixes #1812
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This was SVN commit r13053.
2013-01-06 07:37:22 +00:00
8a2baec240
Fixes multiline text alignment, fixes #723 . Patch by kingadami.
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Adds text alignment to tooltips, fixes text alignment for dropdowns.
This was SVN commit r13051.
2013-01-06 01:46:44 +00:00
dc6c0e483b
Fixes unhandled enumeration warning in some compilers
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This was SVN commit r13043.
2013-01-04 05:46:35 +00:00
0d204037b6
Added right click selection removal. Fixes #1028 . Thanks to kingadami and GerbilOfDoom for the patch.
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This was SVN commit r13040.
2013-01-03 22:53:46 +00:00
ba94247744
Added unordered map serialization
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This was SVN commit r13039.
2013-01-03 22:33:04 +00:00
d65c7751a5
Updates bundled libpng to v1.5.13, built with VC2008 - requires update-workspaces. Refs #864
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This was SVN commit r13035.
2013-01-03 17:22:14 +00:00
276f0a41a0
New Year's clean-up.
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Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.
This was SVN commit r13031.
2013-01-01 18:33:53 +00:00
adc4012944
Save last multiplayer server. Based on patch by Aurium. Fixes #1778 .
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Fix bug in ConfigDB: Creating a value could result in changing a value
in a different namespace.
This was SVN commit r13021.
2012-12-25 22:49:18 +00:00
61734c48d4
Fix a logic error that lead to reflections always being rendered. Might ref #1744
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This was SVN commit r13013.
2012-12-23 10:50:30 +00:00
ebb2dc3a15
A quick fix for the assertion failure that happens when trying to access profiling data using profiler2.html.
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This was SVN commit r13007.
2012-12-22 16:36:20 +00:00
9a2dfa3fc0
Read default multiplayer server name/IP address from config. Patch by Aurium. Refs #1778 .
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This was SVN commit r13003.
2012-12-20 21:44:56 +00:00
c5e597d5c4
Fixes some Atlas build warnings about hidden overloaded virtual functions when using wxWidgets 2.9
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This was SVN commit r13001.
2012-12-20 03:57:17 +00:00
e7ef6a57ad
Fixes some build errors from the OS X 10.5 SDK, refs #1768
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This was SVN commit r12998.
2012-12-18 22:58:34 +00:00
5c94761c3e
Fixes use of NULL for non-pointer type, fixes #1765
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This was SVN commit r12997.
2012-12-18 22:52:55 +00:00
012e1585b1
fix for ticket 1758, not fixing the underlying problem but will limit the error messages to 1 per failed allocation and shouldn't crash anymore
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This was SVN commit r12989.
2012-12-14 03:10:03 +00:00
60987d46cf
Fixes memory leak in sound manager, refs #1736
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This was SVN commit r12987.
2012-12-12 22:43:57 +00:00
cdaab29d2b
make sure file was opened successfully before processing
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This was SVN commit r12982.
2012-12-12 13:59:36 +00:00
39910affd0
Changes various urls to point to the new website and fixes some broken forum urls.
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This was SVN commit r12980.
2012-12-11 23:04:03 +00:00
8c931bfa52
Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260 , #1741 .
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This was SVN commit r12949.
2012-12-06 19:46:13 +00:00
d18b9dd2dc
Check if the renderer is initialised. Fixes crash in replay mode.
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This was SVN commit r12948.
2012-12-06 19:23:31 +00:00
186224612c
Fixes tests by checking CConfigDB is initialized before using CFG_GET_USER_VAL
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This was SVN commit r12946.
2012-12-05 18:27:42 +00:00
a923cdd139
Fix serialization failure.
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This was SVN commit r12941.
2012-12-04 16:59:08 +00:00
5e6c845f4d
Fix a test failure caused by eb4805d73d
.
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This was SVN commit r12940.
2012-12-04 13:21:52 +00:00
eb4805d73d
Adds command-line and config options for OOS log and serialization test modes: -ooslog and -serializationtest
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This was SVN commit r12930.
2012-12-03 20:06:58 +00:00
17a50c8d93
Fixes crash when using serialization test mode
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This was SVN commit r12928.
2012-12-03 19:00:20 +00:00
e91a918164
Fixes race condition in EnsureMonotonic on 32-bit builds, which was causing unreliable timer behavior, fixes #1729
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This was SVN commit r12927.
2012-12-03 13:24:12 +00:00
5806ed94e1
Fix bug with gather-near-position.
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Use the max range for attacking.
This was SVN commit r12915.
2012-12-02 17:25:23 +00:00
9d0da11eab
Fixes compile error introduced in 3787f17e4d
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This was SVN commit r12909.
2012-12-01 20:34:35 +00:00
308db6627a
fix synchronization of TimerState (refs #1729 )
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This was SVN commit r12908.
2012-12-01 06:33:30 +00:00
3787f17e4d
merge with local codebase: fix PopulationCount
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This was SVN commit r12907.
2012-12-01 03:06:24 +00:00
9001cba02c
fix: remove unnecessary failure check concerning window class atom. fixes #1729
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This was SVN commit r12906.
2012-12-01 02:34:19 +00:00
f7608bf270
Attempted fix to prevent strange timer-related bug in Atlas (fails to start when opened from the game's main menu), refs #1729
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This was SVN commit r12902.
2012-11-30 21:34:33 +00:00
3e531b7571
removed improper comparison warning
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This was SVN commit r12899.
2012-11-28 04:31:52 +00:00
a4a060cd86
Fixes build warning and cleans up a few things
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This was SVN commit r12895.
2012-11-26 02:28:35 +00:00
f456112492
Shadowmapping bugfixes and tweaks.
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This was SVN commit r12884.
2012-11-25 18:35:59 +00:00
ed98320acc
Fix non-pch build.
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This was SVN commit r12872.
2012-11-24 17:15:07 +00:00
909956f8c3
fixed possible null access crash
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This was SVN commit r12866.
2012-11-22 03:20:51 +00:00
081c846ff1
Network synchronise the projectile id to prevent out of sync errors. Fixes #1681
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This was SVN commit r12865.
2012-11-20 23:46:23 +00:00
a23d245405
volume roilloff returned to standard with bug fixed. Added hints to help stereo playback
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This was SVN commit r12864.
2012-11-18 22:39:20 +00:00
bd6a39961a
More updates to contributors.txt, adds forum usernames for WFG programmers
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This was SVN commit r12860.
2012-11-15 00:18:00 +00:00
1cb2a0ba69
Partial update of contributors.txt, based on WFG programmers who contributed to source/ and whose names are publicly visible in their profile (if you contributed and don't see your name on the list, please add it)
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This was SVN commit r12858.
2012-11-14 17:52:52 +00:00
d4ea031334
Fix a warning, a bug, and modifies the setting for the Cycladic Archipelagos maps.
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This was SVN commit r12838.
2012-11-10 07:48:43 +00:00
116281f830
Fixes Atlas and Collada dylib loading on OS X, for non-bundled binaries. Thanks to wraitii for the suggestion.
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This was SVN commit r12834.
2012-11-08 01:57:50 +00:00
c722fbd93f
Change hwdetect to handle slightly more cases with the water detection.
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Updates a few more maps with new settings.
This was SVN commit r12830.
2012-11-07 10:53:37 +00:00
76676b1e38
Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
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This was SVN commit r12822.
2012-11-05 12:14:04 +00:00
ed7c66eb82
Updates the water settings: features can now be enabled individually for more modularity. Fixes a few bugs. Allows it to be run at an acceptable speed in Atlas.
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This was SVN commit r12817.
2012-11-04 15:54:36 +00:00
d75ae52f56
Particles now correctly update with the fog. Refs #276 .
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This was SVN commit r12811.
2012-11-02 16:31:27 +00:00
a3ddd7b1b3
Fix for some problems when using shadows with the superfancywater.
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This was SVN commit r12809.
2012-11-02 13:08:58 +00:00
cf23990192
Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
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This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
79f2fc1ac1
Fixes build error on MSVC, use of sqrt was ambiguous. Refs #1572
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This was SVN commit r12804.
2012-10-31 20:59:43 +00:00
fb035d08e3
fixes #1572 and fixes #932
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Changes the water rendering in game to support higher quality effects
and to look nicer.
This was SVN commit r12802.
2012-10-31 18:42:17 +00:00
97b46d402c
Removing GL3 dependency from GPU skinning code.
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This was SVN commit r12801.
2012-10-30 21:57:00 +00:00
7c1b03d031
Fixes MSVC warnings of truncation from double to float
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This was SVN commit r12797.
2012-10-30 02:03:40 +00:00
367c67d6ad
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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This was SVN commit r12795.
2012-10-29 13:20:21 +00:00
402ea61581
don't set location info by default, music and sounds should not have it set
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This was SVN commit r12781.
2012-10-24 13:12:55 +00:00
7fafeec767
Fixes splash screen to display only once at startup. Fixes #1701 .
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Adds some spacing between splash screen icons and text.
This was SVN commit r12762.
2012-10-17 20:33:50 +00:00
bc1efba1dc
Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
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This was SVN commit r12758.
2012-10-15 19:36:04 +00:00
1fb7889539
Postproc manager
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This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
5ce5ef9286
Adds a splashscreen that appears on startup and informs the player about the status of the game (bugs, missing features). The splashscreen can be disabled for future startups by unckecking a checkbox on the splashscreen.
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This was SVN commit r12735.
2012-10-07 12:43:08 +00:00
65c0f3efc5
removed extra whitespace
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This was SVN commit r12728.
2012-10-03 15:14:20 +00:00
9e328e6b9f
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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This was SVN commit r12727.
2012-10-03 12:40:01 +00:00
5cff74f4e7
Replaces FAM file monitoring with inotify on Linux, based on patch by noKid. Fixes #1316 , refs #1687 .
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Removes FAM dependency.
This was SVN commit r12726.
2012-10-02 00:03:14 +00:00
772c10801c
Fixes missing Atlas selection rings for decorative actors
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This was SVN commit r12716.
2012-09-28 19:16:32 +00:00
7d8dc05c68
Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562 .
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Adds water plane option to actor viewer.
This was SVN commit r12715.
2012-09-28 18:20:36 +00:00
44821da620
new threaded soundmanager and proper distance roll off
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This was SVN commit r12709.
2012-09-27 02:42:03 +00:00
e72b603cce
Implements Vision/Range tech modification
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This was SVN commit r12707.
2012-09-24 22:27:32 +00:00
db4b08d1ad
Slight changes to the cubemap stuff in the sky manager, to make it behave better after archivebuild.
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This was SVN commit r12697.
2012-09-21 20:22:23 +00:00
11b1c59397
A minor change to water rendering on models.
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This was SVN commit r12677.
2012-09-16 11:39:04 +00:00
f91111aec8
Load default MP player name from the config.
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This was SVN commit r12673.
2012-09-14 05:38:29 +00:00
fef2bdf39b
Removed unused file
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This was SVN commit r12658.
2012-09-09 19:41:32 +00:00
6528751875
Fix non-pch build. Fixes #1664 .
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This was SVN commit r12655.
2012-09-09 13:51:04 +00:00
779a33ee30
Water and waterfall shaders, materials and examples.
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This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
1fce30839f
zero out buffers before loading sounds
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This was SVN commit r12639.
2012-09-08 02:54:49 +00:00
df0c4559ad
silence repeated errors when buffers don't allocate, fix up reference counting
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This was SVN commit r12638.
2012-09-07 12:05:29 +00:00
d04f737c5e
Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
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This was SVN commit r12637.
2012-09-06 21:05:34 +00:00
3efb235725
And re-enabling the stuff disabled for debugging 2
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This was SVN commit r12632.
2012-09-04 17:30:01 +00:00
10101b138d
And re-enabling the stuff disabled for debugging
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This was SVN commit r12631.
2012-09-04 16:59:03 +00:00
8b10290f78
Disabling some LOD stuff to track down Deiz's bug (as a result, parallax also temporarily disabled)
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This was SVN commit r12629.
2012-09-04 15:55:36 +00:00
1ba858bf6e
More on that bug (warning: renderer temporarily slower)
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This was SVN commit r12628.
2012-09-04 12:34:02 +00:00
f92cda7a91
Testing something different in the hope it helps with a bug reported on the forums
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This was SVN commit r12627.
2012-09-04 11:09:36 +00:00
0a0a49eb09
Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
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This was SVN commit r12624.
2012-09-04 03:57:22 +00:00
d805c87249
Send messages when formation members hit fail to find a path or are obstructed.
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This was SVN commit r12613.
2012-09-03 02:59:15 +00:00
7d2e201332
Fixes some unreferenced formal parameter warnings
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This was SVN commit r12611.
2012-09-02 23:07:16 +00:00
38ea080d25
Increase the AI's js runtime size to 32 MB for the time being.
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This was SVN commit r12594.
2012-09-02 01:50:16 +00:00
ba3b6b9bb7
Attempting to rewrite fixed renderpath model rendering code to apply LOS to models.
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This was SVN commit r12593.
2012-09-02 01:33:56 +00:00
a6e1e6cec7
report errors opening sound files and hopefully revcover from them gracefully
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This was SVN commit r12591.
2012-09-01 23:24:32 +00:00
affe91b52c
Fixed fixed renderpath: green water, broken minimap
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This was SVN commit r12588.
2012-09-01 22:34:36 +00:00
d45a044445
Cleans up rogue printf
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This was SVN commit r12587.
2012-09-01 22:16:53 +00:00
ccdb67c8f2
Fix non-pch build.
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This was SVN commit r12586.
2012-09-01 22:12:28 +00:00
a29acce208
Adds some missing includes, refs #1614
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This was SVN commit r12577.
2012-09-01 18:23:13 +00:00
0133197dcd
proper disposal of single buffer sounds
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This was SVN commit r12574.
2012-09-01 02:41:48 +00:00
df96445284
missing files from 89c8bccbde
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This was SVN commit r12570.
2012-08-31 19:26:29 +00:00
89c8bccbde
Sound system patch by stwf:
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Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604 .
Improves error handling and logging, refs #1594 .
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609 , #1614 .
Experimentally increases default buffer size to help prevent sound
stoppages.
This was SVN commit r12566.
2012-08-31 19:08:41 +00:00
e8758b8bf1
Making sure LOS really is black after Reveal Map option is used...
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This was SVN commit r12565.
2012-08-31 18:33:03 +00:00
9fcb7cc738
Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
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This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
5f88bf8a79
Displays error when converting a grayscale texture instead of possibly crashing, refs #1640
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This was SVN commit r12560.
2012-08-30 19:24:24 +00:00
38c1a4c4a1
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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This was SVN commit r12551.
2012-08-29 23:07:53 +00:00
fcf09598d9
Temporarily disabling FAM for Alpha 11 because it can cause problems on Ubuntu and hotloading doesn't seem to work anyway at the moment.
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Known problems with FAM:
- System hangs at shutdown
- Assertion failure at startup in debug mode
This was SVN commit r12550.
2012-08-29 21:22:57 +00:00
89cf2b26e3
Second attempt to fix a graphical glitch in ARB mode
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This was SVN commit r12526.
2012-08-25 21:41:31 +00:00
6de082abca
Forgot a semicolon :P
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This was SVN commit r12514.
2012-08-22 08:04:55 +00:00
e50bf9e539
Sky toggling through config and with Alt+Z
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This was SVN commit r12513.
2012-08-22 07:32:26 +00:00
7e382fc26f
CCmpUnitMotion::MoveToPointRange should ignore unit radius, so it correctly returns false when called repeatedly for large units.
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This was SVN commit r12511.
2012-08-22 06:13:23 +00:00
58b3a88daa
Fixes more overloaded-virtual warnings in clang.
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This was SVN commit r12510.
2012-08-21 21:47:36 +00:00
619dd95d5b
Fixes an overloaded-virtual warning in clang.
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This was SVN commit r12509.
2012-08-21 20:13:42 +00:00
43eac32795
Fixes GCC warning about passing NULL to non-pointer argument
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This was SVN commit r12506.
2012-08-21 16:44:54 +00:00
ddbc9e7d86
Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies
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This was SVN commit r12505.
2012-08-21 16:40:07 +00:00
952385b21d
Ticket 1612: Fixed overlay z-fighting in GLSL mode
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This was SVN commit r12504.
2012-08-21 16:28:06 +00:00