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Commit Graph

7106 Commits

Author SHA1 Message Date
6d67957db2 Prevents buildings from getting attack-move orders and implements attack-move rally points, patch by mimo. Fixes #2171
This was SVN commit r13963.
2013-10-06 22:50:30 +00:00
35fa527814 Adds attacking player's name to attack notification messages.
Cleans up some duplicate username/color code in messages.js

This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
573215dad8 Fixed the player names on this map.
This was SVN commit r13960.
2013-10-06 20:51:30 +00:00
4cfee05c31 New skirmish templates for Brit war dog and Maur Worker Elephant. Added to current Skirmish maps.
This was SVN commit r13959.
2013-10-06 20:23:21 +00:00
efc84a9cce Adjusting time costs for these Ptol buildings.
This was SVN commit r13958.
2013-10-06 19:13:20 +00:00
5fc888fdcf Some more player names for Carthage.
Player names for Seleucids.

Fixed names for Celtic docks and merchant ships.

Fixed cavalry health for a few units.

Name stuff for ships, specifically Carthage. Fixes #2106.

Started work on some Ptolemaic units, specifically the Cav Spearman.

Added LordGood's Sacred Band Cavalry portrait.

This was SVN commit r13957.
2013-10-06 18:28:10 +00:00
b9b923be11 Fixes #2149
This was SVN commit r13956.
2013-10-06 14:58:26 +00:00
14b51afc39 Fixes #2152
This was SVN commit r13955.
2013-10-06 06:57:50 +00:00
f4e4247f06 Fixed Gallic Outpost name. Fixes #2167.
Fix Ptol civ center footprint.

This was SVN commit r13954.
2013-10-06 06:53:32 +00:00
754e794f9b Implements attack notifications based on patch by madmax and zoot, fixes #1719
This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
2418ae190d Fixes some erroneous documentation in EntityLimits.
Removes previously implemented LimitsPerCivCentre from AI states.
Removes hardcoded categories from TrainingRestrictions

This was SVN commit r13950.
2013-10-06 03:13:46 +00:00
c21953b434 Added some Iberian walls to a couple of skirmish maps.
Rethought the naming scheme of the skirmish maps.

This was SVN commit r13949.
2013-10-05 21:58:42 +00:00
a1ceda4012 Polishing the Random Maps: The last batch...
This was SVN commit r13948.
2013-10-05 18:29:44 +00:00
fecfda29f6 Remove civ code hardcoding from SkirmishReplacer component. Refs #1198.
This was SVN commit r13947.
2013-10-05 17:54:41 +00:00
433b29d6dc Fix description of Belgian Bog skirmish map.
This was SVN commit r13943.
2013-10-04 23:14:52 +00:00
76d9893123 New skirmish maps.
Fixed some things.

This was SVN commit r13942.
2013-10-04 18:11:13 +00:00
2283aedc3c The first Skirmish maps.
Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.

This was SVN commit r13941.
2013-10-04 13:17:21 +00:00
939898c47d Nerf Iberian champion cavalry a bit.
This was SVN commit r13940.
2013-10-04 04:01:58 +00:00
7901ed51d4 Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.

This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
5c35690309 Fixes broken statue ruins template and replaces old statue treasures with ruins
This was SVN commit r13937.
2013-10-04 01:15:16 +00:00
b0e2f6b368 Added obelisks to ptol_cc
This was SVN commit r13935.
2013-10-03 18:41:07 +00:00
398a32a6ff Added ptolemiac civic centre with ao and custom decal dirt_7x5
This was SVN commit r13933.
2013-10-03 17:18:57 +00:00
739ed00b5e Added ptolemaic fortress with ao. Updated ptolemaic struct texture
This was SVN commit r13932.
2013-10-02 21:29:44 +00:00
e382967e34 Updated a bunch of things.
New waypoint and garrison flags for Ptolemies. New texture for Ptolemies
woman. Fixed footprint for statues ruin. etc.

This was SVN commit r13931.
2013-10-02 18:51:49 +00:00
bb78b4c931 Replacing these statue "treasures" with "ruins." Instead of getting the resources immediately, ruins allow the player to "mine" the resources at a fast rate.
This was SVN commit r13930.
2013-10-02 16:54:13 +00:00
e0d50b6137 added seleucid thureos texture by request
This was SVN commit r13929.
2013-10-02 14:53:59 +00:00
60200f8dbb fixed ptolemaic statues base.
This was SVN commit r13928.
2013-10-02 13:41:53 +00:00
2e24c9f2b7 ptolemaic houses and statues with ao. Added ptolemaic struct texture and 4 ptolemaic round shields variations
This was SVN commit r13927.
2013-10-02 12:18:10 +00:00
26af70ec7b Fixed ptolemaic thureos mesh shape
This was SVN commit r13926.
2013-10-01 15:15:39 +00:00
9f5635085e Fix #1833: animals spin around needlessly while roaming.
Patch from mimo.

This was SVN commit r13924.
2013-09-30 23:52:22 +00:00
8cf5f61885 Avoids ugly layering of GUI pages when entering match setup
This was SVN commit r13922.
2013-09-30 20:51:19 +00:00
cbe103bdfe ptolemaic galatian shields for basic, advanced and elite with specular maps.
This was SVN commit r13921.
2013-09-30 19:03:09 +00:00
1f032b7c59 Added Lordgood's new britons barracks and defense tower with minimal tweaking
This was SVN commit r13917.
2013-09-30 08:14:10 +00:00
238b7f84d8 Changes the ConfigDB to expose global functions to scripts instead of properties and custom objects.
Fixes #2172
Refs #1886

This was SVN commit r13914.
2013-09-29 18:56:50 +00:00
2ea0620abb Reduce the health drain of the Nubian Archer.
Fixed the Lighthouse to not have the Library special tech.

Ptol Military Settlement has better sounds and a different portrait.

Increased defense tower limit since they now have a min distance limit.

Tweaked Ptolemies demo map.

This was SVN commit r13913.
2013-09-29 16:29:38 +00:00
022393a0c6 Spelling fixes from the translation work by Gallaecio and Loki72. Fixes #2150, #2170.
This was SVN commit r13912.
2013-09-29 16:14:40 +00:00
f4abcd2ef9 Gauls get: Tavern and Naked Fanatic.
Britons get: Rotary Mill.

So, now all Celts get Rotary Mill, but also a unique unit-producing
building.

Britons now have a better demo "sandbox" map.

Ptolemies now play like they are intended. Just need tons of new
artwork. ;) Try them out on the demo map: Sandbox - The Ptolemaic
Egyptians.

Some highlights: Their Nubian Archers train very fast, but have a finite
life. The Lighthouse can be built on the shoreline (but looks like a
library). Their Military Settlement works as intended (can be built in
neutral territory, but min distance of 80 meters).

Testing out: Farm field limits (+8 per Farmstead, +2 per civ center).

This was SVN commit r13909.
2013-09-29 14:37:26 +00:00
d663dae2d8 New version of Aegis. Huge rewrite for WIP naval support (still very, very buggy at this point.) Features a few bugfixes and might be more efficient than the former version.
NEEDS TESTING.

This was SVN commit r13907.
2013-09-29 13:32:52 +00:00
08f431fa0d Ptolemaic entity templates for Enrique.
This was SVN commit r13905.
2013-09-29 03:08:59 +00:00
2d1b7914a6 This was SVN commit r13900. 2013-09-28 11:58:05 +00:00
b8a5acfd9e Preview image for The Gauls demo map.
This was SVN commit r13899.
2013-09-26 18:44:45 +00:00
e370af8d4e Fix rally point rendering on saved games. Fixes #1762. Patch by mimo
This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
6880fd214f Fixed name of this map.
This was SVN commit r13896.
2013-09-24 18:41:19 +00:00
895f927ff0 Celts corral props missing fix
This was SVN commit r13895.
2013-09-24 16:26:26 +00:00
59c8e9e6dc Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups.
New "sandbox" demo map for the Gauls.

Renamed "Night's Watch" to "Sentries."

This was SVN commit r13894.
2013-09-24 15:55:35 +00:00
e488ed09f5 This was SVN commit r13890. 2013-09-22 11:30:24 +00:00
ae4ccfe050 3D farm fields for all factions.
Fixed tooltips for a bunch of units.

Increases pierce armor for elephants.

This was SVN commit r13889.
2013-09-22 08:07:29 +00:00
5afb18dda4 fix units ejecting on destroying structure
This was SVN commit r13887.
2013-09-21 19:41:13 +00:00
4f6ddfe894 fix theatron build limit
This was SVN commit r13886.
2013-09-21 19:05:59 +00:00
636f09053b celt tavern update
This was SVN commit r13885.
2013-09-21 15:24:56 +00:00