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Commit Graph

7635 Commits

Author SHA1 Message Date
6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
20ebaa5b79 Fix units getting stuck inside foundations
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
52d767a404 This was SVN commit r9034. 2011-03-05 19:59:46 +00:00
c562ed6894 Fixed obstruction.
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
22e16e4554 Make builders look for nearby foundations to help with, once they finish their own building
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
08d5e7bf66 Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
c0383ffc30 Fix units not auto-gathering after a group is given a construction order
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
b914f82d2a Celt ram edit.
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
d62e9de7da Fix shift-click building placement
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
18cdbd9eab Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
18a2968919 Fix errors when starting multiplayer games
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
d3929b6af1 Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
712a92caa1 Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
18798c3f8d OS X build fix
This was SVN commit r9022.
2011-03-05 13:49:36 +00:00
637412cb5a update name for alpha 4
update default single player map for alpha 4

This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
e608d9269a Load entity templates for the AI via the progressive loader.
Display message while loading the map list for the setup screen.

This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
19c8ca3ef4 siege ram trained sound effect added
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
8b655f4f99 Celt siege ram produced in fortress buildings
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
e6ebfa2ab9 Fix tests
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
2229c10e05 Delete rint/rintf emulation for Windows, since it got broken (the tests fail) and we don't use it any more
This was SVN commit r9015.
2011-03-04 23:16:04 +00:00
09cbe4f341 Disable debug messages when instantiating AIs
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
cae4b1b1af Hide useless 'server name' field on setup screen
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
3e7731e8ca Stop units wasting their lives chasing animals they'll never be able to catch.
Let AI players collect treasures.

This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
3a5ca7fdbc Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
Fixes #573.

This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
bec4c6437b Make non-combat units flee when under melee attack, and not attack enemies automatically.
Fixes #703.

This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
3e22cf4cae Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
2ef1b9a867 Make projectiles that miss their target continue until hitting the terrain.
Fixes #706.

This was SVN commit r9008.
2011-03-04 00:43:48 +00:00
6bcce22a88 Tell the profiler about a few more bits of code
This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
58ae08522f Let local.cfg override the hardware-dependent defaults set by hwdetect
This was SVN commit r9005.
2011-03-03 01:49:49 +00:00
1c1564daaf Make profiler JSON output much more concise.
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.

This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
16a4eb36dd Various minor optimisations.
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.

This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
8d2d4a8505 Fix profile parser
This was SVN commit r9002.
2011-03-03 00:14:23 +00:00
dbc6d27411 Optimise obstruction grid updates in the common case when terrain hasn't changed
This was SVN commit r9001.
2011-02-28 01:24:12 +00:00
794584ea11 Optimise tile-based pathfinder, particularly for large maps.
This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
cb0e322a61 # Minor AI fixes.
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.

This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
b15ea0691f Attempt to improve AI selection in the game setup screen.
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
d045258c29 Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless.
This was SVN commit r8997.
2011-02-27 17:57:32 +00:00
eb163c8d24 Improve reporting of extensions promoted into GL 1.2
This was SVN commit r8996.
2011-02-27 14:25:04 +00:00
18b317bc19 # Improve animal AI, based on patch from Badmadblacksad.
Fixes #563.

This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
83d0492fca New Celt fishing boat. Hele fishing boat update.
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
407b1ef80f Bump hwdetect version, to identify reports that include recent bugfixes
This was SVN commit r8992.
2011-02-26 19:41:01 +00:00
bb562ce179 fixes:
avoid reporting a (not-present) third-level cache for Athlon X2 that
don't have one
add better documentation of cache information
ensure we're running on the same CPU while retrieving cache/TLB
descriptors
wgfx: always check all known graphics driver names (more robust in the
face of changing gfx_card strings), correct the intel driver name

This was SVN commit r8991.
2011-02-26 19:22:02 +00:00
567a698628 check all file names known to belong to a GPU's drivers instead of trying to rule out 32/64 bit variants
fixes #737

This was SVN commit r8990.
2011-02-26 17:10:09 +00:00
4f8dc9c777 Fix script error message when starting Atlas
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
6d7c27edfe Fix occasionally rendering just terrain and no models when starting a game
This was SVN commit r8988.
2011-02-26 00:07:16 +00:00
92e84a9112 Fix keys like F11 triggering two events when sent from Atlas to the game engine
This was SVN commit r8987.
2011-02-25 23:53:09 +00:00
f0ea32cb8d Import user-report server side code
This was SVN commit r8986.
2011-02-25 19:46:01 +00:00
4e8c305c6e sync with work - export app_hooks_update; add boost replacement FileExists and FileSize; avoid conflict with stdint.h;
remove asm rintf implementation (sse is faster); avoid the need for an
external 64-bit asm file with vc2008/vc2010; allow arbitrarily long
command line args

This was SVN commit r8985.
2011-02-25 16:31:42 +00:00
d805ef356e FileExists -> VfsFileExists (see next commit)
scriptInterface: fix bool cast warning

This was SVN commit r8984.
2011-02-25 16:30:55 +00:00
77fe5c9e40 Disable shadows and fancy-water by default on some slower graphics devices.
See #623.

This was SVN commit r8983.
2011-02-25 02:00:57 +00:00