8fabaa4f8c
Fixes Atlas crashing when random map generator fails, load the blank map for now.
...
This was SVN commit r10939.
2012-01-21 00:53:34 +00:00
d068c1dd09
Fix build with old versions of Mesa
...
This was SVN commit r10936.
2012-01-19 18:23:54 +00:00
95e6673ed4
Fixes include in wsdl.
...
This was SVN commit r10932.
2012-01-18 22:51:49 +00:00
91652bdf6e
Implemented nested territory boundaries. Fixes #918 .
...
Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay
This was SVN commit r10929.
2012-01-18 21:22:58 +00:00
8099388bec
final sync with work - add VECTOR_ALIGNED, fix wsdl to match new SDL include path
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This was SVN commit r10926.
2012-01-18 15:36:44 +00:00
182bf2b4af
Vague start at hypothetical Android support
...
This was SVN commit r10923.
2012-01-17 22:05:43 +00:00
09907adae3
Prevents game from running with root permissions with appropriately scary message on Unix-like OSes, based on patch by leper. Fixes #1058 .
...
This was SVN commit r10916.
2012-01-16 03:30:55 +00:00
e64a3d3946
Experiment a little with OpenGL ES
...
This was SVN commit r10915.
2012-01-15 23:15:31 +00:00
c8bf34948c
Fixes no PCH build. Fixes #1113 .
...
This was SVN commit r10914.
2012-01-15 21:48:41 +00:00
e4b2de4bba
Delete obsolete AoE3Ed code
...
This was SVN commit r10909.
2012-01-14 19:12:18 +00:00
c9cdde256f
Disable GCC warning triggered by wx headers
...
This was SVN commit r10908.
2012-01-14 19:06:47 +00:00
1389e754de
Include *.DELETED files when building archives. See #1110 .
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This was SVN commit r10907.
2012-01-14 18:46:20 +00:00
893cb2668e
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
...
This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
72bd886f80
Delete ancient obsolete simulation code.
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This was SVN commit r10903.
2012-01-12 12:56:15 +00:00
ce67dfd333
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
4f559e8aff
Report quicksave/quickload times, to help identify performance problems.
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This was SVN commit r10901.
2012-01-12 12:47:24 +00:00
ed237ff1a6
Implements GetVideoMode on OS X (10.6+ compatible), based on patch by Echelon9. Fixes #847 .
...
This was SVN commit r10897.
2012-01-11 23:41:59 +00:00
6bb54ee1d4
Fix Windows build
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This was SVN commit r10896.
2012-01-11 23:04:33 +00:00
d07eac218c
SDL 1.3 build fixes.
...
Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.
This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
1e4b950ed1
This was SVN commit r10870.
2012-01-05 03:38:54 +00:00
29a8f01254
Adds missing attributes when using autostart-random (caused undefined variable warning in saved games list).
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This was SVN commit r10869.
2012-01-04 22:48:32 +00:00
10527b4551
Fix #1092 (script runtime mismatch when saving games)
...
This was SVN commit r10868.
2012-01-04 15:28:48 +00:00
6f2eec3c2e
Fix warnings
...
This was SVN commit r10867.
2012-01-04 13:19:38 +00:00
c1c741be9a
Fix dangling pointer in Atlas
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This was SVN commit r10866.
2012-01-04 13:18:45 +00:00
f73e3c7668
Fix uninitialised members
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This was SVN commit r10865.
2012-01-04 13:17:26 +00:00
8b6a3923d3
instead of wcscasecmp, use std::string operator< (i.e. case-sensitive comparison)
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closes #1036 (see rationale/discussion there)
This was SVN commit r10862.
2012-01-04 00:25:34 +00:00
56bd4b37cd
Fix #1064 more
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This was SVN commit r10860.
2012-01-03 15:42:03 +00:00
785b6efa4b
by default, don't attempt to start the aken driver
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addresses security concerns
[http://www.wildfiregames.com/forum/index.php?showtopic=15482 ]
This was SVN commit r10858.
2012-01-02 23:38:46 +00:00
5bf70e52de
Fixes Atlas startup in Windows when using SDL.
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This was SVN commit r10855.
2012-01-02 22:48:43 +00:00
fa37c9b441
Reverted some of bad commit (10853) because I hit the wrong button
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This was SVN commit r10854.
2012-01-02 22:15:21 +00:00
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
0ec4242962
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
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This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
cc405939c2
Fix #1085 (incorrect buffer size), based on patch by Echelon9
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This was SVN commit r10845.
2012-01-01 14:42:58 +00:00
e1f7d7e599
Detect and fix characters missing from fonts
...
This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
325c344ddd
increase size of error message buffer, don't complain about "invalid image hash" (known issue with aken.sys on Win7 x86).
...
fixes #1083
This was SVN commit r10834.
2011-12-29 20:15:47 +00:00
ca56add718
Add GUI and civ files to reference checker
...
This was SVN commit r10833.
2011-12-29 19:25:41 +00:00
a18195d0a1
Add checks for terrain texture references
...
This was SVN commit r10832.
2011-12-29 17:57:01 +00:00
7380d2c615
Add incomplete script for detecting data errors (broken references and unused files)
...
This was SVN commit r10830.
2011-12-29 17:39:27 +00:00
1e0074e9da
Fix crash with missing shader support
...
This was SVN commit r10829.
2011-12-29 13:35:07 +00:00
78ba79209d
more minor fixes. rename uname.machine to x64 (less confusing than amd64)
...
This was SVN commit r10827.
2011-12-29 09:47:42 +00:00
23308f0259
wsdl: add error checks, add support for bpp in sdl_surface
...
This was SVN commit r10826.
2011-12-29 09:01:09 +00:00
1e210165f2
Fix some MSVC static analysis warnings
...
This was SVN commit r10825.
2011-12-29 02:06:09 +00:00
9ef1cd8ba8
Avoid the deprecated (and fallible) SHGetMalloc, per current MSDN documentation
...
This was SVN commit r10824.
2011-12-29 01:50:18 +00:00
dbf27dbc5e
Fix #1065 (incorrect printf format string), based on patch by Echelon9
...
This was SVN commit r10823.
2011-12-29 01:40:24 +00:00
c4bb67a1ca
Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
...
This was SVN commit r10822.
2011-12-29 01:17:03 +00:00
6ac6d4f1ec
Fix #1062 (incorrect check for empty string), based on patch by Echelon9
...
This was SVN commit r10821.
2011-12-29 01:07:20 +00:00
eb45a8e0f0
Fix profile visualiser
...
This was SVN commit r10820.
2011-12-28 22:01:30 +00:00
52756535f3
Fix crash in GL_EXT_timer_query profiler
...
This was SVN commit r10819.
2011-12-28 22:00:52 +00:00
c134221739
minor fixes
...
waio: ensure error is disk_full on failure
cache_adt: scaffolding code wrongly used std::remove_if instead of
list::remove. thanks to Echelon9 for catching this! fixes #1063
This was SVN commit r10818.
2011-12-28 11:21:05 +00:00
0d05c96be2
[gcc] compile fix.
...
fixes #1074
thanks to Echelon9!
This was SVN commit r10816.
2011-12-27 18:56:20 +00:00
3537ae31d5
sync with work:
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x86_x64: update MSR definitions to include model 2F (westmere ex);
update bus clock computation for sandy bridge; remove unused
cpu_Serialize; use namespace, add model names
mahaf: cope with stricter security for services/drivers
ApicId -> GetApicId, move to apic module
aken: add batch file to install driver (optional)
This was SVN commit r10815.
2011-12-27 14:12:31 +00:00
1f38526444
Fix test failures on Windows
...
This was SVN commit r10802.
2011-12-23 13:37:11 +00:00
4f6f0b7baf
Fix tests, and warnings, and non-PCH build
...
This was SVN commit r10801.
2011-12-23 13:01:29 +00:00
587487811b
Fixes typo in pool allocator stats, based on patch from Echelon9. Fixes #1061 .
...
This was SVN commit r10799.
2011-12-23 03:54:36 +00:00
9f0e357f09
Add a hack for a-macron-acute characters (see #1039 )
...
This was SVN commit r10796.
2011-12-22 22:44:57 +00:00
c989f52c46
Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
...
This was SVN commit r10790.
2011-12-22 16:58:03 +00:00
6399ec0cd2
# Partial support for saved games with AI.
...
Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
5f0d5e4137
Tidy some whitespace
...
This was SVN commit r10786.
2011-12-22 13:50:11 +00:00
0c84a6125b
Support larger profiler JSON output
...
This was SVN commit r10781.
2011-12-21 11:28:24 +00:00
2bc2666e4e
sync with work - minor fixes
...
This was SVN commit r10770.
2011-12-19 11:55:30 +00:00
286ce58b1c
more restrictive permissions required by tightened vista/win7 security (still unable to launch services without admin - but could install them once)
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This was SVN commit r10762.
2011-12-18 12:21:57 +00:00
36ef0a376d
workaround hardware/BIOS craziness
...
fixes #1047
This was SVN commit r10754.
2011-12-17 20:41:32 +00:00
292ed1d9e0
Allocated rally point flag entity on-demand instead of at initialization time. Fixes #1042 .
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This was SVN commit r10722.
2011-12-13 14:14:41 +00:00
6156fa7c9a
Changed default idle animation speed to 1 so that waypoint flags will animate properly
...
This was SVN commit r10712.
2011-12-11 13:35:51 +00:00
46a09ced71
Fixed some compilation warnings
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This was SVN commit r10710.
2011-12-11 02:11:05 +00:00
427674f713
Fix for compilation failure of [10703] on 64-bit systems
...
This was SVN commit r10705.
2011-12-10 11:53:39 +00:00
db864f10c3
Rendering marker lines between buildings and rally points
...
Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
fbb0e3995f
Added prop point axes markers to Atlas' Actor Viewer panel
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This was SVN commit r10703.
2011-12-10 05:11:25 +00:00
1c19e905b1
Added prop points to Atlas' Actor Viewer
...
This was SVN commit r10696.
2011-12-09 10:49:08 +00:00
f4e46d166d
sync with work; minor fixes (wsdl must report gfx memory in KB to match sdl)
...
This was SVN commit r10678.
2011-12-06 09:17:39 +00:00
0ba908816f
Fix line endings
...
This was SVN commit r10635.
2011-11-29 21:04:38 +00:00
8492426a14
Rough support for profiling replay mode and scripts
...
This was SVN commit r10634.
2011-11-29 20:32:43 +00:00
4da8bf001f
Add pathfinders to new profiler
...
This was SVN commit r10633.
2011-11-29 20:29:50 +00:00
2d017698e1
Fix random maps in replay mode
...
This was SVN commit r10632.
2011-11-29 20:29:06 +00:00
24aa71b566
safely handle the case where an archive required for populating a directory cannot be opened (e.g. because it is open within 7-zip, which apparently wants exclusive access)
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fixes #1021
This was SVN commit r10631.
2011-11-29 16:51:58 +00:00
ee417e8fd0
Attempts to fix incorrect destructor order in random map generator. See #1037 , #1035 .
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This was SVN commit r10627.
2011-11-29 00:14:34 +00:00
ede60520a0
Fixes Atlas and Actor Editor's wxMouseCaptureLostEvent handling, which caused assertion failures in Windows debug builds. Mouse capture events are currently wxMSW only.
...
This was SVN commit r10623.
2011-11-28 01:12:18 +00:00
e74d6707e4
Avoid calling glGenQueries while a timer query is active (hopefully fixes #1033 )
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This was SVN commit r10622.
2011-11-27 22:24:05 +00:00
b1fa90b8ef
Use a deterministic order when loading multiple archive files from within a single mod
...
This was SVN commit r10620.
2011-11-27 17:33:42 +00:00
301854702c
add support for removing individual files from VFS and a mechanism for automatically doing so (add filename.extension.DELETED to the same directory/archive), as discussed in meeting.
...
refactor: split up Invalidate into RemoveFile+RepopulateDirectory
GameSetup: fix: ensure the first mod always overrides game files,
irrespective of timestamp.
This was SVN commit r10610.
2011-11-26 18:37:53 +00:00
d82b85b8f3
Fix #1025 (add config option to toggle pause on window focus loss), based on patch by markcho.
...
This was SVN commit r10609.
2011-11-26 15:23:41 +00:00
85186c98b2
Better selection boxes. Closes #914 , #295 , #810 .
...
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
8cbab40137
Barter. Closes #23 .
...
This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
8d977e4818
Allows building in fog of war. Fixes #958 .
...
This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
2878102ed7
Avoid some code duplication
...
This was SVN commit r10583.
2011-11-23 21:26:14 +00:00
ab88151ed0
Fix uninitialised value
...
This was SVN commit r10582.
2011-11-23 21:24:41 +00:00
18eefc7303
Fixes simulation replay mode in Windows.
...
This was SVN commit r10563.
2011-11-20 02:00:54 +00:00
31bcb5c803
Fixes buggy selection behavior due to incorrect camera plane calculation.
...
This was SVN commit r10558.
2011-11-19 05:05:59 +00:00
39d100c732
Moves camera projection settings to default.cfg.
...
Changes field of view (FOV) to 45 degrees per discussion. Fixes #941 .
Tweaks default camera zoom and rotation accordingly.
This was SVN commit r10548.
2011-11-17 23:34:01 +00:00
6b1ce04aad
Fix VC2008 compatibility
...
This was SVN commit r10544.
2011-11-16 17:49:28 +00:00
f66a3e726f
Avoid overflow identified by /RTCc warning
...
This was SVN commit r10537.
2011-11-14 22:22:38 +00:00
5bd7b74ec7
Fix ABI incompatibility with --with-system-mozjs185 in debug mode (see #990 ).
...
This was SVN commit r10535.
2011-11-14 18:18:04 +00:00
ade841efdd
Avoid assertion failures on abnormal exit() (e.g. dumpSchema mode)
...
This was SVN commit r10530.
2011-11-13 21:37:12 +00:00
fbff0aa98d
Fix printf argument types
...
This was SVN commit r10529.
2011-11-13 18:31:06 +00:00
e7f0639054
Set Atlas canvas size before potentially rendering to it. Fixes #987 .
...
This was SVN commit r10526.
2011-11-13 12:57:34 +00:00
72237c32a2
Avoid release-mode warnings
...
This was SVN commit r10525.
2011-11-13 12:31:41 +00:00
f0f81827f3
Fix build with old GCCs
...
This was SVN commit r10522.
2011-11-13 01:04:40 +00:00
f865401136
Detect allocation failure
...
This was SVN commit r10520.
2011-11-12 23:57:33 +00:00
99e012ba56
Fix comments
...
This was SVN commit r10517.
2011-11-12 22:08:59 +00:00
95bd6f874e
Fix OS X build by using GL_TIME_ELAPSED consistently
...
This was SVN commit r10516.
2011-11-12 19:29:48 +00:00
70224e7940
Fix missing symbols in old glext
...
This was SVN commit r10515.
2011-11-11 11:56:51 +00:00
0192c24ebc
Fix warning in old GCCs
...
This was SVN commit r10514.
2011-11-11 11:55:27 +00:00
56d634bf49
Fix invalid characters in entity templates. Add script to find unrecognised characters.
...
Fixes #960 .
This was SVN commit r10503.
2011-11-10 19:31:35 +00:00
3916c25b84
Optimise vertex skinning code with SSE, based on patch by gruby.
...
Fixes #905 .
This was SVN commit r10499.
2011-11-09 23:11:28 +00:00
87b3b0856f
Fix warning
...
This was SVN commit r10496.
2011-11-09 22:35:31 +00:00
8617dfd0e1
Avoid fatal error on printf overflow in profiler
...
This was SVN commit r10495.
2011-11-09 18:29:08 +00:00
f2ea307507
Moved warning and debug messages to below the top bar.
...
This stops them obscuring the useful inormation in the bar.
This was SVN commit r10494.
2011-11-09 17:01:57 +00:00
b090ec48ce
Add query counter bits to hwdetect
...
This was SVN commit r10493.
2011-11-09 13:10:34 +00:00
cfb79c3062
# Add GPU performance profiling support.
...
Add some profiler region attributes.
Render events in profile visualiser.
Change profiler from GPL to MIT.
This was SVN commit r10492.
2011-11-09 13:09:01 +00:00
8fba3f92b1
Allow better hwdetect debugging
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This was SVN commit r10491.
2011-11-09 11:54:05 +00:00
ab347de754
Fixes PMD converter's handling of static prop points. Coordinate conversion was not performed correctly according to the model's up-axis orientation. Fixes #886 , #243 .
...
This was SVN commit r10484.
2011-11-09 00:10:14 +00:00
cb27a680bf
Fix profiler shutdown order
...
This was SVN commit r10483.
2011-11-09 00:09:19 +00:00
8f3255f9c8
Fix tests and Atlas with new profiler
...
This was SVN commit r10471.
2011-11-05 23:09:31 +00:00
b13f1cade5
# UI for new profiling tool
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This was SVN commit r10467.
2011-11-04 01:43:46 +00:00
09a02c96d5
Add initial code annotations for the new profiling tool
...
This was SVN commit r10466.
2011-11-04 01:35:50 +00:00
9965f43067
# Engine support for new profiling tool
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This was SVN commit r10465.
2011-11-04 01:33:07 +00:00
4ef66a6950
Provide JSON-compatible string escaping
...
This was SVN commit r10464.
2011-11-04 01:18:34 +00:00
9cbf587e59
Import Mongoose HTTP server library
...
This was SVN commit r10463.
2011-11-03 23:36:54 +00:00
0db6cfd2f7
Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988 .
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Fixes particles lingering in actor viewer when switching actors, by
clearing unattached particle emitters.
This was SVN commit r10457.
2011-10-30 05:09:31 +00:00
7064565ff6
# Allow saving and loading single-player games.
...
Support writing zip files based on in-memory data.
Fix menu sliding animations to be framerate independent.
This was SVN commit r10454.
2011-10-30 00:07:28 +00:00
21c6141cdc
Preserve player colours and animations when serializing models
...
This was SVN commit r10453.
2011-10-29 15:30:46 +00:00
b454ccca79
Fix GUI issues when reconnecting to multiplayer games
...
This was SVN commit r10452.
2011-10-29 14:53:13 +00:00
23ae535a1e
Minor enhancements to serialization test mode
...
This was SVN commit r10449.
2011-10-28 13:18:16 +00:00
f31a8f7181
Fix warning
...
This was SVN commit r10448.
2011-10-28 13:16:53 +00:00
05d7742ec8
Increase trace cache size to cope slightly better with serialization test mode
...
This was SVN commit r10447.
2011-10-28 13:16:30 +00:00
959b5a505c
Fix bug in incremental LOS computation
...
This was SVN commit r10446.
2011-10-28 13:15:33 +00:00
b59e27f678
Fix assertion failure in replay mode
...
This was SVN commit r10443.
2011-10-27 21:22:41 +00:00
d57bb00ece
Fix sparse array serialization
...
This was SVN commit r10442.
2011-10-27 20:56:32 +00:00
a739b8f309
Fix some saved-game OOS errors
...
This was SVN commit r10441.
2011-10-27 20:12:00 +00:00
4c561dc3f9
Improve debugging of binary serialization
...
This was SVN commit r10440.
2011-10-27 20:10:53 +00:00
bfe2126a17
# Support rejoining multiplayer games after disconnection.
...
This was SVN commit r10437.
2011-10-27 16:46:48 +00:00
6d071123cc
Add simple functions for zlib compression with embedded length headers
...
This was SVN commit r10436.
2011-10-27 14:21:58 +00:00
85e16f95b1
Use debug_printf for script print() function, so it's more visible on Windows
...
This was SVN commit r10435.
2011-10-27 14:19:37 +00:00
18e595a5a6
Fix OOS-log paths to work on Windows
...
This was SVN commit r10434.
2011-10-27 14:17:39 +00:00
dfc92de51b
Avoid outputting non-printable-ASCII characters in the network log
...
This was SVN commit r10433.
2011-10-27 14:16:28 +00:00
a2bba82b9d
Let CFsm actions override the default state transition
...
This was SVN commit r10432.
2011-10-27 14:10:55 +00:00
ab6863c484
This was SVN commit r10430.
2011-10-26 05:41:57 +00:00
c82ebd7ca9
Fixes Atlas build on OS X.
...
This was SVN commit r10429.
2011-10-26 05:27:03 +00:00
08e37f1a71
Avoid potential aliasing violation in endian functions
...
This was SVN commit r10428.
2011-10-25 14:02:50 +00:00
a3c03815c0
Experimental quicksave/quickload feature
...
This was SVN commit r10427.
2011-10-24 14:55:45 +00:00
29e4f633f1
Add initial serialization test mode.
...
Reduce some dependencies on CSimulation2 to provide more flexibility.
This was SVN commit r10426.
2011-10-24 14:31:05 +00:00
0f3119e36a
Fix deserialization of actor components
...
This was SVN commit r10425.
2011-10-24 12:24:04 +00:00
f4ed019c46
Avoid hypotf
...
This was SVN commit r10421.
2011-10-23 12:27:34 +00:00
bd73308d49
Avoid apparent bug in VirtualBox's GL implementation
...
This was SVN commit r10419.
2011-10-22 10:25:09 +00:00
d966c5e10b
Fixes Atlas map saving to force PMP extension on all OSes. See #889 .
...
Fixes Atlas map loading to more gracefully handle missing files. Atlas
should no longer crash if a map was not found in VFS. Fixes #986 .
This was SVN commit r10416.
2011-10-20 23:45:27 +00:00
ff256528f2
sync with work. faster PopulationCount; avoid invalid param handler when debug string length exceeded; return error instead of dialog box when waio_Preallocate fails
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This was SVN commit r10414.
2011-10-19 10:58:02 +00:00
8af8326563
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
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This was SVN commit r10410.
2011-10-16 10:37:21 +00:00
1c081135ad
Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969 .
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Updates testbot and Jubot to support basic build restrictions.
This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
6c102ea712
add instrumentation to diagnose failed VM commit
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This was SVN commit r10405.
2011-10-15 22:03:42 +00:00
3624f7c417
fix: pthread_self now returns a unique value in each thread (before, it was using the windows pseudo handle functionality)
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This was SVN commit r10404.
2011-10-15 20:12:59 +00:00