1
0
forked from 0ad/0ad
Commit Graph

8762 Commits

Author SHA1 Message Date
8a3318240f Updated tooltips.
This was SVN commit r10265.
2011-09-13 01:08:50 +00:00
7e6098a19f Remove exit button from corner of main menu screen
This was SVN commit r10264.
2011-09-13 01:06:29 +00:00
97e4f0fd5d Update alpha version label, change default single player map, update scripts music system
This was SVN commit r10263.
2011-09-13 00:45:33 +00:00
eb5a83fc8f New Carthaginian camel trader
This was SVN commit r10262.
2011-09-12 23:58:11 +00:00
782bf32e53 This was SVN commit r10261. 2011-09-12 23:35:48 +00:00
bf8a0bda32 Berry Bushes texture
This was SVN commit r10260.
2011-09-12 22:47:09 +00:00
e9d7aa1879 Tweaked the female building animation speed.
This was SVN commit r10259.
2011-09-12 20:46:20 +00:00
eccf787ec8 Fix test for GuiInterface. Fixes #957.
This was SVN commit r10258.
2011-09-12 14:57:58 +00:00
6629323f8d This was SVN commit r10257. 2011-09-12 10:47:33 +00:00
b1247e77cd fix start/stop music in settings, double ingame menu speed
This was SVN commit r10256.
2011-09-12 02:21:20 +00:00
b50fa144f3 The underlying sound system needs some work, so just get scripts sound working better.
This was SVN commit r10255.
2011-09-11 22:42:40 +00:00
9c66b4d4f3 Cart scout tower model updates
This was SVN commit r10254.
2011-09-11 19:44:28 +00:00
c198e27e89 Updates to Cart civ centre and wall tower
This was SVN commit r10253.
2011-09-11 19:16:10 +00:00
OmriLahav
f21eb03bf2 This was SVN commit r10252. 2011-09-11 17:46:26 +00:00
bdc1946dc3 This was SVN commit r10251. 2011-09-11 14:08:48 +00:00
cccfaecdfe This was SVN commit r10250. 2011-09-11 13:30:16 +00:00
be69735582 Trying to clean up music in the scripts. It is still broken.
This was SVN commit r10249.
2011-09-11 03:30:41 +00:00
7d95a68a20 This was SVN commit r10248. 2011-09-11 03:06:59 +00:00
80df13f47b add support for recursive mutex on windows; ensure h_mgr uses them (pthread doesnt guarantee default type is recursive)
This was SVN commit r10247.
2011-09-10 22:51:51 +00:00
579f1acb6f A couple of new loading screen "tips."
This was SVN commit r10246.
2011-09-10 22:08:44 +00:00
424410ea07 Some portrait updates.
This was SVN commit r10245.
2011-09-10 21:27:51 +00:00
96787667cb Scorpio tweaks
This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
78fe8e1e62 h_mgr: fix simple double-free warning triggered at shutdown when an object's child was freed AND the all objects were forcibly freed (complicated by the fact that the pool allocator overwrites freed storage, which made this appear to be a tag conflict).
fixes #860, #915, #920

This was SVN commit r10243.
2011-09-10 20:04:01 +00:00
f7a7e9765a Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
7e3ca5516f Projectile work on Carth Ballista actor.
This was SVN commit r10241.
2011-09-10 19:27:36 +00:00
7c0c044fa8 Kart ballista shifted root, smoothed some faces, uv edits
This was SVN commit r10240.
2011-09-10 09:34:50 +00:00
db137737ba Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
This was SVN commit r10239.
2011-09-10 01:49:30 +00:00
d2adbca5c6 Updated shrouds texture.
This was SVN commit r10238.
2011-09-09 20:00:21 +00:00
a4bf03996b This was SVN commit r10237. 2011-09-09 09:55:22 +00:00
5233e4c0a7 This was SVN commit r10236. 2011-09-09 09:25:24 +00:00
f2de3ea2ee Tweaked death anim speeds.
This was SVN commit r10235.
2011-09-09 01:24:47 +00:00
2f1f528f1c Capes for Gallic mercenary swordsmen
This was SVN commit r10234.
2011-09-09 01:12:32 +00:00
0eeffd05bd Adds max player population to sim state, based on patch from quantumstate. Fixes #951.
This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
b8a375656e Fixes bug in player init (AI is configured by game setup, not always matching map settings).
This was SVN commit r10232.
2011-09-09 00:28:56 +00:00
486e002008 Giraffe, infant, lion, lioness death animations
This was SVN commit r10231.
2011-09-08 22:56:01 +00:00
3082da9be9 Fixed
This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
d5c664e36e # In-game manual updated to mention AI, map filters, and random maps.
This was SVN commit r10229.
2011-09-08 17:21:52 +00:00
3eb4d73438 This was SVN commit r10228. 2011-09-08 09:13:54 +00:00
0e5ef2f2e8 This was SVN commit r10227. 2011-09-08 07:26:20 +00:00
0a168f8436 This was SVN commit r10226. 2011-09-08 07:09:33 +00:00
f489e1205a new icons for the embassies
This was SVN commit r10225.
2011-09-08 07:04:46 +00:00
aa6ad53e80 Shroud texture for ships
This was SVN commit r10224.
2011-09-08 07:00:00 +00:00
255bb29ab8 This was SVN commit r10223. 2011-09-08 06:00:33 +00:00
5f720dcace This was SVN commit r10222. 2011-09-08 05:56:54 +00:00
10b94a6741 Until we deal with networked mode, return to main menu after match. Removed some console.write statements.
This was SVN commit r10220.
2011-09-08 04:18:12 +00:00
bab589e8a3 Tweaked game setup screen options area.
This was SVN commit r10219.
2011-09-08 04:04:04 +00:00
d22656034e Tweaked summary screen.
This was SVN commit r10218.
2011-09-08 03:59:12 +00:00
238792a524 Reworked game setup and loading screens, and adjusted title decoration for some windows.
This was SVN commit r10217.
2011-09-08 03:49:57 +00:00
19e258d36c Oasis tweaks.
Oasis III with 2 Carthage players.

Updated animations for Italian swordsman.

New portrait for shipyard.png

#Islands random map script.

This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
c12d2ac0be This was SVN commit r10215. 2011-09-08 03:03:08 +00:00