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Author SHA1 Message Date
25490bfec3 Improve JS Exception handling.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
2020-11-15 18:29:17 +00:00
ab5616b4c4 Mass rename CxPrivate to CmptPrivate.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper
around a JSCompartment, not a JSContext, thus we ought to store private
data for the compartment and not the context.
This is a mass rename of CxPrivate to CmptPrivate to match that before
the actual changes.

Part of the SM52 migration, stage: SM45 compatible

Patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3089
This was SVN commit r24177.
2020-11-13 16:44:15 +00:00
ee0d204bf6 Wrap JSAutoRequest and replace usage of JSContext* with the wrapper.
JSAutoRequest is required before calling into most JSAPI methods, for GC
reasons.
Calling it is required and fragile as one must not forget.
Further, SM52 and later make manipulating JSContext* dangerous as that
can cross Compartment(Realm in SM68) barriers (and ScriptInterface now
matches a Compartment).

The solution to both problems is to avoid using JSContext* in 0 A.D.
itself. To achieve this, a Request class is introduced, and must be used
to access a JSContext* from a scriptInterface. Further, Request is
passed to other ScriptInterface functions isntead of JSContext*, making
it obvious that the caller has already called it, reducing errors and
redundant JSAutoRequest calls.
Only JSNative functions now get a naked JSContext* without protection,
but the likelihood of forgetting a request is lower since many
ScriptInterface functions now expect it.

JSContext* is directly passed to JSAPI functions only.

Part of the SM52 migration, stage: SM45 compatible

Based on a patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3088
This was SVN commit r24176.
2020-11-13 13:18:22 +00:00
90367cdc53 Remove DefPersistentRooted and unneeded includes.
DefPersistentRooted is essentially a wrapper around unique_ptr and has
no real reason to exist.

Part of SM52 migration, stage: SM45 compatible.

Patch by: Itms
Tested by: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3086
This was SVN commit r24170.
2020-11-12 08:24:30 +00:00
cf7635f57b Remove JSInterface_Lobby IsRankedGame function duplicitous with g_GameAttributes.settings.RatingEnabled && !g_IsReplay, refs #3550, D2483.
This was SVN commit r23329.
2020-01-04 17:10:12 +00:00
f96f0ec78e Throw JS exceptions instead of C++ breakpoints if lobby JS code calls a JSInterface_Lobby function under an invalid circumstance.
Differential Revision: https://code.wildfiregames.com/D2526
Tested on: clang 9.0.1, Jenkins/gcc6, Jenkins/VS2015, Jenkins/macOS

This was SVN commit r23319.
2020-01-01 21:49:13 +00:00
2cccd9825d Rewrite lobby page to use class semantics, add more gamedetails labels, improve performance using batch processing and caching and gain possibility for game creation/player-join/leave events, refs #5387.
Game selection details features:
* Display victory conditions following their sending but missing display
following bffe917914, refs 7b0f6f530c.
* Display the host of the match and the game name in the selected game
details following 61261d14fc, refs D1666.
* Display mods if the mods differ (without having to attempt to join the
game prior) following eca956a513.

Performance features:
* Implement batch message processing in the XmppClient to rebuild GUI
objects only once when receiving backlog or returning from a match.
* Implement Game class to cache gamelist, filter and sorting values, as
they rarely change but are accessed often.
* Cache sprintf objects.

Security fixes:
* Add escapeText in lobby/ to avoid players breaking the lobby for every
participant, supersedes D720, comments by bb.
* Do not hide broadcasted unrecognized chat commands that mods used as
leaking private channels, fixes #5615.

Defect fixes:
* Fix XmppClient.cpp storing unused historic message types resulting in
memory waste and unintentional replay of for instance
disconnect/announcements messages following both e8dfde9ba6/D819 and
6bf74902a7/D2265, refs #3306.
* Fix XmppClient.cpp victoryCondition -> victoryConditions gamesetup.js
change from 6d54ab4c1f/D1240.
* Fix leaderboard/profile page cancel hotkey closing the lobby dialog as
well and removes cancel hotkey note from lobby_panels.xml from
960f2d7c31/D817 since the described issue was fixed by f9b529f2fb/D1701.
* Fix lobby playing menu sound in a running game after having closed the
lobby dialog following introduction in 960f2d7c31/D817.
* Fix GUI on nick change by updating g_Username.
* Update profile panel only with data matching the player requested.

Hack erasure:
* Object semantics make it cheap to add state and cache values, storing
literals in properties while removing globals, adding events while
decoupling components and gaining moddability.
* Erase comments and translation comments stating that this would be
IRC!!, supersedes D1136.
* Introduce Status chat message type to supersede "/special" chat
command + "isSpecial" property from bffe917914 (formerly g_specialKey
e6840f5fca) deluxe hack.
* Introduce System chat message type to supersede system errors
disguising as chat from a mock user called "system".

Code cleanups:
* Move code from XML to JS.
* Move size values from JS to XML, especially following 960f2d7c31/D817
and 7752219cef/D1051.
* Rename "user" to "player".
* Fix lobby/ eslint warnings, refs D2261.
* Remove message.nick emptiness check from 0940db3fc0/D835, since
XEP-0045 dictates that it is non-empty.
* Add translated string for deleted subjects.
* Add TODOs for some evident COList issues, refs #5638.

Differential Revision: https://code.wildfiregames.com/D2412
This was SVN commit r23172.
2019-11-21 13:44:41 +00:00
4c454f3eee Fix missing wstring_from_utf8 for multi-user-chat messages and translated strings following 9023f4bebb / D2264.
The commit introduced support for arbitrary lobby CreateGUIMessage
JS::Value arguments but didn't transfer wstring_from_utf8 appropriately.
Instead of enlengthening the code by reintroducing utf8_from_wstring
everyhwere, shorten the code and specialize ToJSVal for
glooxwrapper::string and gloox enums.

Avoid string copies for XmppClient getters, refs D1668:
Change GetPresence() and GetRole() to return the pointer to the string
literal instead of copy constructing a std::string each call.
Don't reintroduce the unneeded utf8_from_wstring conversions for the
untranslatable ASCII identifiers returned by GetPresence() and
GetRole().
Change GetSubject() to return a const ref to the member instead of copy
assigning the std::string to an output value.
Change m_Subject to std::wstring to avoid constructing a copy using
wstring_from_utf8 each GetSubject() call.
Change gloox enum to translatable string functions to be static, so as
to use them in the new ToJSVal functions (enabled by not calling
CertificateErrorToString from ConnectionErrorToString anyymore in
92fc34c87c/D2274).

Avoid per-player string copies in m_PlayerMap:
Change m_PlayerMap value type from std::vector<std::string> to a new
PlayerMap struct with named members for readability.
Use gloox enums as PlayerMap values to avoid constructing (performance)
and storing (memory footprint) std::strings.
The JS String is created from the pointer to the ASCII string literal
without intermediaries.
Use glooxwrapper::string for nickname and m_Rating since it's the data
source type received in relevant places, but that might be improved for
performance with std::wstring.

Construct map values in place where possible and post error instead of
silently inserting if an existing value is to be modified.
Avoid repeated std::map lookups on string keys by caching the
PlayerMap::iterator where available.

Remove some glooxwrapper::string to_string() calls redundant with its
operator<< and improve DbgXMPP gloox enum output.
Transfer rating too upon nickchange.

Differential Revision: https://code.wildfiregames.com/D2271
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22891.
2019-09-12 17:23:33 +00:00
28aa7c20e4 Fix lobby playerlist rebuild following presence update message removal in 6bf74902a7/D2265.
Update the list when the data it is built from changes, not only for
presence changes.

Differential Revision: https://code.wildfiregames.com/D2283
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22888.
2019-09-11 11:51:34 +00:00
9023f4bebb Support creating lobby GUI messages with arbitrary arguments instead of forcing every message type into the same struct type, refs #4877 / 76bc9b579a / D339.
Creates the GUI messages directly as JS::Values and removes the
intermediary rigid struct.
Implementation similar to ScriptInterface::CreateObject from D2080.

Differential Revision: https://code.wildfiregames.com/D2264
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22856.
2019-09-06 05:14:20 +00:00
6bf74902a7 Drop lobby presence GUI messages altogether for better performance and less code complexity.
They were only used to determine whether the playerlist should be
rebuilt, which can be achieved by a boolean member.
So this patch is removing unnecessary indirection from the original
solution in 8b437a0b1c and the reduction in 16b976fc35, refs #3386.
In particular the LobbyClearPresenceUpdates call was ugly and one doesnt
need hundreds of messages with data on it each if one only wants to know
if there was one.
Makes past (e8dfde9ba6) and future (D2264) patches less complex, refs
#4877.

Differential Revision: https://code.wildfiregames.com/D2265
Tested on: gcc 9.1.0, clang 8.0.1, Jenkins

This was SVN commit r22855.
2019-09-06 02:53:22 +00:00
4919a6185e Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil.
HasSetting from 3dfa23cd25 is actually redundant with
IGUIObject::SettingExists.
GetSettingPointer from 8f4f8e240f is superseded by GetSetting reference
following 3dfa23cd25 and 040624acff.
Deregister copying SetSetting variants for CStr and CStrW following copy
removal in 040624acff.
The default template <typename T=int> from c2a71e41bf can be removed
following FallBackSprite/FallBackColor removal in 9985fcf5bd and
RecurseObject unification in d4d5187c9d.
Delete all unused GUI includes, refs D1478.
Remove GUIUtil friend class following something.

Differential Revision: https://code.wildfiregames.com/D2225
Tested on: gcc 9.1.0, Jenkins

This was SVN commit r22779.
2019-08-25 08:57:36 +00:00
78d7702262 Always require lobby authentication for lobby matches, refs #3549 / 0fd8aa2a77 / D897.
This is due to too many oversteppings of the lobby Terms of Use
following JS mods that implemented an UI for players to join lobby games
with arbitrary nicknames or 'replace' / impersonate other players in
lobby games.

Agreed with: user1, Dunedan
Code proofread by: Vladislav
Minor discussions with: Imarok, Hannibal_Barca, smiley, fpre, bb, nani
refs
https://wildfiregames.com/forum/index.php?/topic/24722-improving-mod-security/

This was SVN commit r21877.
2018-08-25 14:34:30 +00:00
e07ef3fafb Fix uppercase following Hexify function for lobby password encryption in ecce63628c / D1591, fixes #5289.
This was SVN commit r21871.
2018-08-23 17:13:22 +00:00
ecce63628c Unify duplicate u8* to hex string functions in a new Hexify function variant, similar to bb1f86f515, used by Tests, CacheLoader, Terms and Conditions, Lobby and mod.io.
Removes the call to the sprintf_s function from test_MD5.h in 17718981cf
and JSInterface_Main.cpp in 468d963e78.
As reported by Vladislav that function might not null-terminate strings
on untested/newer platforms, but the caller requires it here.
The sprintf_s calls in other places have the same problem.

Differential Revision: https://code.wildfiregames.com/D1591
Accepted By: Vladislav
This was SVN commit r21863.
2018-08-08 12:59:05 +00:00
13e1702777 Add missing ScriptInterface includes to
JSInterface_L10n.cpp from d6db5a466d,
JSInterface_Renderer.cpp and JSInterface_GUITypes.cpp from 4b1297b328,
JSInterface_VisualReplay.cpp from b830233498,
JSInterface_Game.cpp from 5f8be8e0c6,
JSInterface_Simulation.cpp from 921c5515a6,
JSInterface_Debug.cpp from d6cb9c845b,
JSInterface_Main.cpp from 486aec18d4, refs #4772,
JSInterface_Mod.cpp where it was incorrectly removed in af03c72f76.

Refs D1470.
Sort includes alphabetically, add recent Coding Convention macro
comments.

This was SVN commit r21789.
2018-04-27 16:48:44 +00:00
dfa2048dc5 Use libsodium for cryptography.
Tested By: Stan, Imarok
Differential Revision: https://code.wildfiregames.com/D1428
This was SVN commit r21674.
2018-04-08 21:41:31 +00:00
5c605cf218 Allow the JS GUI to find out if the lobby client is currently disconnected.
Differential Revision: https://code.wildfiregames.com/D1224
Patch By: fpre / ffffffff
Refs #4106, D817

This was SVN commit r20872.
2018-01-15 04:30:33 +00:00
e8dfde9ba6 Display previously received lobby chat messages when returning from the gamesetup.
Differential Revision: https://code.wildfiregames.com/D819
Fixes #3306
Patch By: fpre / ffffffff
This was SVN commit r20070.
2017-08-29 16:04:45 +00:00
16b976fc35 Remove unneeded GetMucMessageCount from the XmppClient.
The affected function was imprecise, because it called a playerlist
update whenever a "chat" level message was received instead
of only updating the playerlist if it's actually influencing the
displayed playerlist.
When there is a chat message, lobby subject change or user-role change,
there is no need to update the list.

Differential Revision: https://code.wildfiregames.com/D671
Refs #3386, 8b437a0b1c
Reviewed By: fpre / ffffffff
This was SVN commit r20040.
2017-08-25 18:51:26 +00:00
9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
41d4649c6d Remove unused, deprecated SendGetGameList from the lobby.
Differential Revision: https://code.wildfiregames.com/D389
Reviewed By: scythetwirler
Refs D207

This was SVN commit r19467.
2017-04-28 23:22:41 +00:00
e6a0c7ae77 Remove SendGetRatingList lobby function which is deprecated and ignored serverside since 1a15131d2d because it caused performance issues and therefore shouldn't be used anymore.
Fixes #4151
Patch by: sbirmi
This was SVN commit r19463.
2017-04-27 11:42:51 +00:00
39fcd1d031 Implement clientside kick/ban support for the lobby.
Displays a chat notification for all lobby clients if a client is kicked
or banned, pop up a message box for the affected one, including the kick
reason.
Clean the player- and gamelist upon disconnect and disable the control
elements.

Reviewed By: Imarok
Differential Revision: https://code.wildfiregames.com/D116
This was SVN commit r19250.
2017-02-28 11:16:46 +00:00
417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
8b437a0b1c Fix #3386, patch by elexis.
This was SVN commit r16997.
2015-09-10 05:30:18 +00:00
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
d15e2f0cf6 Check for availability of XmppClient.
Move Lobby script function registration to the lobby JS interface.

This was SVN commit r15968.
2014-11-16 02:10:24 +00:00
6b2677a3fd Adds profiles to the multiplayer lobby. Fixes #2504.
This was SVN commit r15768.
2014-09-20 15:35:26 +00:00
2ad7187f92 Move XMPP polling to the mainloop. Should reduce lobby disconnects. Fixes #2491
This was SVN commit r15018.
2014-04-27 05:37:34 +00:00
9e2d0b9506 Fix #2404. Rating auto-configure TODO (eg 2v2 games do not automatically show as being unrated). See #2276.
This was SVN commit r14934.
2014-04-16 06:03:49 +00:00
180aa5c60d Makes the moderator prefix visible in the chatbox.
This was SVN commit r14922.
2014-04-12 23:40:36 +00:00
29f94a759c Fix an issue with lobby registration and a minor wording tweak.
This was SVN commit r14813.
2014-03-07 01:52:06 +00:00
39fef5c299 Add the ability to display chat messages when joining the lobby and quickly mostly update the options window to the new UI style.
This was SVN commit r14679.
2014-01-26 05:39:55 +00:00
041c6ab1b3 More lobby cleanup.
This was SVN commit r14677.
2014-01-26 04:25:35 +00:00
b46a6de335 Allow using the XMPP room subject to display lobby information to user, make the lobby GUI code more readable, and cleanup the modern styles.
This was SVN commit r14656.
2014-01-24 18:20:15 +00:00
e5e634f768 Displays ratings in the userlist. Fixes #2371.
This was SVN commit r14650.
2014-01-23 23:13:13 +00:00
32258b2ba3 Move lobby encryption code to third_party/encryption and add tests. Fixes #2308
This was SVN commit r14595.
2014-01-17 20:14:41 +00:00
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
f890856c6d Seperate differently licenced portions of sha.cpp/h into pkcs5_pdkdf2.cpp/h and remove some extra std includes in sha.cpp. Refs #2308
This was SVN commit r14350.
2013-12-14 16:58:21 +00:00
bf97148ddc Add proper licence header and remove tyedefs in sha.cpp/h. Refs #2308
This was SVN commit r14349.
2013-12-14 16:22:48 +00:00
6fba293088 In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade (#1886).
The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.

Fixes #2267
Refs #2241
Refs #1886

This was SVN commit r14199.
2013-11-16 18:38:40 +00:00