da6abe630a
Fix error message on starting game due to missing global variable.
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This was SVN commit r14110.
2013-11-08 09:52:48 +00:00
7547dae0e2
Fixing the revert by the previous commit.
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This was SVN commit r14109.
2013-11-08 08:04:35 +00:00
f88b5be079
Increasing the generation speed of the maps: Islands, Lake.
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This was SVN commit r14108.
2013-11-08 08:02:32 +00:00
bb28e0eb70
Fix some system message/spam filter bugs in the lobby.
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This was SVN commit r14107.
2013-11-08 00:57:58 +00:00
62b92af925
Fix lobby registration errors.
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This was SVN commit r14105.
2013-11-07 22:07:26 +00:00
93cffe9deb
Remove the old and no longer used archive builder that rebuilt the archive while the game is running.
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This approach isn't used anymore. Now we start the archive building with
parameters to pyrogeneis.
Refs #2241 (the code used g_ScriptingHost which is going to be removed)
This was SVN commit r14102.
2013-11-07 21:06:18 +00:00
bffe917914
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
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This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
fe0510c079
Again increasing the generation speed of Islands random map by using the new chain placer. As a side effect, the map is more beautiful.
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This was SVN commit r14095.
2013-11-07 19:02:09 +00:00
3743e58f9a
allow enabling the game clock as a persistent setting
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This was SVN commit r14092.
2013-11-07 18:06:52 +00:00
6d62b3bf40
Added a new "placer" function for the rmgen library.
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This new placer generates terrain features that are less "predictable".
It also increases the map generation time considerably.
Currently it is only implemented on Persian Highlands random map.
This was SVN commit r14091.
2013-11-07 14:50:16 +00:00
b7751a277c
Cleanup
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This was SVN commit r14090.
2013-11-07 12:38:41 +00:00
5ec4962184
Decreasing the generation time of Islands random map to about 2/3 of the original.
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This was SVN commit r14089.
2013-11-07 12:00:04 +00:00
9b98585275
Remember the last market for back-to-order trading, fixes #2248
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This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
9ffe235b2f
Clean up EndGameManager. Fixes #2130
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This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
68fa9f4631
Fix building contstruction, but still don't allow positive regenrate for unhealable entities
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This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
24bc451852
Corsica and Sardinia skirmish map. Needs Iberian circuit wall.
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This was SVN commit r14085.
2013-11-05 16:12:58 +00:00
8540740b35
disallow healing of unhealable entities via all ways
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This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
6fae05b5f6
fix
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This was SVN commit r14083.
2013-11-03 17:41:59 +00:00
0362453035
test some components before use, adresses #2206
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This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
53a270347a
Map preview for Zagros Mtns.
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Changed preview for Greek acrpolis.
Fixed quote attribution. Thanks anfialro.
This was SVN commit r14081.
2013-11-03 16:39:28 +00:00
f1100f10c1
Standardized Cav Spearmen animations.
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This was SVN commit r14080.
2013-11-03 14:17:33 +00:00
c62cc3ee44
rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
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This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
e4f2ddb738
Renamed a bunch of maps.
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This was SVN commit r14078.
2013-11-03 14:06:49 +00:00
5dc553bf91
More shield changes.
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Tweaked number of 5-pop houses on Sicilia skirmish map.
New "Sahel" Skirmish map.
This was SVN commit r14077.
2013-11-03 14:01:45 +00:00
34e09220a4
Normal and spec maps for a bunch of shields.
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This was SVN commit r14076.
2013-11-03 13:36:16 +00:00
e0161bd355
small code style fix
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This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
6dca6910c3
Recursively count garrisoned units to avoid overcapacity
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This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
37f5aa5351
Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
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This was SVN commit r14072.
2013-11-03 10:31:57 +00:00
768c821f13
Acropolis 7 scenario renamed to "Acropolis Night."
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Cycladic Archipelago 06 and Deccan Plateau 01 scenarios deleted.
Gambia River skirmish map (still needs 2 out of 3 Iberian wall
circuits).
This was SVN commit r14071.
2013-11-03 10:14:43 +00:00
096fc43f9e
Three new skirmish maps. 2 need Iberians walls though.
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Deleted a couple of scenarios.
This was SVN commit r14070.
2013-11-03 09:51:16 +00:00
f4bd08427c
Trader speed tech!
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This was SVN commit r14069.
2013-11-03 05:40:43 +00:00
8aa6485d78
Fix shader errors with OpenGL ES
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This was SVN commit r14067.
2013-11-02 22:58:38 +00:00
ba5b572ccc
Iberian walls for Caspian Sea skirmish map.
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Rubble for these houses.
This was SVN commit r14066.
2013-11-02 16:54:15 +00:00
c1c45bd7c8
Caspian Sea skirmish map.
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Clouds.
This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
ce7c97b79f
Improve back to work behaviour (queues taken into account), fix #2206 , patch from Itms
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This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
358e8f5992
Remove ResourceGatherer for animals
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This was SVN commit r14062.
2013-10-31 19:37:42 +00:00
552a4527ca
Iberian walls for Deccan Plateau skirmish map.
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Specific Name for Mauryan maiden guards (Visha Kanya).
Clarified the Iberian json a bit.
Some tooltip tweaking.
This was SVN commit r14060.
2013-10-31 17:21:10 +00:00
543ec3a8c7
Fix launching skirmish maps without selecting a civ
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This was SVN commit r14059.
2013-10-30 17:01:11 +00:00
60fb5ed1c3
- Fix garisson and formation aura types
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- Implement tech mods for UnitMotion speeds, Fixes #1958 , based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
11c7c44a0b
Fixed typos reported in Transifex by qwertz and Loki.
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This was SVN commit r14056.
2013-10-29 23:22:09 +00:00
b67c411b33
Fix typos in template files. Refs #2185 .
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This was SVN commit r14055.
2013-10-28 20:26:35 +00:00
15f09f7005
Fix typos in civilization files. Refs #2185 .
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This was SVN commit r14054.
2013-10-28 20:21:27 +00:00
538c250d67
Fix typos in descriptions of random maps. Refs #2185 .
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This was SVN commit r14053.
2013-10-28 20:19:09 +00:00
dd7445262c
Typo: enemey → enemy.
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This was SVN commit r14052.
2013-10-28 20:01:51 +00:00
fcde137b30
Viriato.
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This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
3173722099
Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238 .
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This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
31e79e6709
Reorders the game setup drop list for maps.
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This was SVN commit r14048.
2013-10-26 15:20:13 +00:00
30af350e31
New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.
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Tweaked some stuff on a few maps.
Fixed Iberian Walls for Nile River skirmish.
Changed names for Ptolemaic warships.
A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).
This was SVN commit r14047.
2013-10-26 15:10:15 +00:00
OmriLahav
597da2ff9d
Alpha 14 remake
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This was SVN commit r14045.
2013-10-26 11:10:21 +00:00
a45b074b07
Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.
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Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.
Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".
Ensured siege engines can only be built in City Phase.
This was SVN commit r14044.
2013-10-26 10:31:52 +00:00