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Commit Graph

12826 Commits

Author SHA1 Message Date
dd274113bc Fix #2403
This was SVN commit r14655.
2014-01-24 18:15:42 +00:00
d5609e33a6 Fixed elephant african bush actor and mesh
This was SVN commit r14654.
2014-01-24 15:04:58 +00:00
609e789cea Fixing the bug with the ramp in Cantabrian Highlands.
Applying the new improvements: Archipelago, Atlas Mountains, Cantabrian
Highlands.

This was SVN commit r14653.
2014-01-24 12:28:30 +00:00
f94a1aeac0 Checks for game end after toggling diplomacy. Also adds a comment for clarification to the lobby bot. Refs #2402.
This was SVN commit r14652.
2014-01-24 00:38:08 +00:00
53900c082b Added some criteria for rated games. Fixes #2402.
This was SVN commit r14651.
2014-01-24 00:22:50 +00:00
e5e634f768 Displays ratings in the userlist. Fixes #2371.
This was SVN commit r14650.
2014-01-23 23:13:13 +00:00
d82282e358 Added animations for african bush elephant.
This was SVN commit r14649.
2014-01-23 21:41:58 +00:00
cf851a7789 A bunch of naming stuff.
This was SVN commit r14648.
2014-01-23 18:32:21 +00:00
35517f2cd6 commited basic_glow.xml material for self-illumination objects.
This was SVN commit r14647.
2014-01-23 17:50:00 +00:00
fd187f466f Add vector prototype to vector-like return values from C++ to JS. Fixes #2394.
This was SVN commit r14645.
2014-01-23 11:32:08 +00:00
d677033c4c Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
This was SVN commit r14644.
2014-01-23 08:56:22 +00:00
df0cdf8561 Fix typo in the Lake random map script.
This was SVN commit r14643.
2014-01-23 04:48:52 +00:00
8d5c02091a Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp.
Added Stanislas69's new gaul farmstead with some fixes. (Thanks
Stanislas69!)
Added carpet texture fragments to the ptolemaic struct texture

This was SVN commit r14642.
2014-01-22 22:59:06 +00:00
ef79e8305b An addition to bd3f5a8085, also refs #1964
This was SVN commit r14641.
2014-01-22 20:56:14 +00:00
bd3f5a8085 Removing the AI check for producing un-allowed units. Should be fixed in the AI side with ad8fa37f17. Refs #1964.
This was SVN commit r14640.
2014-01-22 20:47:51 +00:00
ad8fa37f17 Improve some building placement. May improve dropsite usage slightly.
Should fix #1964

This was SVN commit r14639.
2014-01-22 20:26:45 +00:00
1fedf11e9e Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop
This was SVN commit r14638.
2014-01-22 18:38:15 +00:00
a58acb28f0 Style improvements (thanks Leper).
Fix AI building its buildings closer together by properly moving failed
foundations out of the world.

This was SVN commit r14637.
2014-01-22 17:54:20 +00:00
546a26467f Cavalry Spearmen for Sparta. Gives them a melee cavalry for proper anti-siege.
This was SVN commit r14636.
2014-01-22 16:34:00 +00:00
01ec56cc0c A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
Tweaked a couple footprints.

This was SVN commit r14635.
2014-01-22 15:42:28 +00:00
32844e9a16 Fix tests + improve behaviour of attacking when not in formation
This was SVN commit r14634.
2014-01-22 15:13:07 +00:00
04aba0e41a Let certain formations stay in formation while attacking
This was SVN commit r14633.
2014-01-22 13:20:55 +00:00
de02ab2e53 Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
This was SVN commit r14632.
2014-01-22 03:11:19 +00:00
df3bdcf8ca add back some lines removed unintentionally by previous tag
This was SVN commit r14631.
2014-01-21 22:59:21 +00:00
41d3366f6a check version and mods before loading a file, fixes #2361 and #2385.
This was SVN commit r14630.
2014-01-21 22:49:42 +00:00
7d18fecbcd Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
This was SVN commit r14629.
2014-01-21 20:24:51 +00:00
e466565c35 Let formations attack other formations (still without keeping their formation position though)
This was SVN commit r14628.
2014-01-21 16:50:58 +00:00
2ca25a6d3e differentiate between formations that can attack, and formations that can only move. Use the differentiation in the range calculation.
This was SVN commit r14627.
2014-01-21 09:10:17 +00:00
453bd6c8a0 Fix typo (Cepio -> Caepio), reported by qwertz.
This was SVN commit r14626.
2014-01-21 00:41:17 +00:00
3955447b5b Applying the new improvements: Alpine Lakes, Anatolian Plateau
This was SVN commit r14625.
2014-01-20 15:44:28 +00:00
7763a22c08 revert having giving the attack state to formation controllers as it caused too much trouble
This was SVN commit r14624.
2014-01-19 18:03:43 +00:00
72ad5467e8 Applying the new improvements: Aegean Sea, Lake, Rivers
This was SVN commit r14623.
2014-01-19 15:38:02 +00:00
8b2037e5ee Some naming stuff.
Reduced the size of a spec map.

This was SVN commit r14622.
2014-01-19 12:58:18 +00:00
6036b48c1d WIP: Completing the unified random map syntax.
This was SVN commit r14621.
2014-01-19 11:58:24 +00:00
d06ab6514b WIP: Setting ground for a unified random map syntax. Might break some current random maps.
Faster generation.
Better mountains.
Larger forests.
Should make it easier to design/tweak random maps.

This was SVN commit r14620.
2014-01-19 06:51:41 +00:00
8845910f9c Of course the time I don't test before committing is the time I make a syntax error. I think the RNG hates me.
This was SVN commit r14619.
2014-01-19 02:57:40 +00:00
7a520adbf3 Improve the wording of attack tooltips.
This was SVN commit r14618.
2014-01-19 02:01:21 +00:00
3c04cdb8e0 Updates LICENSE.txt for 29a8df5029, refs #2308.
Sets svn:ignore property on generated cpp from encryption tests.

This was SVN commit r14617.
2014-01-18 23:41:27 +00:00
f2f0307a25 fix typo.
This was SVN commit r14616.
2014-01-18 21:05:53 +00:00
c2d43b009c Fix asking for non-existing templates of killed units
This was SVN commit r14614.
2014-01-18 20:56:21 +00:00
3cde5632ff Fix StoneCrossBox sizing.
This was SVN commit r14613.
2014-01-18 20:29:21 +00:00
9330975d54 Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI
purposes but could benefit other things).
Streamline AIInterface events.

This was SVN commit r14612.
2014-01-18 20:26:52 +00:00
76451a297e This was SVN commit r14611. 2014-01-18 20:21:06 +00:00
c4643d925d Fix two bugs in attack tooltips. Add an extra Math.round to ensure we don't get huge decimals, and use a building's default arrow count as a minimum in rate calculation.
This was SVN commit r14610.
2014-01-18 19:20:17 +00:00
ea526eedd1 Adjust the attack tooltips. Make the formatting for attack rate more consistent and use meters instead of tiles for range.
This was SVN commit r14609.
2014-01-18 18:59:51 +00:00
046c5ef74c Make chariots faster, and give them a more consistent (and slightly smaller) obstruction radius.
Citizen chariots are now 15.0 speed (1 faster than cavalry), champion
chariots 16.0, and hero chariots 18.0.

This was SVN commit r14608.
2014-01-18 18:08:02 +00:00
ca6301c399 Reduced number of gatherers for farms from 5 to 3 for testing.
This was SVN commit r14607.
2014-01-18 16:47:04 +00:00
c02dafec74 Move simulation Vector math to globalscripts/Math.js. Refs #2032.
This was SVN commit r14606.
2014-01-18 15:27:30 +00:00
ae35ed255f For the Celts, moved Blacksmith to the Village Phase. This isn't much of a bonus yet until we get some unique tech trees for the Blacksmith.
This was SVN commit r14605.
2014-01-18 15:04:20 +00:00
061c5f8ced Fixing pop cost for advanced Persian chariot.
This was SVN commit r14604.
2014-01-18 15:03:08 +00:00