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7719 Commits

Author SHA1 Message Date
3c6045308a Fixing some cursor issues.
This was SVN commit r14280.
2013-12-04 01:56:40 +00:00
a549d5a08b Fixed aura rays actor
This was SVN commit r14279.
2013-12-04 00:38:09 +00:00
cd32fafd63 Fixed shader in aura material
This was SVN commit r14278.
2013-12-04 00:35:05 +00:00
e268c059e5 Healing aura effect placeholder, applied only in athenian temple
This was SVN commit r14277.
2013-12-04 00:25:03 +00:00
bddcd57dea - Fixed a prop typo in the Athenian temple.xml
- Added the first Egyptian music track to the Ptolemies.

- Adjusted the Sacred Band tip text. New pic coming soon.

- Still trying to figure out what to do with "Wasteland" map.

This was SVN commit r14276.
2013-12-04 00:18:52 +00:00
a96a333b47 Small cleanup.
This was SVN commit r14274.
2013-12-03 01:01:12 +00:00
OmriLahav
f09d56fb28 This was SVN commit r14271. 2013-12-02 20:46:25 +00:00
7c3c78f6c9 make sure target has health before taking damage
This was SVN commit r14270.
2013-12-01 20:55:54 +00:00
3fea8d7c1e Some tips tweaks and new tips.
This was SVN commit r14269.
2013-12-01 18:22:28 +00:00
168f92e1e9 "Equine Transports" tech for the Persians.
Updated tip images.

This was SVN commit r14268.
2013-12-01 02:49:26 +00:00
d2fccef696 New 4-player skirmish map for Scythetwirler: Watering Holes.
This was SVN commit r14267.
2013-11-30 22:49:54 +00:00
cb7a4fe39c Minor things.
This was SVN commit r14266.
2013-11-30 21:53:56 +00:00
c134108154 remove duplicated code
This was SVN commit r14264.
2013-11-30 18:23:32 +00:00
e88d05e0e4 allow units to guard/escort buildings or units, fixes #2034
This was SVN commit r14263.
2013-11-30 17:30:08 +00:00
1d914c4613 testing visualisation of auras (the elephants need to be replaced with some iconic meshes)
This was SVN commit r14262.
2013-11-30 12:36:48 +00:00
495716b3ed Reduced the size of a bunch of massive specular maps.
Tweaked some maps.

A new map called "Wasteland". Don't know what to do with it yet.

Dust storm and other particles changes and tweaks.

Tweaks to some maps.

Spec and Norm maps for the Great Pyramid.

New Mace shield prop textures for buildings.

This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
d8362700f0 4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
Added final Seleucid unit, the Thracian Mercenary Swordsman.

Added spec and normal mapping to the Spartiate shields.

New Seleucid emblem.

This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
61c9df2847 Increased ptolemaic barracks size
This was SVN commit r14259.
2013-11-30 01:34:15 +00:00
44c134e03f Cavalry Archer templates for Seleucids.
This was SVN commit r14258.
2013-11-29 22:24:11 +00:00
15d87b9ad1 Garrison and Waypoint flags for Seleucids.
Cavalry Archer actors for Seleucids.

This was SVN commit r14257.
2013-11-29 22:23:32 +00:00
2e2b1b04ff Fix #2285 by using the original design with additional checks.
This was SVN commit r14256.
2013-11-29 20:34:56 +00:00
5ce3880d53 Some more Seleucid units.
Tweaked maps.

This was SVN commit r14255.
2013-11-29 19:04:07 +00:00
860875c835 Triage #2285. Not the most efficiant, but it works.
This was SVN commit r14254.
2013-11-29 17:46:24 +00:00
25b92ec652 implement spart auras + female boost for males
This was SVN commit r14253.
2013-11-29 13:06:58 +00:00
d18444344c implement pers auras
This was SVN commit r14252.
2013-11-29 12:56:44 +00:00
7bab5421c6 implement mace auras
This was SVN commit r14251.
2013-11-29 12:47:39 +00:00
bb5515a9ee implement hele auras + fix vircengetorix (part 2)
This was SVN commit r14250.
2013-11-29 12:36:18 +00:00
53f376cdc2 implement hele auras + fix vircengetorix
This was SVN commit r14249.
2013-11-29 12:35:58 +00:00
b0f00d4836 Improved Ptolemaic flag emblem with retouched LionKranzen's eagle
This was SVN commit r14248.
2013-11-29 12:16:15 +00:00
d672c6cf7d make loot tech aware + implement celt and gaul hero auras
This was SVN commit r14247.
2013-11-29 12:13:37 +00:00
ca9944b09c brit + cart hero auras + small code fixes
This was SVN commit r14246.
2013-11-29 10:57:44 +00:00
d403545620 implement all athen auras + add missing files from previous commit
This was SVN commit r14245.
2013-11-29 09:02:41 +00:00
1784e6b9b1 fix some aura typos + implement iphicrates aura
This was SVN commit r14244.
2013-11-29 08:37:15 +00:00
6c81f23cc8 This was SVN commit r14243. 2013-11-29 04:10:57 +00:00
7ea031964c A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
Updated the Seleucid civ json.

Tweaked some tooltips to show their unit classes better.

Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.

This was SVN commit r14242.
2013-11-29 04:04:10 +00:00
f54fe9a7d2 Fixed persian and carthaginian camel trader prop position.
Scaled down several AO textures bigger than 1024
Ptolemaic barracks commited

This was SVN commit r14241.
2013-11-29 02:25:47 +00:00
351468dbe5 fix initialisation of developper overlay for saved games
This was SVN commit r14240.
2013-11-28 18:08:41 +00:00
65f5fffd9e Partial commit of Seleucid entities and actors.
Testing cost balance for cav skirms.

Reduce Town Phase cost to 800/800.

A bunch of other minor things.

This was SVN commit r14239.
2013-11-28 15:52:18 +00:00
a6ec62c85d fix ptol cav archer upgrade. Fixes #2282
This was SVN commit r14238.
2013-11-28 12:54:28 +00:00
64c9f84f10 Tweaked Alpine Valleys.
This was SVN commit r14237.
2013-11-28 01:30:18 +00:00
8b0f1c3f1f cleaning
This was SVN commit r14234.
2013-11-27 16:30:14 +00:00
43c2219b22 Fix my fix.
This was SVN commit r14233.
2013-11-26 21:38:48 +00:00
10b9ace654 Add missing line.
This was SVN commit r14232.
2013-11-26 20:01:09 +00:00
4b7ab63172 Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
This was SVN commit r14231.
2013-11-26 18:33:42 +00:00
7345d27c84 Summon planes back from the emptyness
This was SVN commit r14230.
2013-11-26 15:12:16 +00:00
d6a9489ccb Ptolemaic walls commit
This was SVN commit r14227.
2013-11-25 00:34:31 +00:00
2db4f3fe40 A few new portraits from Pureon.
This was SVN commit r14226.
2013-11-24 23:53:29 +00:00
ff0eb70f4a Portrait tweaks for NAF Ele and Tiger.
Added tigers to these maps.

This was SVN commit r14225.
2013-11-24 23:19:41 +00:00
b08b478403 tweaked tiger animations ratio
This was SVN commit r14224.
2013-11-24 23:07:11 +00:00
dc8cea3fa4 New tiger mesh, texture and animations
This was SVN commit r14223.
2013-11-24 21:38:36 +00:00
9fc30533d4 This was SVN commit r14222. 2013-11-24 15:29:23 +00:00
7109c34297 Observer Hack attempt.
Tweaks to Alpine Valleys and Greek Acropolis.

This was SVN commit r14221.
2013-11-24 15:27:03 +00:00
6a58044cc6 add missing protection to previous fix, fixes #1052
This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
b7c3efac50 Ptol camel archer a little faster.
Brand new Alpine Valleys skirm map. My take on it anyway. 1v1.

This was SVN commit r14219.
2013-11-23 21:34:03 +00:00
d930244f02 update RallyPoint targets when renamed, fixes #1052
This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
26c2ded9c5 New specific name for "Hellenization" = Exellinismós
More accurate names for Spartiate and Spartan Woman.

Tweaked some maps.

This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
3d75d4e69c do not show carrying resources animation in attack-move
This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
09d5507ecb clean some useless code
This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
e8d8673734 let non-fighting units flee when attacked even if the attacker is not visible
This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
95d5a25be1 Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider
This was SVN commit r14212.
2013-11-18 03:43:36 +00:00
c1609697d7 camel armature rider fix.
This was SVN commit r14209.
2013-11-17 22:48:03 +00:00
e397993dae Deleting a bunch of scenarios.
Made peacock easier to hunt.

Fixed elite Ptolemaic slinger promotion.

Reduced the health of basic ranged citizen soldiers slightly.

Updated Deccan Plateau with moar forestry.

Fixed Athenian Marine specific name.

This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
e881099d43 Use functions to change variables. Remove broken branding of cheating player.
This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
3a24eab0f0 Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045.
This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
0d876adc13 add some var
This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
7595ea4534 2 player Badlands skirmish.
This was SVN commit r14202.
2013-11-17 01:40:39 +00:00
d5e7c1c44a Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
Champion spearmen -> 80 metal instead of 80 wood.

This was SVN commit r14201.
2013-11-16 23:30:34 +00:00
451e801f6a Minor things.
This was SVN commit r14198.
2013-11-16 18:36:35 +00:00
1f677c17b1 Fixed deccan plateau.
This was SVN commit r14197.
2013-11-16 17:37:13 +00:00
30c2abd529 Hannibal now rides an Asian elephant.
This was SVN commit r14196.
2013-11-16 17:26:30 +00:00
6794bc5258 Made tropic forest floor darker.
Tweaked Deccan Plateau skirmish map.

Tweaked Sahel skim map.

This was SVN commit r14195.
2013-11-16 17:24:28 +00:00
bde9d19b7a Adding wbg to more maps.
This was SVN commit r14194.
2013-11-16 16:11:43 +00:00
d7ef47959d Sahel random map.
This was SVN commit r14193.
2013-11-16 15:17:18 +00:00
7ab15cb721 Building animation for mauryan support elephant
This was SVN commit r14192.
2013-11-16 15:05:55 +00:00
b8e9f74070 Added animations to gaia asian elephant male.
Maur support elephant is now asian, it has new texture.
Added normal texture for the skin of all asian elephants. (only armors
before)

This was SVN commit r14191.
2013-11-16 13:03:58 +00:00
19bd71af5d fixed unecessary prop point
This was SVN commit r14190.
2013-11-15 23:52:28 +00:00
51b1de2dee Carthaginian Fortress commit!
This was SVN commit r14189.
2013-11-15 23:44:02 +00:00
3ab983f8a1 Some "varfare" again plus a call to initMusic because that will be needed for the Spidermonkey upgrade.
This was SVN commit r14188.
2013-11-15 18:35:19 +00:00
54fcb3b4ca Updated (and completed) Sahel skirmish map.
This was SVN commit r14187.
2013-11-15 16:41:05 +00:00
1cd4e6ffdd Round footprint for lighthouse.
Some spec and normal maps for some shields.

Updated some skirmish maps.

This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
9dbd8dbb26 Fixing the broken water on gulf of bothnia.
This was SVN commit r14185.
2013-11-15 14:42:18 +00:00
5dc7d8dc9f missing lighthouse files
This was SVN commit r14184.
2013-11-15 13:52:57 +00:00
ca0575e422 Increasing thIncreasing the generation speed of the maps: Phoenician Levant
This was SVN commit r14183.
2013-11-15 08:57:32 +00:00
98638a2d2f Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
Fixed ptolemaic fortress garrison flag

This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
d459e97d33 Remove unnecessary Territory element from the fortress and defense tower templates.
This was SVN commit r14180.
2013-11-14 21:58:49 +00:00
9266d30e17 Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
This was SVN commit r14179.
2013-11-14 21:49:02 +00:00
a3a7f1cd22 Adjust siege ram.
- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.

This was SVN commit r14178.
2013-11-14 21:15:51 +00:00
cfba68f8d2 Increase Advanced Siege tech from +3 crush to +5 crush.
This was SVN commit r14176.
2013-11-14 20:36:05 +00:00
cf4f7d18a7 Buff catapults slightly.
- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.

This was SVN commit r14174.
2013-11-14 20:30:00 +00:00
a04cc9f01b Increasing the generation speed of the maps: Northern Lights, Rhine Marshlands
This was SVN commit r14173.
2013-11-14 18:58:55 +00:00
8dedf7bc3d Fixes a graphics issue on Linux (probably a driver bug) by scaling the images from 1x1024 px to 4x1024 px.
Fixes #2265

This was SVN commit r14172.
2013-11-14 17:19:49 +00:00
b4174664c6 hellenic walltower door fixed
This was SVN commit r14171.
2013-11-14 16:26:46 +00:00
0170db4a53 Adding advanced graphical features into random maps. Fixes #2262.
This was SVN commit r14170.
2013-11-14 14:33:55 +00:00
11c471273c Committing the fix for undefined civs in atlas, and the problem with ptolemics in Fortress map by FeXoR. Fixes #2258.
This was SVN commit r14169.
2013-11-14 12:27:56 +00:00
321e61617b Improve MoveToTarget when the target is moving, fixes #2253
This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
49721cff33 Increasing the generation speed of the maps: Unknown Land
This was SVN commit r14162.
2013-11-13 14:30:27 +00:00
62551be685 New Random Map: Mainland. A simple map without any body of water. Also the space between the forests is increased. Optimizing the map for relatively lag-free games.
This was SVN commit r14161.
2013-11-13 13:36:47 +00:00
0d323c020b Increasing the generation speed of the maps: Archipelago, Gulf of Bothnia, Lorraine Plain
This was SVN commit r14160.
2013-11-13 13:17:22 +00:00
5dac329c78 Increasing the generation speed of the maps: Aegean Sea
This was SVN commit r14159.
2013-11-13 10:20:22 +00:00
65bd13ac1e Increasing the generation speed of the maps: Syria
This was SVN commit r14158.
2013-11-13 08:07:05 +00:00
4acbf86ffb Trying to fix crazy elephant armature
This was SVN commit r14157.
2013-11-12 21:30:25 +00:00
2f0d6ee1e8 Upgraded asian elephant animations.
This was SVN commit r14156.
2013-11-12 19:13:45 +00:00
17fdb515f4 fix error when selecting multiple elephants
This was SVN commit r14155.
2013-11-12 19:03:12 +00:00
7cb4c0dcfc Partial fix of minimap rendering for GLES.
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
modifies shaders as needed.

This was SVN commit r14153.
2013-11-12 01:31:52 +00:00
7dec618898 Some attempts to fix GLES build in smooth LOS and post proc manager.
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
replaces glPush/PopAttrib by resetting the viewport manually.
Adjusts GLSL shaders for these changes.

This was SVN commit r14152.
2013-11-12 01:30:17 +00:00
54abce1a3c hellenic walltower rotated 180 to match the droppoint with the wall RMS
This was SVN commit r14147.
2013-11-12 00:05:26 +00:00
df1d5d2260 fix tag 2102648f7c which had unwanted changes
This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
0e74e3a521 Removed Ostorius.
This was SVN commit r14145.
2013-11-11 16:09:00 +00:00
2102648f7c Allows autogarrison of newly trained units, fixes #1044
This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
fad8f7fce0 adds some needed protection
This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
4406be3a69 Fix crash when trying to join the lobby again if the host disconnected in the game setup screen.
This was SVN commit r14137.
2013-11-10 22:42:48 +00:00
f070bf9d1e Prohibit the user from picking the 'system' lobby name, as that's reserved for special messages.
This was SVN commit r14136.
2013-11-10 21:52:38 +00:00
e01445818a Nerf/rebalance siege towers.
- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6

The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.

This was SVN commit r14135.
2013-11-10 20:21:50 +00:00
2811d4c367 Fixed this map.
This was SVN commit r14134.
2013-11-10 19:22:24 +00:00
912e485a64 Elephant changes and tweaks.
This was SVN commit r14133.
2013-11-10 19:08:38 +00:00
85e9a2b0ce Added 3 idle animations and attack, death and walk animations for all asian elephants.
Maurya hero howdah added with normal and specular maps

This was SVN commit r14132.
2013-11-10 17:39:04 +00:00
a2477f9d40 Increasing the generation speed of the maps: Alpine Lakes
This was SVN commit r14131.
2013-11-10 17:29:40 +00:00
59da5fad2a Fix some spidermonkey lobby complaints when run in strict mode.
This was SVN commit r14127.
2013-11-10 04:09:03 +00:00
174f636fd2 Fixes tests
This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
37cedb8133 Make filters work and add a skirmish map filter.
This was SVN commit r14125.
2013-11-10 00:45:19 +00:00
4fb6896fd8 Fix warning when the hosted game is a random rms.
This was SVN commit r14124.
2013-11-09 23:57:31 +00:00
dcb3c0ad7a Increasing the generation speed of the maps: Continent
This was SVN commit r14120.
2013-11-09 16:00:01 +00:00
d3fade285b Basic Nubian archer textures.
Map preview for Corsica and Sardinia.

This was SVN commit r14119.
2013-11-09 14:42:32 +00:00
2d2853dd6f Fix problems with EndGameManager in Atlas by waiting for the first turn
This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
3a278df3f7 Move ship to shoreline when tasking units to garrison inside, fixes #1391
This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
81cf02cc13 Fix building with --without-lobby. Fixes #2249.
This was SVN commit r14113.
2013-11-08 15:28:44 +00:00
0f8d3e23db ;
This was SVN commit r14112.
2013-11-08 15:28:38 +00:00
da6abe630a Fix error message on starting game due to missing global variable.
This was SVN commit r14110.
2013-11-08 09:52:48 +00:00
7547dae0e2 Fixing the revert by the previous commit.
This was SVN commit r14109.
2013-11-08 08:04:35 +00:00
f88b5be079 Increasing the generation speed of the maps: Islands, Lake.
This was SVN commit r14108.
2013-11-08 08:02:32 +00:00
bb28e0eb70 Fix some system message/spam filter bugs in the lobby.
This was SVN commit r14107.
2013-11-08 00:57:58 +00:00
62b92af925 Fix lobby registration errors.
This was SVN commit r14105.
2013-11-07 22:07:26 +00:00
93cffe9deb Remove the old and no longer used archive builder that rebuilt the archive while the game is running.
This approach isn't used anymore. Now we start the archive building with
parameters to pyrogeneis.

Refs #2241 (the code used g_ScriptingHost which is going to be removed)

This was SVN commit r14102.
2013-11-07 21:06:18 +00:00
bffe917914 Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
fe0510c079 Again increasing the generation speed of Islands random map by using the new chain placer. As a side effect, the map is more beautiful.
This was SVN commit r14095.
2013-11-07 19:02:09 +00:00
3743e58f9a allow enabling the game clock as a persistent setting
This was SVN commit r14092.
2013-11-07 18:06:52 +00:00
6d62b3bf40 Added a new "placer" function for the rmgen library.
This new placer generates terrain features that are less "predictable".
It also increases the map generation time considerably.

Currently it is only implemented on Persian Highlands random map.

This was SVN commit r14091.
2013-11-07 14:50:16 +00:00
b7751a277c Cleanup
This was SVN commit r14090.
2013-11-07 12:38:41 +00:00
5ec4962184 Decreasing the generation time of Islands random map to about 2/3 of the original.
This was SVN commit r14089.
2013-11-07 12:00:04 +00:00
9b98585275 Remember the last market for back-to-order trading, fixes #2248
This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
9ffe235b2f Clean up EndGameManager. Fixes #2130
This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
68fa9f4631 Fix building contstruction, but still don't allow positive regenrate for unhealable entities
This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
24bc451852 Corsica and Sardinia skirmish map. Needs Iberian circuit wall.
This was SVN commit r14085.
2013-11-05 16:12:58 +00:00
8540740b35 disallow healing of unhealable entities via all ways
This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
6fae05b5f6 fix
This was SVN commit r14083.
2013-11-03 17:41:59 +00:00
0362453035 test some components before use, adresses #2206
This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
53a270347a Map preview for Zagros Mtns.
Changed preview for Greek acrpolis.

Fixed quote attribution. Thanks anfialro.

This was SVN commit r14081.
2013-11-03 16:39:28 +00:00
f1100f10c1 Standardized Cav Spearmen animations.
This was SVN commit r14080.
2013-11-03 14:17:33 +00:00
c62cc3ee44 rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
e4f2ddb738 Renamed a bunch of maps.
This was SVN commit r14078.
2013-11-03 14:06:49 +00:00
5dc553bf91 More shield changes.
Tweaked number of 5-pop houses on Sicilia skirmish map.

New "Sahel" Skirmish map.

This was SVN commit r14077.
2013-11-03 14:01:45 +00:00
34e09220a4 Normal and spec maps for a bunch of shields.
This was SVN commit r14076.
2013-11-03 13:36:16 +00:00
e0161bd355 small code style fix
This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
6dca6910c3 Recursively count garrisoned units to avoid overcapacity
This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
37f5aa5351 Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
This was SVN commit r14072.
2013-11-03 10:31:57 +00:00
768c821f13 Acropolis 7 scenario renamed to "Acropolis Night."
Cycladic Archipelago 06 and Deccan Plateau 01 scenarios deleted.

Gambia River skirmish map (still needs 2 out of 3 Iberian wall
circuits).

This was SVN commit r14071.
2013-11-03 10:14:43 +00:00
096fc43f9e Three new skirmish maps. 2 need Iberians walls though.
Deleted a couple of scenarios.

This was SVN commit r14070.
2013-11-03 09:51:16 +00:00
f4bd08427c Trader speed tech!
This was SVN commit r14069.
2013-11-03 05:40:43 +00:00
8aa6485d78 Fix shader errors with OpenGL ES
This was SVN commit r14067.
2013-11-02 22:58:38 +00:00
ba5b572ccc Iberian walls for Caspian Sea skirmish map.
Rubble for these houses.

This was SVN commit r14066.
2013-11-02 16:54:15 +00:00
c1c45bd7c8 Caspian Sea skirmish map.
Clouds.

This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
ce7c97b79f Improve back to work behaviour (queues taken into account), fix #2206, patch from Itms
This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
358e8f5992 Remove ResourceGatherer for animals
This was SVN commit r14062.
2013-10-31 19:37:42 +00:00
552a4527ca Iberian walls for Deccan Plateau skirmish map.
Specific Name for Mauryan maiden guards (Visha Kanya).

Clarified the Iberian json a bit.

Some tooltip tweaking.

This was SVN commit r14060.
2013-10-31 17:21:10 +00:00
543ec3a8c7 Fix launching skirmish maps without selecting a civ
This was SVN commit r14059.
2013-10-30 17:01:11 +00:00
60fb5ed1c3 - Fix garisson and formation aura types
- Implement tech mods for UnitMotion speeds, Fixes #1958, based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test

This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
11c7c44a0b Fixed typos reported in Transifex by qwertz and Loki.
This was SVN commit r14056.
2013-10-29 23:22:09 +00:00
b67c411b33 Fix typos in template files. Refs #2185.
This was SVN commit r14055.
2013-10-28 20:26:35 +00:00
15f09f7005 Fix typos in civilization files. Refs #2185.
This was SVN commit r14054.
2013-10-28 20:21:27 +00:00
538c250d67 Fix typos in descriptions of random maps. Refs #2185.
This was SVN commit r14053.
2013-10-28 20:19:09 +00:00
dd7445262c Typo: enemey → enemy.
This was SVN commit r14052.
2013-10-28 20:01:51 +00:00
fcde137b30 Viriato.
This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
3173722099 Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238.
This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
31e79e6709 Reorders the game setup drop list for maps.
This was SVN commit r14048.
2013-10-26 15:20:13 +00:00
30af350e31 New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.
Tweaked some stuff on a few maps.

Fixed Iberian Walls for Nile River skirmish.

Changed names for Ptolemaic warships.

A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).

This was SVN commit r14047.
2013-10-26 15:10:15 +00:00
OmriLahav
597da2ff9d Alpha 14 remake
This was SVN commit r14045.
2013-10-26 11:10:21 +00:00
a45b074b07 Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.
Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.

Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".

Ensured siege engines can only be built in City Phase.

This was SVN commit r14044.
2013-10-26 10:31:52 +00:00
64dc783a18 Simplified the Spartan population penalty.
Changed costs on a few units.

New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)

Fixed specificname for some Carthaginian units.

Added a field entity for "skirmish" maps.

This was SVN commit r14043.
2013-10-26 09:40:21 +00:00
fe6d508a82 Punjab skirmish map.
Some map tweaks.

This was SVN commit r14042.
2013-10-26 03:07:03 +00:00
1ee4c52779 All 4 players on Nile River skirmish map now have Iberian walls.
This was SVN commit r14041.
2013-10-25 09:00:46 +00:00
10ddc2aed6 Fixed starting unit for Ptolemies.
Nile River skirmish map (still needs Iberian walls for 2 of the
players).

New map preview for Arabian Oasis.

Moved Civic Center back to Town Phase, but made it take twice as long to
build.

Fixed elephant template.

Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.

This was SVN commit r14040.
2013-10-25 08:02:55 +00:00
OmriLahav
14166af0ac This was SVN commit r14038. 2013-10-24 09:46:26 +00:00
4e86b00a05 Remove inconsistencies in the manual. Refs #2185.
Fix player name.
Make log messages when saving games use quotes around paths.

This was SVN commit r14037.
2013-10-23 22:18:40 +00:00
2117f77812 Fixed some resource placement.
This was SVN commit r14033.
2013-10-20 01:18:59 +00:00
50a2bddf77 Fixed some goats.
This was SVN commit r14032.
2013-10-20 01:10:02 +00:00
34d927f25c These two skirmish maps are now complete with walls for Iberians.
This was SVN commit r14031.
2013-10-19 23:52:28 +00:00
15f565f316 Corinthian Isthmus and Persian Highlands skirmish maps (wip).
This was SVN commit r14030.
2013-10-19 20:54:41 +00:00
742c489353 Fix typos, remove BOMs and add newlines before EOF. Refs #2185. Patch by Gallaecio.
This was SVN commit r14029.
2013-10-19 20:13:48 +00:00
71a41ba401 Line endings. Refs #2185.
This was SVN commit r14028.
2013-10-19 20:07:20 +00:00
45d4e92782 Fixed building requirements for Town Phase.
Changed Brit Wonder to the new Stonehenge model. :)

Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092

This was SVN commit r14027.
2013-10-19 18:20:25 +00:00
c0b628bcac Fix some typos. Patches by Swyter (Spanish translator). Fixes #2210, #2211.
This was SVN commit r14022.
2013-10-18 20:33:08 +00:00
5778484a77 Refactor text renderer
Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.

Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741).

Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.

Fixes #1117.

This was SVN commit r14016.
2013-10-18 15:53:07 +00:00
9802adf92f celt_stonehenge with normal and spec maps. Fixes #2053
This was SVN commit r14013.
2013-10-18 14:29:10 +00:00
f3968c0d4c fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
e6d9094c98 Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
OmriLahav
6c3c6cfd3a This was SVN commit r14009. 2013-10-16 14:08:47 +00:00
eb33d0fd61 New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).

This was SVN commit r14007.
2013-10-16 01:04:55 +00:00
8456d50015 Found a couple more. (removing stonewall attack restriction).
This was SVN commit r14006.
2013-10-15 22:43:59 +00:00
8053cbd474 Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
This was SVN commit r14005.
2013-10-15 22:43:06 +00:00
40db79df33 greek docks do not show warships in the foundation until construction is finished.
Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"

This was SVN commit r14004.
2013-10-15 21:24:20 +00:00