6f2eec3c2e
Fix warnings
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This was SVN commit r10867.
2012-01-04 13:19:38 +00:00
fa37c9b441
Reverted some of bad commit (10853) because I hit the wrong button
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This was SVN commit r10854.
2012-01-02 22:15:21 +00:00
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
0ec4242962
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
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This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
c4bb67a1ca
Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
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This was SVN commit r10822.
2011-12-29 01:17:03 +00:00
4f6f0b7baf
Fix tests, and warnings, and non-PCH build
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This was SVN commit r10801.
2011-12-23 13:01:29 +00:00
c989f52c46
Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
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This was SVN commit r10790.
2011-12-22 16:58:03 +00:00
6399ec0cd2
# Partial support for saved games with AI.
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Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
292ed1d9e0
Allocated rally point flag entity on-demand instead of at initialization time. Fixes #1042 .
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This was SVN commit r10722.
2011-12-13 14:14:41 +00:00
6156fa7c9a
Changed default idle animation speed to 1 so that waypoint flags will animate properly
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This was SVN commit r10712.
2011-12-11 13:35:51 +00:00
46a09ced71
Fixed some compilation warnings
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This was SVN commit r10710.
2011-12-11 02:11:05 +00:00
db864f10c3
Rendering marker lines between buildings and rally points
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Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
1c19e905b1
Added prop points to Atlas' Actor Viewer
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This was SVN commit r10696.
2011-12-09 10:49:08 +00:00
4da8bf001f
Add pathfinders to new profiler
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This was SVN commit r10633.
2011-11-29 20:29:50 +00:00
85186c98b2
Better selection boxes. Closes #914 , #295 , #810 .
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This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
8d977e4818
Allows building in fog of war. Fixes #958 .
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This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
ab88151ed0
Fix uninitialised value
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This was SVN commit r10582.
2011-11-23 21:24:41 +00:00
f66a3e726f
Avoid overflow identified by /RTCc warning
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This was SVN commit r10537.
2011-11-14 22:22:38 +00:00
fbff0aa98d
Fix printf argument types
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This was SVN commit r10529.
2011-11-13 18:31:06 +00:00
f0f81827f3
Fix build with old GCCs
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This was SVN commit r10522.
2011-11-13 01:04:40 +00:00
cfb79c3062
# Add GPU performance profiling support.
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Add some profiler region attributes.
Render events in profile visualiser.
Change profiler from GPL to MIT.
This was SVN commit r10492.
2011-11-09 13:09:01 +00:00
09a02c96d5
Add initial code annotations for the new profiling tool
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This was SVN commit r10466.
2011-11-04 01:35:50 +00:00
21c6141cdc
Preserve player colours and animations when serializing models
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This was SVN commit r10453.
2011-10-29 15:30:46 +00:00
959b5a505c
Fix bug in incremental LOS computation
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This was SVN commit r10446.
2011-10-28 13:15:33 +00:00
a739b8f309
Fix some saved-game OOS errors
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This was SVN commit r10441.
2011-10-27 20:12:00 +00:00
29e4f633f1
Add initial serialization test mode.
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Reduce some dependencies on CSimulation2 to provide more flexibility.
This was SVN commit r10426.
2011-10-24 14:31:05 +00:00
0f3119e36a
Fix deserialization of actor components
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This was SVN commit r10425.
2011-10-24 12:24:04 +00:00
f4ed019c46
Avoid hypotf
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This was SVN commit r10421.
2011-10-23 12:27:34 +00:00
1c081135ad
Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969 .
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Updates testbot and Jubot to support basic build restrictions.
This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
cb7a4f8b1a
Hopefully fix replay mode
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This was SVN commit r10175.
2011-09-02 23:47:26 +00:00
730a89152c
Fixes typecast performance warning in MSVC.
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This was SVN commit r10045.
2011-08-21 00:09:28 +00:00
308cb26dd4
# Health decay for buildings not in a civ center's territory.
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This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
7bd2f1c925
Temp fix for autobuild: VC2008 doesn't define hypotf.
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This was SVN commit r10021.
2011-08-17 04:34:20 +00:00
609f1643d5
Fix -Wconversion warnings in simulation code.
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Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.
This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
1b8471da1f
Changes shore definition to distance on land (all water included) for better dock placement.
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Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.
This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
f378e2e651
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
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Implements build limits. See #687 .
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893 .
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.
This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
22191bfcc6
Windows fix (smaller type conversion)
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This was SVN commit r9960.
2011-08-04 15:31:01 +00:00
6aeb5c64de
# Remove SoD inside territories.
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Fix some serialisation issues.
This was SVN commit r9951.
2011-08-01 21:25:12 +00:00
8fee3d8ef8
# New territory border rendering.
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Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
955f94976e
# New dynamic territories design
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This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
f9d7c1246d
# Initial support for territories
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This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
2f0bd8d8b0
Upgrade to SpiderMonkey 1.8.5 ( fixes #734 )
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This was SVN commit r9852.
2011-07-16 23:24:14 +00:00
996a32125c
Add per-player LOS-reveal flag.
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Reveal LOS for Gaia and AI players (fixes #879 ).
Use player_id_t slightly more consistently in interfaces.
This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
293adad0ba
Fix #829 - Stuck units bug
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This was SVN commit r9713.
2011-06-28 07:27:03 +00:00
df2e499efc
Post code review version - previous commit was pre code review version.
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This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
2aedf48304
#788 Eliminate delay in path finding (and therefore moving)
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This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
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Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
71a6775b92
Stances draft, refs #865
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This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
3be43ede41
Adds rotation to starting camera (currently unused)
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This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
3e4d74480d
Adds AI control to Atlas player panel
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Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)
This was SVN commit r9617.
2011-06-13 23:32:41 +00:00