/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SGUIICON #define INCLUDED_SGUIICON #include "maths/Size2D.h" #include "ps/CStr.h" /** * Icon, you create them in the XML file with root element . * You use them in text owned by different objects... Such as CText. */ struct SGUIIcon { // This struct represents an immutable type, so ensure to avoid copying the strings. NONCOPYABLE(SGUIIcon); MOVABLE(SGUIIcon); SGUIIcon() {} // Sprite name of icon CStr m_SpriteName; // Size CSize2D m_Size; }; #endif // INCLUDED_SGUIICON