/* Copyright (C) 2017 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_VISUALREPLAY #define INCLUDED_JSI_VISUALREPLAY #include "scriptinterface/ScriptInterface.h" namespace JSI_VisualReplay { bool StartVisualReplay(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& directory); bool DeleteReplay(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& replayFile); JS::Value GetReplays(ScriptInterface::CmptPrivate* pCmptPrivate, bool compareFiles); JS::Value GetReplayAttributes(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& directoryName); bool HasReplayMetadata(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& directoryName); JS::Value GetReplayMetadata(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& directoryName); void AddReplayToCache(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& directoryName); void RegisterScriptFunctions(const ScriptInterface& scriptInterface); CStrW GetReplayDirectoryName(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& directoryName); } #endif // INCLUDED_JSI_VISUALREPLAY