/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GRID #define INCLUDED_GRID #include #ifdef NDEBUG #define GRID_BOUNDS_DEBUG 0 #else #define GRID_BOUNDS_DEBUG 1 #endif /** * Basic 2D array, intended for storing tile data, plus support for lazy updates * by ICmpObstructionManager. * @c T must be a POD type that can be initialised with 0s. */ template class Grid { public: Grid(u16 w, u16 h) : m_W(w), m_H(h), m_DirtyID(0) { m_Data = new T[m_W * m_H]; reset(); } ~Grid() { delete[] m_Data; } void reset() { memset(m_Data, 0, m_W*m_H*sizeof(T)); } void set(size_t i, size_t j, const T& value) { #if GRID_BOUNDS_DEBUG debug_assert(i < m_W && j < m_H); #endif m_Data[j*m_W + i] = value; } T& get(size_t i, size_t j) const { #if GRID_BOUNDS_DEBUG debug_assert(i < m_W && j < m_H); #endif return m_Data[j*m_W + i]; } u16 m_W, m_H; T* m_Data; size_t m_DirtyID; // if this is < the id maintained by ICmpObstructionManager then it needs to be updated }; #endif // INCLUDED_GRID