/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Material.h" #include "lib/ogl.h" #include "ps/Game.h" #include "ps/Overlay.h" // for CColor CMaterial NullMaterial; static SMaterialColor BrokenColor(0.3f, 0.3f, 0.3f, 1.0f); CMaterial::CMaterial() : m_Alpha(false), m_PlayerID(INVALID_PLAYER), m_TextureColor(BrokenColor), m_UsePlayerColor(false), m_UseTextureColor(false) { } SMaterialColor CMaterial::GetObjectColor() { if (m_UseTextureColor) return m_TextureColor; return GetPlayerColor(); } SMaterialColor CMaterial::GetPlayerColor() { if (m_PlayerID == -1) return BrokenColor; CColor c(g_Game->GetPlayerColour(m_PlayerID)); return SMaterialColor(c.r, c.g, c.b, c.a); } void CMaterial::SetPlayerID(player_id_t id) { m_PlayerID = id; } void CMaterial::SetUsePlayerColor(bool use) { m_UsePlayerColor = use; } void CMaterial::SetUseTextureColor(bool use) { m_UseTextureColor = use; } void CMaterial::SetTextureColor(const CColor& colour) { m_TextureColor = SMaterialColor(colour.r, colour.g, colour.b, colour.a); } void CMaterial::SetTexture(const CStr& texture) { m_Texture = texture; } void CMaterial::SetUsesAlpha(bool flag) { m_Alpha = flag; }