/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "real_directory.h" #include "lib/path_util.h" #include "lib/file/file.h" #include "lib/file/io/io.h" RealDirectory::RealDirectory(const fs::wpath& path, size_t priority, size_t flags) : m_path(path), m_priority(priority), m_flags(flags) { } /*virtual*/ size_t RealDirectory::Precedence() const { return 1u; } /*virtual*/ wchar_t RealDirectory::LocationCode() const { return 'F'; } /*virtual*/ LibError RealDirectory::Load(const std::wstring& name, const shared_ptr& buf, size_t size) const { const fs::wpath pathname(m_path/name); PFile file(new File); RETURN_ERR(file->Open(pathname, 'r')); RETURN_ERR(io_ReadAligned(file, 0, buf.get(), size)); return INFO::OK; } LibError RealDirectory::Store(const std::wstring& name, const shared_ptr& fileContents, size_t size) { const fs::wpath pathname(m_path/name); { PFile file(new File); RETURN_ERR(file->Open(pathname, 'w')); RETURN_ERR(io_WriteAligned(file, 0, fileContents.get(), size)); } // io_WriteAligned pads the file; we need to truncate it to the actual // length. ftruncate can't be used because Windows' FILE_FLAG_NO_BUFFERING // only allows resizing to sector boundaries, so the file must first // be closed. const fs::path pathname_c(path_from_wpath(pathname)); truncate(pathname_c.string().c_str(), size); return INFO::OK; } void RealDirectory::Watch() { if(!m_watch) (void)dir_watch_Add(m_path, m_watch); } PRealDirectory CreateRealSubdirectory(const PRealDirectory& realDirectory, const std::wstring& subdirectoryName) { const fs::wpath path = AddSlash(realDirectory->Path()/subdirectoryName); return PRealDirectory(new RealDirectory(path, realDirectory->Priority(), realDirectory->Flags())); }