/* Copyright (C) 2016 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CGUIScrollBarVertical.h" #include "GUI.h" #include "ps/CLogger.h" CGUIScrollBarVertical::CGUIScrollBarVertical() { } CGUIScrollBarVertical::~CGUIScrollBarVertical() { } void CGUIScrollBarVertical::SetPosFromMousePos(const CPos& mouse) { if (!GetStyle()) return; /** * Calculate the position for the top of the item being scrolled */ float emptyBackground = m_Length - m_BarSize; if (GetStyle()->m_UseEdgeButtons) emptyBackground -= GetStyle()->m_Width * 2; m_Pos = m_PosWhenPressed + GetMaxPos() * (mouse.y - m_BarPressedAtPos.y) / emptyBackground; } void CGUIScrollBarVertical::Draw() { if (!GetStyle()) { LOGWARNING("Attempt to draw scrollbar without a style."); return; } if (GetGUI() && IsVisible()) { CRect outline = GetOuterRect(); GetGUI()->DrawSprite( GetStyle()->m_SpriteBackVertical, 0, m_Z+0.1f, CRect( outline.left, outline.top + (GetStyle()->m_UseEdgeButtons ? GetStyle()->m_Width : 0), outline.right, outline.bottom - (GetStyle()->m_UseEdgeButtons ? GetStyle()->m_Width : 0) ) ); if (GetStyle()->m_UseEdgeButtons) { const CGUISpriteInstance* button_top; const CGUISpriteInstance* button_bottom; if (m_ButtonMinusHovered) { if (m_ButtonMinusPressed) button_top = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonTopPressed, GetStyle()->m_SpriteButtonTop); else button_top = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonTopOver, GetStyle()->m_SpriteButtonTop); } else button_top = &GetStyle()->m_SpriteButtonTop; if (m_ButtonPlusHovered) { if (m_ButtonPlusPressed) button_bottom = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonBottomPressed, GetStyle()->m_SpriteButtonBottom); else button_bottom = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonBottomOver, GetStyle()->m_SpriteButtonBottom); } else button_bottom = &GetStyle()->m_SpriteButtonBottom; GetGUI()->DrawSprite( *button_top, 0, m_Z+0.2f, CRect( outline.left, outline.top, outline.right, outline.top+GetStyle()->m_Width ) ); GetGUI()->DrawSprite( *button_bottom, 0, m_Z+0.2f, CRect( outline.left, outline.bottom-GetStyle()->m_Width, outline.right, outline.bottom ) ); } GetGUI()->DrawSprite( GetStyle()->m_SpriteBarVertical, 0, m_Z + 0.2f, GetBarRect() ); } } void CGUIScrollBarVertical::HandleMessage(SGUIMessage& Message) { IGUIScrollBar::HandleMessage(Message); } CRect CGUIScrollBarVertical::GetBarRect() const { CRect ret; if (!GetStyle()) return ret; // Get from where the scroll area begins to where it ends float from = m_Y; float to = m_Y + m_Length - m_BarSize; if (GetStyle()->m_UseEdgeButtons) { from += GetStyle()->m_Width; to -= GetStyle()->m_Width; } ret.top = from + (to - from) * m_Pos / GetMaxPos(); ret.bottom = ret.top + m_BarSize; ret.right = m_X + (m_RightAligned ? 0 : GetStyle()->m_Width); ret.left = ret.right - GetStyle()->m_Width; return ret; } CRect CGUIScrollBarVertical::GetOuterRect() const { CRect ret; if (!GetStyle()) return ret; ret.top = m_Y; ret.bottom = m_Y+m_Length; ret.right = m_X + (m_RightAligned ? 0 : GetStyle()->m_Width); ret.left = ret.right - GetStyle()->m_Width; return ret; } bool CGUIScrollBarVertical::HoveringButtonMinus(const CPos& mouse) { if (!GetStyle()) return false; float StartX = m_RightAligned ? m_X-GetStyle()->m_Width : m_X; return mouse.x >= StartX && mouse.x <= StartX + GetStyle()->m_Width && mouse.y >= m_Y && mouse.y <= m_Y + GetStyle()->m_Width; } bool CGUIScrollBarVertical::HoveringButtonPlus(const CPos& mouse) { if (!GetStyle()) return false; float StartX = m_RightAligned ? m_X-GetStyle()->m_Width : m_X; return mouse.x > StartX && mouse.x < StartX + GetStyle()->m_Width && mouse.y > m_Y + m_Length - GetStyle()->m_Width && mouse.y < m_Y + m_Length; }