#include "scripting/ScriptableObject.h" #ifndef _SCRIPTCUSTOMTYPES_H_ #define _SCRIPTCUSTOMTYPES_H_ // Custom object types // Whilst Point2d is fully coded, it is never registered so is not available in script // This is mostly as a demonstration of what you need to code to add a new type // VECTOR2D extern JSClass Point2dClass; extern JSPropertySpec Point2dProperties[]; JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); // Colour struct SColour : public CJSObject { public: float r, g, b, a; /* 0...1 */ SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); } SColour( float r, float g, float b ) { SColourInit( r, g, b, 1.0f ); } SColour( float r, float g, float b, float a ) { SColourInit( r, g, b, a ); } void SColourInit( float r, float g, float b, float a ); SColour &operator = (const SColour &o); jsval ToString( JSContext* cx, uintN argc, jsval* argv ); static void ScriptingInit(); static JSBool Construct( JSContext* cx, JSObject* obj, uint argc, jsval* argv, jsval* rval ); }; #endif