/** * ========================================================================= * File : ogl_shader.h * Project : 0 A.D. * Description : load and link together shaders; provides hotload support. * ========================================================================= */ #ifndef INCLUDED_OGL_SHADER #define INCLUDED_OGL_SHADER #include "lib/res/handle.h" #include "lib/ogl.h" namespace ERR { const LibError SHDR_CREATE = -120200; const LibError SHDR_COMPILE = -120201; const LibError SHDR_NO_SHADER = -120202; const LibError SHDR_LINK = -120203; const LibError SHDR_NO_PROGRAM = -120204; } /* Encapsulate shader objects into handles, which transparently enables sharing of shader source files between programs as well as reloading shaders at runtime. NOTE: Only use functions form this module after verifying that the required extensions are available, or all bets are off. */ // Create, load and compile a shader object of the given type // (e.g. GL_VERTEX_SHADER_ARB). The given file will be used as // source code for the shader. Handle ogl_shader_load(const char* fn, GLenum type); // Free all resources associated with the given handle (subject // to refcounting). void ogl_shader_free(Handle& h); // Attach a shader to the given OpenGL program. LibError ogl_shader_attach(GLhandleARB program, Handle& h); /* Encapsulate program objects into handles. */ // Load a program object based on the given XML file description. // Shader objects are loaded and attached automatically. Handle ogl_program_load(const char* fn); // Free all resources associated with the given program handle. void ogl_program_free(Handle& h); // Activate the program (glUseProgramObjectARB). // h may be 0, in which case program objects are disabled. LibError ogl_program_use(Handle h); // Query uniform information GLint ogl_program_get_uniform_location(Handle h, const char* name); // Query vertex attribute information GLint ogl_program_get_attrib_location(Handle h, const char* name); #endif // INCLUDED_OGL_SHADER