[font="serif-bold-16"]WARNING[/font]
This is an under-development unpolished snapshot. Some major components have been rewritten recently, and many gameplay features are still missing.
Watch for updates or get involved in the development: http://wildfiregames.com/0ad/
tooltipText
How to play
Visit our web site
Chat on IRC
Campaigns
Options
Mute All
Music Volume
0.0)
guiModifyCaption ("pgOptionsAudioMusicGain", -.1, 1);
global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
]]>Mute
Sound Volume
0.0)
guiModifyCaption ("pgOptionsAudioSoundGain", -.1, 1);
]]>Mute
Ambient Volume
0.0)
guiModifyCaption ("pgOptionsAudioAmbientGain", -.1, 1);
]]>Mute
Voice Volume
0.0)
guiModifyCaption ("pgOptionsAudioVoiceGain", -.1, 1);
]]>Mute
Resolution
Model Detail
Texture Detail
Animation Detail
Effects Detail
Weather Detail
Water Detail
Terrain Detail
Shadow Detail
Show Blood
System Info
Mouse Settings
Reverse Buttons
Audio
Video
Game
OK
Cancel
History