/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * bucket allocator */ #ifndef INCLUDED_BUCKET #define INCLUDED_BUCKET /** * allocator design goals: * - either fixed- or variable-sized blocks; * - allow freeing individual blocks if they are all fixed-size; * - never relocates; * - no fixed limit. * * note: this type of allocator is called "region-based" in the literature * and is also known as "obstack"; see "Reconsidering Custom Memory * Allocation" (Berger, Zorn, McKinley). * if individual variable-size elements must be freeable, consider "reaps": * basically a combination of region and heap, where frees go to the heap and * allocs exhaust that memory first and otherwise use the region. * * opaque! do not read/write any fields! **/ struct Bucket { /** * currently open bucket. **/ u8* bucket; /** * offset of free space at end of current bucket (i.e. # bytes in use). **/ size_t pos; void* freelist; size_t el_size; /** * records # buckets allocated; verifies the list of buckets is correct. **/ size_t num_buckets; }; /** * ready the Bucket object for use. * * @param Bucket* * @param el_size 0 to allow variable-sized allocations (which cannot be * freed individually); otherwise, it specifies the number of bytes that * will be returned by bucket_alloc (whose size parameter is then ignored). * @return LibError. **/ LIB_API LibError bucket_create(Bucket* b, size_t el_size); /** * free all memory that ensued from . * * future alloc and free calls on this Bucket will fail. * * @param Bucket* **/ LIB_API void bucket_destroy(Bucket* b); /** * Dole out memory from the Bucket. * exhausts the freelist before returning new entries to improve locality. * * @param Bucket* * @param size bytes to allocate; ignored if bucket_create's el_size was not 0. * @return allocated memory, or 0 if the Bucket would have to be expanded and * there isn't enough memory to do so. **/ LIB_API void* bucket_alloc(Bucket* b, size_t size); LIB_API void* bucket_fast_alloc(Bucket* b); /** * make an entry available for reuse in the given Bucket. * * this is not allowed if created for variable-size elements. * rationale: avoids having to pass el_size here and compare with size when * allocating; also prevents fragmentation and leaking memory. * * @param Bucket* * @param el entry allocated via bucket_alloc. **/ LIB_API void bucket_free(Bucket* b, void* el); #endif // #ifndef INCLUDED_BUCKET