/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_Console.h" #include "ps/CConsole.h" #include "ps/CLogger.h" #include "scriptinterface/FunctionWrapper.h" namespace JSI_Console { CConsole* ConsoleGetter(const ScriptRequest&, JS::CallArgs&) { if (!g_Console) { LOGERROR("Trying to access the console when it's not initialized!"); return nullptr; } return g_Console; } void RegisterScriptFunctions(const ScriptRequest& rq) { ScriptFunction::Register<&CConsole::IsActive, ConsoleGetter>(rq, "Console_GetVisibleEnabled"); ScriptFunction::Register<&CConsole::SetVisible, ConsoleGetter>(rq, "Console_SetVisibleEnabled"); } }