#ifndef SCENARIOEDITOR_H__ #define SCENARIOEDITOR_H__ #include "General/AtlasWindowCommandProc.h" class ScenarioEditor : public wxFrame { public: ScenarioEditor(wxWindow* parent); void OnClose(wxCloseEvent& event); void OnTimer(wxTimerEvent& event); void OnIdle(wxIdleEvent& event); void OnQuit(wxCommandEvent& event); void OnUndo(wxCommandEvent& event); void OnRedo(wxCommandEvent& event); void OnWireframe(wxCommandEvent& event); void OnMessageTrace(wxCommandEvent& event); void OnScreenshot(wxCommandEvent& event); static AtlasWindowCommandProc& GetCommandProc(); private: wxTimer m_Timer; DECLARE_EVENT_TABLE(); }; #endif // SCENARIOEDITOR_H__