/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef INCLUDED_VFS_PATH #define INCLUDED_VFS_PATH #include "lib/path.h" /** * VFS path of the form "(dir/)*file?" * * in other words: the root directory is "" and paths are separated by '/'. * a trailing slash is allowed for directory names. * rationale: it is important to avoid a leading slash because that might be * confused with an absolute POSIX path. * * there is no restriction on path length; when dimensioning character * arrays, prefer PATH_MAX. **/ typedef Path VfsPath; typedef std::vector VfsPaths; #endif // #ifndef INCLUDED_VFS_PATH