/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * forward declaration of Handle (reduces dependencies) */ #ifndef INCLUDED_HANDLE #define INCLUDED_HANDLE #include "lib/file/vfs/vfs_path.h" /** * `handle' representing a reference to a resource (sound, texture, etc.) * * 0 is the (silently ignored) invalid handle value; < 0 is an error code. * * this is 64 bits because we want tags to remain unique. (tags are a * counter that disambiguate several subsequent uses of the same * resource array slot). 32-bit handles aren't enough because the index * field requires at least 12 bits, thus leaving only about 512K possible * tag values. **/ typedef i64 Handle; #endif // #ifndef INCLUDED_HANDLE