// Audio functions (eg "pick a random sound from a list", "build a playlist") will go here. // In the meantime, a quick run-down of the basic commands: // Save the specified audio file to handle "s". // s = new Sound( "audio/music/menu_track.ogg" ); // Play the sound stored at handle "s" one time (it'll be automatically freed when the playback ends): // s.play(); // Play the sound stored at handle "s" continuously: // s.loop(); // Close "s" and free it from memory (use in conjunction with loop()): // s.free();