/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* GUI Object - Progress bar --Overview-- GUI Object to show progress or a value visually. --More info-- Check GUI.h */ #ifndef INCLUDED_CPROGRESSBAR #define INCLUDED_CPROGRESSBAR //-------------------------------------------------------- // Includes / Compiler directives //-------------------------------------------------------- #include "GUI.h" //-------------------------------------------------------- // Macros //-------------------------------------------------------- //-------------------------------------------------------- // Types //-------------------------------------------------------- //-------------------------------------------------------- // Declarations //-------------------------------------------------------- /** * Object used to draw a value from 0 to 100 visually. * * @see IGUIObject */ class CProgressBar : public IGUIObject { GUI_OBJECT(CProgressBar) public: CProgressBar(); virtual ~CProgressBar(); protected: /** * Draws the progress bar */ virtual void Draw(); // If caption is set, make sure it's within the interval 0-100 void HandleMessage(const SGUIMessage &Message); }; #endif