#ifndef BASE_ENTITY_INCLUDED #define BASE_ENTITY_INCLUDED #include "CStr.h" #include "ObjectEntry.h" #include "EntityProperties.h" class CBaseEntity { public: // Load from XML bool loadXML( CStr filename ); // Base stats CObjectEntry* m_actorObject; CStr m_name; float m_speed; // Extended properties table std::hash_map m_properties; }; #endif