/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // note: the BFD stuff *could* be used on other platforms, if we saw the // need for it. #include "precompiled.h" #include "lib/sysdep/sysdep.h" #include "lib/debug.h" void* debug_GetCaller(void* UNUSED(context), const wchar_t* UNUSED(lastFuncToSkip)) { return NULL; } LibError debug_DumpStack(wchar_t* UNUSED(buf), size_t UNUSED(max_chars), void* UNUSED(context), const wchar_t* UNUSED(lastFuncToSkip)) { return ERR::NOT_IMPLEMENTED; } LibError debug_ResolveSymbol(void* UNUSED(ptr_of_interest), wchar_t* UNUSED(sym_name), wchar_t* UNUSED(file), int* UNUSED(line)) { return ERR::NOT_IMPLEMENTED; } void debug_SetThreadName(char const* UNUSED(name)) { // Currently unimplemented }