/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* --Overview-- Classes mostly useful for representing 2D screen overlays; includes functionality for overlay position, color, texture and borders. */ #ifndef INCLUDED_SHAPES #define INCLUDED_SHAPES class CPos; class CSize; /** * Rectangle class used for screen rectangles. It's very similar to the MS * CRect, but with FLOATS because it's meant to be used with OpenGL which * takes float values. */ class CRect { public: CRect(); CRect(const CPos &pos); CRect(const CSize &size); CRect(const CPos &upperleft, const CPos &bottomright); CRect(const CPos &pos, const CSize &size); CRect(const float l, const float t, const float r, const float b); CRect(const CRect&); CRect& operator=(const CRect& a); bool operator==(const CRect& a) const; bool operator!=(const CRect& a) const; CRect operator-() const; CRect operator+() const; CRect operator+(const CRect& a) const; CRect operator+(const CPos& a) const; CRect operator+(const CSize& a) const; CRect operator-(const CRect& a) const; CRect operator-(const CPos& a) const; CRect operator-(const CSize& a) const; void operator+=(const CRect& a); void operator+=(const CPos& a); void operator+=(const CSize& a); void operator-=(const CRect& a); void operator-=(const CPos& a); void operator-=(const CSize& a); /** * @return Width of Rectangle */ float GetWidth() const; /** * @return Height of Rectangle */ float GetHeight() const; /** * Get Size */ CSize GetSize() const; /** * Get Position equivalent to top/left corner */ CPos TopLeft() const; /** * Get Position equivalent to top/right corner */ CPos TopRight() const; /** * Get Position equivalent to bottom/left corner */ CPos BottomLeft() const; /** * Get Position equivalent to bottom/right corner */ CPos BottomRight() const; /** * Get Position equivalent to the center of the rectangle */ CPos CenterPoint() const; /** * Evalutates if point is within the rectangle * @param point CPos representing point * @return true if inside. */ bool PointInside(const CPos &point) const; CRect Scale(float x, float y) const; /** * Returning CPos representing each corner. */ public: /** * Dimensions */ float left, top, right, bottom; }; /** * Made to represent screen positions and delta values. * @see CRect * @see CSize */ class CPos { public: CPos(); CPos(const CPos& pos); CPos(const CSize &pos); CPos(const float px, const float py); CPos& operator=(const CPos& a); bool operator==(const CPos& a) const; bool operator!=(const CPos& a) const; CPos operator-() const; CPos operator+() const; CPos operator+(const CPos& a) const; CPos operator+(const CSize& a) const; CPos operator-(const CPos& a) const; CPos operator-(const CSize& a) const; void operator+=(const CPos& a); void operator+=(const CSize& a); void operator-=(const CPos& a); void operator-=(const CSize& a); public: /** * Position */ float x, y; }; /** * Made to represent a screen size, should in philosophy * be made of unsigned ints, but for the sake of compatibility * with CRect and CPos it's not. * @see CRect * @see CPos */ class CSize { public: CSize(); CSize(const CRect &rect); CSize(const CPos &pos); CSize(const CSize& size); CSize(const float sx, const float sy); CSize& operator=(const CSize& a); bool operator==(const CSize& a) const; bool operator!=(const CSize& a) const; CSize operator-() const; CSize operator+() const; CSize operator+(const CSize& a) const; CSize operator-(const CSize& a) const; CSize operator/(const float a) const; CSize operator*(const float a) const; void operator+=(const CSize& a); void operator-=(const CSize& a); void operator/=(const float a); void operator*=(const float a); public: /** * Size */ float cx, cy; }; #endif // INCLUDED_SHAPES