/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IGUISCROLLBAROWNER #define INCLUDED_IGUISCROLLBAROWNER #include "GUI.h" struct SGUIScrollBarStyle; class IGUIScrollBar; /** * Base-class this if you want an object to contain * one, or several, scroll-bars. * * @see IGUIObject * @see IGUIScrollBar */ class IGUIScrollBarOwner : virtual public IGUIObject { friend class IGUIScrollBar; public: IGUIScrollBarOwner(); virtual ~IGUIScrollBarOwner(); virtual void Draw(); /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); /** * @see IGUIObject#ResetStates() */ virtual void ResetStates(); /** * Interface for the m_ScrollBar to use. */ virtual const SGUIScrollBarStyle* GetScrollBarStyle(const CStr& style) const; /** * Add a scroll-bar */ virtual void AddScrollBar(IGUIScrollBar* scrollbar); /** * Get Scroll Bar reference (it should be transparent it's actually * pointers). */ virtual IGUIScrollBar& GetScrollBar(const int& index) { return *m_ScrollBars[index]; } /** * Get the position of the scroll bar at @param index. * Equivalent to GetScrollbar(index).GetPos(). */ virtual float GetScrollBarPos(const int index) const; protected: /** * Predominately you will only have one, but you can have * as many as you like. */ std::vector m_ScrollBars; }; #endif // INCLUDED_IGUISCROLLBAROWNER