#include "precompiled.h" #include "MessageHandler.h" #include "../Brushes.h" namespace AtlasMessage { MESSAGEHANDLER(SetBrush) { g_CurrentBrush.SetData(msg->width, msg->height, msg->data); } MESSAGEHANDLER(BrushPreview) { g_CurrentBrush.SetRenderEnabled(msg->enable); msg->pos.GetWorldSpace(g_CurrentBrush.m_Centre); } }