/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SAVEDGAME #define INCLUDED_SAVEDGAME class CSimulation2; class ScriptInterface; class CScriptValRooted; class CGUIManager; namespace SavedGames { Status Save(const std::wstring& prefix, CSimulation2& simulation, CGUIManager* gui, int playerIDo); Status Load(const std::wstring& name, ScriptInterface& scriptInterface, CScriptValRooted& metadata, std::string& savedState); std::vector GetSavedGames(ScriptInterface& scriptInterface); } #endif // INCLUDED_SAVEDGAME