/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/self_test.h" #include "maths/Bound.h" class TestBound : public CxxTest::TestSuite { public: void test_empty() { CBound bound; TS_ASSERT(bound.IsEmpty()); bound += CVector3D(1, 2, 3); TS_ASSERT(! bound.IsEmpty()); bound.SetEmpty(); TS_ASSERT(bound.IsEmpty()); } void test_extend_vector() { CBound bound; CVector3D v (1, 2, 3); bound += v; CVector3D centre; bound.GetCentre(centre); TS_ASSERT_EQUALS(centre, v); } void test_extend_bound() { CBound bound; CVector3D v (1, 2, 3); CBound b (v, v); bound += b; CVector3D centre; bound.GetCentre(centre); TS_ASSERT_EQUALS(centre, v); } };