/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Maths.h" #include "FCollada.h" void DumpMatrix(const FMMatrix44& m) { Log(LOG_INFO, "\n[%f %f %f %f]\n[%f %f %f %f]\n[%f %f %f %f]\n[%f %f %f %f]", m.m[0][0], m.m[0][1], m.m[0][2], m.m[0][3], m.m[1][0], m.m[1][1], m.m[1][2], m.m[1][3], m.m[2][0], m.m[2][1], m.m[2][2], m.m[2][3], m.m[3][0], m.m[3][1], m.m[3][2], m.m[3][3] ); } FMMatrix44 DecomposeToScaleMatrix(const FMMatrix44& m) { FMVector3 scale, rotation, translation; float inverted; m.Decompose(scale, rotation, translation, inverted); return FMMatrix44::ScaleMatrix(scale); } /* FMMatrix44 operator+ (const FMMatrix44& a, const FMMatrix44& b) { FMMatrix44 r; for (int x = 0; x < 4; ++x) for (int y = 0; y < 4; ++y) r[x][y] = a[x][y] + b[x][y]; return r; } FMMatrix44 operator/ (const FMMatrix44& a, const float b) { FMMatrix44 r; for (int x = 0; x < 4; ++x) for (int y = 0; y < 4; ++y) r[x][y] = a[x][y] / b; return r; } FMMatrix44 QuatToMatrix(float x, float y, float z, float w) { FMMatrix44 r; r[0][0] = 1.0f - (y*y*2 + z*z*2); r[1][0] = x*y*2 - w*z*2; r[2][0] = x*z*2 + w*y*2; r[3][0] = 0; r[0][1] = x*y*2 + w*z*2; r[1][1] = 1.0f - (x*x*2 + z*z*2); r[2][1] = y*z*2 - w*x*2; r[3][1] = 0; r[0][2] = x*z*2 - w*y*2; r[1][2] = y*z*2 + w*x*2; r[2][2] = 1.0f - (x*x*2 + y*y*2); r[3][2] = 0; r[0][3] = 0; r[1][3] = 0; r[2][3] = 0; r[3][3] = 1; return r; } */