/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "GUI.h" IGUIScrollBarOwner::IGUIScrollBarOwner() { } IGUIScrollBarOwner::~IGUIScrollBarOwner() { for (IGUIScrollBar* const& sb : m_ScrollBars) delete sb; } void IGUIScrollBarOwner::ResetStates() { IGUIObject::ResetStates(); for (IGUIScrollBar* const& sb : m_ScrollBars) sb->SetBarPressed(false); } void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar* scrollbar) { scrollbar->SetHostObject(this); scrollbar->SetGUI(GetGUI()); m_ScrollBars.push_back(scrollbar); } const SGUIScrollBarStyle* IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const { if (!GetGUI()) { // TODO Gee: Output in log return NULL; } std::map::const_iterator it = GetGUI()->m_ScrollBarStyles.find(style); if (it == GetGUI()->m_ScrollBarStyles.end()) { // TODO Gee: Output in log return NULL; } return &it->second; } void IGUIScrollBarOwner::HandleMessage(SGUIMessage& msg) { for (IGUIScrollBar* const& sb : m_ScrollBars) sb->HandleMessage(msg); } void IGUIScrollBarOwner::Draw() { for (IGUIScrollBar* const& sb : m_ScrollBars) sb->Draw(); } float IGUIScrollBarOwner::GetScrollBarPos(const int index) const { return m_ScrollBars[index]->GetPos(); }