/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* IGUIButtonBehavior */ #include "precompiled.h" #include "GUI.h" //------------------------------------------------------------------- // Constructor / Destructor //------------------------------------------------------------------- IGUIButtonBehavior::IGUIButtonBehavior() : m_Pressed(false) { } IGUIButtonBehavior::~IGUIButtonBehavior() { } void IGUIButtonBehavior::HandleMessage(SGUIMessage &Message) { // TODO Gee: easier access functions switch (Message.type) { case GUIM_MOUSE_PRESS_LEFT: { bool enabled; GUI::GetSetting(this, "enabled", enabled); if (!enabled) break; m_Pressed = true; } break; case GUIM_MOUSE_DBLCLICK_LEFT: case GUIM_MOUSE_RELEASE_LEFT: { bool enabled; GUI::GetSetting(this, "enabled", enabled); if (!enabled) break; if (m_Pressed) { m_Pressed = false; if (Message.type == GUIM_MOUSE_RELEASE_LEFT) { // Button was clicked SendEvent(GUIM_PRESSED, "press"); } else { // Button was clicked a second time. We can't tell if the button // expects to receive doublepress events or just a second press // event, so send both of them (and assume the extra unwanted press // is harmless on buttons that expect doublepress) SendEvent(GUIM_PRESSED, "press"); SendEvent(GUIM_DOUBLE_PRESSED, "doublepress"); } } } break; default: break; } } CColor IGUIButtonBehavior::ChooseColor() { CColor color, color2; // Yes, the object must possess these settings. They are standard GUI::GetSetting(this, "textcolor", color); bool enabled; GUI::GetSetting(this, "enabled", enabled); if (!enabled) { GUI::GetSetting(this, "textcolor_disabled", color2); return GUI<>::FallBackColor(color2, color); } else if (m_MouseHovering) { if (m_Pressed) { GUI::GetSetting(this, "textcolor_pressed", color2); return GUI<>::FallBackColor(color2, color); } else { GUI::GetSetting(this, "textcolor_over", color2); return GUI<>::FallBackColor(color2, color); } } else return color; } void IGUIButtonBehavior::DrawButton(const CRect &rect, const float &z, CGUISpriteInstance& sprite, CGUISpriteInstance& sprite_over, CGUISpriteInstance& sprite_pressed, CGUISpriteInstance& sprite_disabled, int cell_id) { if (GetGUI()) { bool enabled; GUI::GetSetting(this, "enabled", enabled); if (!enabled) { GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_disabled, sprite), cell_id, z, rect); } else if (m_MouseHovering) { if (m_Pressed) GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_pressed, sprite), cell_id, z, rect); else GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_over, sprite), cell_id, z, rect); } else GetGUI()->DrawSprite(sprite, cell_id, z, rect); } }