#ifndef __SIMPLEGROUP_H__ #define __SIMPLEGROUP_H__ #include "objectgroupplacer.h" #include "tileclass.h" class SimpleGroup : public ObjectGroupPlacer { public: class Element { public: std::string type; int minCount, maxCount; float minDistance, maxDistance; float minAngle, maxAngle; Element::Element(); Element::Element(const std::string& type, int minCount, int maxCount, float minDistance, float maxDistance, float minAngle, float maxAngle); Element::~Element(); bool place(int cx, int cy, class Map* m, int player, bool avoidSelf, Constraint* constr, std::vector& ret); }; std::vector elements; bool avoidSelf; int x, y; TileClass* tileClass; virtual bool place(class Map* m, int player, Constraint* constr); SimpleGroup(std::vector& elements, TileClass* tileClass, bool avoidSelf, int x, int y); virtual ~SimpleGroup(void); }; #endif